[sblock=Loreen Winmer]
Loreen Winmer
Lora
Chaotic Good Female Human
Domain (
Witchcraft)
Wizard 5
Patron Deity: Sannaya (Intermediate Deity, Goddess of Redemption, Forgiveness and Purification. Depicted as a white blond, skinny girl, with water and purifying light streaming fort from her outstretched palms)
EXP: 12,170
Strength 8 (-1)
Dexterity 15 (+2)
Constitution 16 (+3)
Intelligence 19 (+4) [18 base] + [1 - lvl up]
Wisdom 8 (-1)
Charisma 9 (-1)
Size: Medium
Age: 17
Height: 5' 4"
Weight: 129 lb
Eyes: Azure Blue
Hair: Black
Skin: White
[sblock=Appearance]Lora is a short girl with a healthy body: curved hips and full, rounded breasts, but with a slender waist and thin wrists and ankles. She has a cute, button-nose sitting atop a delicate face, wide, deep blue eyes and delicate pink lips. Her skin is fair and smooth, and her hair is straight, shiny and black, usually worn tied in a ponytail.
She wears black, blue and white as colours her attire, usually preferring dresses and sometimes a white shirt on top. Her smile is charming, although seldom seen, as her usual disposition is that of a distant, unhappy girl that has shut herself away from the world.[/sblock]
Total Hit Points: 31
Speed: 30 feet
Armor Class: 13 = 10 + 2 [dexterity] + 1 [ring]
Touch AC: 12
Flat-footed: 10
Caster Level: 5
Spell DC: 10 + Spell Level + 4 (Int)
Initiative modifier: + 2 = + 2 [dexterity]
Fortitude save: + 6 = 1 [base] + 3 [constitution] + 2 [Rat familiar]
Reflex save: + 3 = 1 [base] + 2 [dexterity]
Will save: + 3 = 4 [base] - 1 [wisdom]
Attack (handheld): + 1 = 2 [base] - 1 [strength]
Attack (missile): + 4 = 2 [base] + 2 [dexterity]
Grapple check: + 1 = 2 [base] - 1 [strength]
Weapon proficiency: club, dagger, heavy crossbow, light crossbow, and quarterstaff
Light load: 26 lb. or less
Medium load: 27-53 lb.
Heavy load: 54-80 lb.
Lift over head: - 80 lb.
Lift off ground: - 160 lb.
Push or drag: - 400 lb.
Languages: Common, Draconic, Dwarven, Elven, Orc
[sblock=Feats]
Scribe Scroll
(Wizard bonus feat)
Acrobatic
(house rule bonus feat)
Level 1: Extend Spell,
Alacritous Cogitation (Human Bonus Feat)
Level 3:
Sculpt Spell[/sblock]
[sblock=Skills]Skill points: 54 (4base + 4Int mod.)x4 + 4 (human bonus)
Skill points per level: 9 (4base + 4Int mod. + 1human bonus)
Skill points max ranks: Class: 8 Cross-class: 4
Appraise + 4 = 4 [Int]
Balance + 4 = 2 [Dex] + 2 [Synergy]
Bluff - 1 = -1 [Cha]
Climb - 1 = -1 [Str]
Concentration + 11 = + 8 [base] + 3 [Con]
Craft + 4 = 4 [Int]
Craft (Drawing) + 12 = 8 [base] + 4 [Int]
Diplomacy - 1 = -1 [Cha] + 2 [Synergy]
Disguise - 1 = -1 [Cha]
Escape Artist + 2 = 2 [Dex]
Forgery + 4 = 4 [Int]
Gather Information + 1 = -1 [Cha] + 2 [Synergy]
Heal - 1 = - 1 [Wis]
Hide + 2 = 2 [Dex]
Intimidate - 1 = -1 [Cha]
Jump + 6 = 2 [Str] + 2 [Acrobatic feat] + 2 [Synergy]
Knowledge (Arcana) + 12 = 8 [base] + 4 [Int]
Knowledge (History) + 12 = 8 [base] + 4 [Int]
Knowledge (Nobility and Royalty) + 12 = 8 [base] + 4 [Int]
Knowledge (Religion) + 12 = 8 [base] + 4 [Int]
Knowledge (Local) + 12 = 8 [base] + 4 [Int]
Listen - 1 = - 1 [Wis]
Move Silently + 2 = 2 [Dex]
Ride + 2 = 2 [Dex]
Search + 4 = + 4 [Int]
Spot - 1 = - 1 [Wis]
Sense Motive - 1 = - 1 [Wis]
Spellcraft + 13 = 7 [base] + 4 [Int] + 2 [Synergy]
