X5: To the Temple of Death - IC

renau1g

First Post
"Yes, and see if there really is a snakelady, you never know if those horsemen were trying to scare us" Father Fuller adds.
 

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Walking Dad

First Post
Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

Girgal begins to work his magic.


[sblock=ooc]
----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), spirit jaws, blindsight x2 – greater magic fang
4 (2) – (freedom of movement), blast of sand, Scrying – SNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth

Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

kinem

Adventurer
Girgal finds a shallow puddle near a small stream. He peers into it carefully, seemingly starting at the ground. He keeps this up for a full hour.

[sblock=Walking Dad]Girgal tries to tune his mind to the sight of the snake-haired medusa. Finally he senses something, but it is fleeting - the creature's will must have been too strong, this time.[/sblock]
 

Walking Dad

First Post
Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

"There is something in the caves. Could likely be this medusa. But it resisted my magic." Girgal says sadly.


[sblock=ooc]
----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), spirit jaws, blindsight x2 – greater magic fang
4 (2) – (freedom of movement), blast of sand – SNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth

Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

renau1g

First Post
Well, if you can't check on it again, then maybe we should pay it a visit?" Father Fuller suggests, starting to gather his gear and begin the difficult process of strapping on his heavy armour, requiring Aram's aid to fully equip the gear.
 

Rhun

First Post
Aram helps Father Fuller armor and equip himself, and then readies his own gear. Making sure everyone is ready, he begins to lead the way toward the caves.
 

kinem

Adventurer
As the party approaches the end of the valley, Kiera says "Let me take the lead. I'll use my blindsense."

The valley narrows slowly. In the distance many white objects lie scattered against a field of yellow-green flowers. These objects appear to be rocks. A closer look shows that the white objects are statues. Finally, an even closer look reveals that the statues are of men and creatures. They are cast in amazingly fine detail and in lifelike poses. Some bear expressions of pain, some joy, others are twisted in fear, and others calm. Of course, you can guess at the origin of these statues.

Behind the statues are two cave mouths. One entrance is carved in the likeness of a great sea creature’s gaping mouth. The other is framed with beckoning hands. No sound or smell comes from either entrance.

"Which way?"
 

Rhun

First Post
"Those statues certainly don't bode well for us," says Aram quietly, drawing his scimitars. "Be ready." With those words, he begins to lead the way down the cave carved to look like the gaping mouth of the sea creature.
 

renau1g

First Post
Father Fuller places a hand on Aram's shoulder stopping the man, "Ho ho, perhaps we can send in a test before rushing into something we don't know about?" the abbot says, the turns to Girgal "Can't you call on some of nature's friends or even a fire creature to go ahead of us and see whats what?"
 

Walking Dad

First Post
Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

"The small elemental that moves with me cannot move far apart. And the other summon can only exist here for less than a minute. Not enough time for scouting." Girgal says sadly.


[sblock=ooc]

Is petrification a polymorph effect? Thinking about summoning creatures that are hopefully immune to it. Earth elementals seem susceptible...

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), spirit jaws, blindsight x2 – greater magic fang
4 (2) – (freedom of movement), blast of sand – SNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth

Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

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