X5: To the Temple of Death - IC

renau1g

First Post
As Father Fuller prepares to pray to Amanautor for his spells as the sun begins to rise in the east, he waves Girgal over. "You know more about these snake ladies than I do. Any ideas for spells I should get ready before we fight them?" the abbot asks.
 

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Walking Dad

First Post
Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

"Something that boosts our bodies against changes. Or help us to avert our sight. But certainly any magic that could change us back!" Girgal replies. Then he looks around and on the natural water. "Any suggestion on what I should look for with my magic? But it will be centered on this medusa, I hope."


[sblock=ooc]
ooc: Something that boosts saving throws (Magic Circle?) and Break Enchantment. The later undoes petrification! And by all means, avoid to get Fuller turned himself.

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), spirit jaws, blindsight x2 – greater magic fang
4 (2) – (freedom of movement), blast of sand, Scrying – SNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth

Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

renau1g

First Post
Father Fuller does his best to prepare spells that will protect his allies and himself.

[sblock=OOC]
*I can't yet cast Break Enchantment, but does Dispel Magic work on it?

58/58 HP, 22 AC , F/R/W: +8/+4/+11

Spells prepared (Save DC 14 + spell level):
0 - 6,Detect Magic (x3), Mending, Light (x2) ;
1st - 4+1+2, Protection from Evil(x2), Divine Favour, Vigor, Lesser(x3), True Strike (D);
2nd - 3+1+1, Bull's Strength(x2), Silence, Heat Metal (D);
3rd - 3+1, Dispel Magic, Magic Circle Against Evil, Searing Light(x2), Haste(D);
4th - 2+1+1, Shield of Faith (Mass),Divine Power, Sound Lance (SPC196), Fire Shield (D)
[/sblock]
 
Last edited:


renau1g

First Post
[sblock=OOC]
Ok, I've swapped 1 of them out.

I think I'm SOL at stopping petrification, now if this was 2e I think priests had a spell Protection from Petrification.
[/sblock]
 


Walking Dad

First Post
Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

"I already asked for any specific things I should look for before casting the magic." Girgal replies.


[sblock=ooc]
ooc: Freedom of movement will not help against be turned to stone, Will it?

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), spirit jaws, blindsight x2 – greater magic fang
4 (2) – (freedom of movement), blast of sand, Scrying – SNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth

Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 


Rhun

First Post
"Numbers and positions within the caves, I should think," says Aram. "If they have any other creatures with them. And the best approach to them...perhaps we can gain surprise?"
 

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