Survival - 1 = - 1 [Wis]
Swim + 2 = 2 [Str]
Use Rope + 2 = 2 [Dex]
Tumble + 8 = + 4 [base/cross class] + 2 [Dex] + 2 [Acrobatic feat]
[/sblock]
[sblock=Spells]
Known Spells:
0 level: (all) 19 SRD + 9 SpC = 28 pages used
1 level: (3+4 Int) Shield, Mage Armor, Enlarge Person, Magic Missiles, True Strike, Sleep, Alarm, Benign Transposition, Backbiter, Speak with Animals
2 level: Glitterdust, Cloud of Bewilderment, Create Magic Tattoo, Ray of Stupidity, Alter Self
3 level: Stinking Cloud, Wind Wall, Phantom Broom
Spells/Day
0 level: 5 = 4 + 1 [Domain]
1 level: 5 = 3 + 1 [Int] + 1 [Domain]
2 level: 4 = 2 + 1 [Int] + 1 [Domain]
3 level: 3 = 1 + 1 [Int] + 1 [Domain]
Prepared spells:
0 level: Prestidigitation, Mage Hand, Detect Magic, Read Magic, Create Water
1 level: Sleep, Benign Transposition, Backbiter, Magic Missiles, Speak with Animals
2 level: Glitterdust, Cloud of Bewilderment, Ray of Stupidity, [Extended] Mage Armor, Alter Self
3 level: Stinking Cloud, *open slot for AC*, Phantom Broom
[/sblock]
[sblock=Level Advancement]1: Wizard
HP: 6
Concentration + 4, Tumble + 2/cc, Knowledge (arcana) +4, Knowledge (Nobility and Royalty) +4, Knowledge (religion) +4, Knowledge (local) +4, Knowledge (History) + 4, Spelllcraft + 4, Craft: Draw + 4
gain Scribe Scroll, summon familiar, Wizard spellcasting
Feats: Extend Spell, Alacritous Cogitation, Acrobatic, Scribe Scroll
2: Wizard
HP: 4
Concentration + 5, Tumble + 2.5/cc, Knowledge (arcana) +5, Knowledge (Nobility and Royalty) +5, Knowledge (religion) +5, Knowledge (local) +5, Knowledge (History) + 5, Spelllcraft +5, Craft: Draw +5
Learned Spells: Benign Transposition, Backbiter
3: Wizard
HP: 7
Concentration + 6, Tumble + 3/cc, Knowledge (arcana) +6, Knowledge (Nobility and Royalty) +56, Knowledge (religion) +6, Knowledge (local) +6, Knowledge (History) + 6, Spelllcraft +6, Craft: Draw +6
Learned Spells: Glitterdust, Cloud of Bewilderment
Feats: Sculpt Spell
4: Wizard
HP: 6
Concentration + 7, Tumble + 3.5/cc, Knowledge (arcana) +7, Knowledge (Nobility and Royalty) +7, Knowledge (religion) +7, Knowledge (local) +7, Knowledge (History) + 7, Spelllcraft +7, Craft: Draw +7
Learned Spells: Create Magic Tattoo, Ray of Stupidity
Attribute: + 1 INT
[/sblock]
[sblock=Human]* Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
* Human base land speed is 30 feet.
* 1 extra feat at 1st level.
* 4 extra skill points at 1st level and 1 extra skill point at each additional level.
* Automatic Language: Common.
Bonus Languages: Any (other than secret languages, such as Druidic).
* Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.
[/sblock]
Familiar: A female, orange furred rat, named Ginger
[sblock=Equipment]
Ring of Protection + 1
Glaive 10 lb 8 gp
Backpack 2 lb 2 gp
Bedroll 5 lb 1 sp
Blanket, winter 3 lb 5 sp
Canvas (sq. yd.) x 9 5 lb 5 sp
Case 1/2lb 1 gp
Artisan's Tools 9/10 5 lb 5 gp
Ink (1 oz. vial) 8 gp
Inkpen 1 sp
Paper (sheet) x 4 2 gp
Pouch, belt 1/2 lb 1 gp
Rations, trail 5 lb 2 gp (6 days left)
Flint and steel 1 gp
Sewing needle 5 sp
Beauty Kit 10/10 2 lb 2 gp
Waterskin 4 lb 1 gp
Spellbook 3 lb 15 gp
Spell component pouch 2 lb 5 gp
Blue brooch - -
_____
Total: 54 gp 7 sp 45.5 lb
GP on person: 40 gp 3 sp
Holds party's gold, 10-20 gp.
Starting gold 75
[/sblock]
[sblock=Background]
Loreen (Lora for short), a young bright girl of age 17, with exceptional intellect, a sound dexterous body and a natural beauty. She is what some would call a genius, one who is adept at both physical and mental exercises.
Born in a farm in the rural regions of Pesh, Lora had always surpassed her age in mental celerity and intellect. Her inquisitive nature and incredible memory made the girl stand out amongst the other children from their small farming community.
Lora's youth passed in games and chores around the farm, as with most agricultural communities she had to help her family in the toil during the summer, but had ample free time during the cold months of winter. As soon as she was old enough, the local Priest was able to teach the bright girl how to read with amazing success. She quickly gobbled down the family's very limited library of tomes, and by the age of thirteen, Lora had read everything worth reading in their small community, ranging from folklore legends, history, right to books on religion or ones on courtly manners, kings and their regalia.
The girl also had a remarkable talent for drawing, be it portraits, landscapes or fantastic scenes from the books of legends. She was so good, in fact, that even as a young adolescent girl, some had already paid for Lora's services as an artist, much to the pride of her parents.
Lora has an older brother - Arthur, who is six years her elder. When the shadow of war threatened their kingdom, one of the larger cities sent over experienced soldiers to establish and train the local men of age in to a potent militia force. Arthur, being strong of arm and not much adept at things like reading and writing, decided to enroll. At that time Loreen was fourteen years old, and just blossoming in to womanhood.
She would regularly accompany her brother when there were no chores to do, bringing him lunch after training practice or bringing over washed clothes and taking his laundry back to the farm. A quick learner and naturally adept at anything she undertook, Lora was allowed to sometimes practice with the men, and so she followed trough with the basic militia training nicely, despite her frail age.
Lora was a happy and carefree child, until she caught the eye of one of the senior soldiers, who took her by force one evening as she was going home from practice. The trail headed off trough a nearby glen, where she got jumped by the frenzied man.
Since this day, Lora had been blaming herself for lacking the precaution to foresee the event, and did not accuse her brother, since he had to sleep in the barracks and could not escort her that night. After the incident the local community was outraged, both Lora's father and brother wanted to exact personal revenge.
The transgressor, however, was a professional soldier of the King, and thus he was whipped, removed from the militia and sent off to be trialed by the regional magistrate. Lora, however, was never quite the same. She locked herself in and became distant, silent and lost all desire to talk and play.
Still an able child, she would continue to draw and bring fantastical landscapes and magical creatures to life on the canvas, her art a means of escaping the cruelty of reality. Lora's parents and brother were thoroughly concerned for her however, and sought out the aid of a local wise woman. The woman was both a healer and alchemist, as well as (reputedly, although never proven) a witch.
She told them that nothing short of time would heal the wound, but offered the parents to take on Lora as an apprentice.
The girl reluctantly accepted, and for several years she learned much of history, religion, ancient texts, and even magic, for it turned out that the old wise woman was an able spellcaster. Lora's bright mind helped expand her horizons beyond what was available trough reading the books her parents borrowed from the neighboring farms, and she became a full fledged Wizard, albeit without defining herself as one.
Loreen gradually became more open towards the world, as the memory of her trauma faded away, but never truly disappearing. Now aged seventeen, she had blossomed in to a fine young woman, but her shy and closed off personality put an impossible obstacle before the lads whom she interested.
One afternoon, when her mistress was away, Lora received a letter from her brother:
"Dear Lora,
I have been conscripted along with much of the militia force, to go and defend our kingdom in the upcoming war. I wish you to be brave and obedient, and ask of you to take care of our parents. Do not worry yourself about me, for we shall see each other soon, baby sister.
Love,
Arthur"
The girl panicked, as she loved her brother and couldn't let him go off to war alone, knowing he would need someone of her cunning to watch his back. Despite having read numerous historical accounts of bloody battles, that were horrendous and a very undesirable place to be, as soon as she got the letter, Lora packed her meager belongings and ran away from her tutor's house, leaving her a small note for the witch and Lora's parents...
Now, traveling trough the small community, a long Glavie strapped to her back and a large backpack stuffed with necessities, the short girl raised many an eyebrow as she made her way trough with a determined look on her frozen face.
[/sblock]
[/sblock]