jackslate45
First Post
Ernestine Thankirk
[sblock=Ernestine Thankirk]
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[sblock=Description]Ernestine was born to a small farm family. Being unfit to work in the fields with her father and older brother, she instead studied everyday. After a few years, her parents noticed that she had a touch of magic about her, and sent her to magic school at the age of 9.
However, the school her parents sent her to was really a school for war training, sponsored by Vester's Reavers. Instead of training to improve society, she instead learned how to use her spells to take back Farshaw. She proved the best at summoning magic, and her spell focus switched to that.
At the age of 17, she finally got a taste of real combat, as her spell practice was needed, and has been serving the Reavers since then. However,after 4 years, Ernestine was growing tired of the looting, the treachery, and the secrets. However, she never had the ability to escape from her situation. The Reavers knew too much about her, and would do anything to prevent her escape. She waits to see if an opportunity will rise to allow her to escape...
Otherwise, she will be forced to stay with the Reavers forever...
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[sblock=swaps]
Familiar for Rapid Summoning
Scribe Scroll for Augment Summoning
Focused Specialist: Give up 3 Schools and 1 spell per day per spell level and gain 3 Specialist Spells per spell level
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[sblock=Common Summons]
Note: All summons include +4 STR and +4 CON.
[sblock=SMI]
Celestial Dog:
Small; AC: 15; HD: 1d8 + 4; HP: 8; Attack: Bite +4 melee (1d4+3); SR 6; Acid, Cold, Electricity: Resist 5; Fort: +6; Reflex +5; Will +1; Smite Evil 1xDay for +1 DMG
Celestial Monkey:
Tiny; AC: 15; HD: 1d8 + 2; HP: 6; Attack: Bite +4 melee (1d3-2); SR 6; Acid, Cold, Electricity: Resist 5; Fort: +4; Reflex +4; Will +1; Smite Evil 1xDay for +1 DMG
Fiendish monstrous spider
Small; AC:14 HD: 1d8+2; HP:6; Bite +4 melee (1d4 + poison DC 12 1d3 STR); SR:6; Cold, Fire Resist 5;F: +4; R: +3; W: +0; tremorsense 60', web (Ranged Touch +4; Entangled; EA: 12; STR: 16) climb 20'; Smite Good 1xDay for +1 DMG
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[sblock=SMII]
Fiendish Wolf
Medium; AC:15 HD: 2d8+8; HP:17; Bite +5 melee (1d6 + 3 + Trip (+3)); SR:7; Cold, Fire Resist 5;F: +7; R: +5; W: +1;Smite Good 1xDay for +1 DMG
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[/sblock]
[sblock=Level 2]
Wizard 2
HP: 5
BAB: +1
Will: +3
Skills: 9 pts: +1 to Spellcraft, Concentration, 5 Knowledge's(Arcana, Nobility, Religion, The Planes, History); .5 to Bluff (cc), Speak Language(cc);
Spells /day: +1 0 level spell, +1 1 level spell
2 additional spells:Obscuring Mist, Benign Transposition
[sblock=Benign Transposition]Conjuration (Teleportation)
Level: Sorcerer/wizard 1
Components: V
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: Two willing creatures of up to Large size
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Calling out the arcane words, you suddenly stand where your companion was, and he has taken your place, outside the reach of his foes.
Two target creatures, of which you can be one, instantly swap positions. Both subjects must be within range. Objects carried by the creatures (up to the creatures’ maximum loads) go with them, but other creatures do not, even if they are carried. The movement is instantaneous and does not provoke attacks of opportunity. Source: Spell Compendium[/sblock]
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[sblock=Level 3]
Level 3: Wizard level 3
Saves: +1 FORT, +1 Reflex
Feat: Extend Magic
Skills: 9 pts: +1 to Spellcraft, Concentration, 5 Knowledge's(Arcana, Nobility, Religion, The Planes, History); .5 to Bluff (cc), Speak Language(cc);
Languages: Learned Auran.
Spells /day: +4 2nd level spells (1 base - 1 FSB + 3 FSB + 1 INT)
2 additional spells:Glitterdust, Summon Monster 2
HP: 6
Link
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[sblock=Level 4]
Level 4: Wizard level 4
BAB: +2
Saves: +1 Will
Incease Attribute: Intelegence
Skills: 9 pts: +1 to Spellcraft, Concentration, 6 Knowledge's(Arcana, Nature, Nobility, Religion, The Planes, History); .5 to Bluff (cc);
Languages: Learned Auran.
Spells /day :+1 1nd level spell, +1 2nd level spell
2 additional spells:Blockade, Invisibility
Added though Scrolls: Mount, Rope Trick
New Items: Lesser rod of Extend, Wand of Identify
HP: 3
[sblock=Blockade]Conjuration (Creation)
Level: Sorcerer/wizard 1
Components: V, S, M
Casting Time: 1 swift action
Range: 0 ft.
Effect:5-ft cube of wood
Duration: 3 rounds
Saving Throw: None
Spell Resistance: No
You call a cube of solid wood, 5 feet on a side, into being . The cube must be created upon solid ground in an empty square . If no solid surface exists that is large enough for the cube to fit on, or if no adjacent square is empty, the spell fails.
The cube weighs 2,000 pounds . It has a hardness of 5 and 600 hit points, and it completely fills one 5-foot square . Multiple cubes can be stacked . If it is pushed into water, the cube floats .
Material Component: A block of wood, less than 3 inches on a side Source: Complete Scoundrel
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[/sblock]
[sblock=Ernestine Thankirk]
Code:
Class: Focused Conjuration Specialist Wizard
Race: Human
Size: M
Gender: Female
Alignment: TN
Deity: TBD
Str: 08 -1 (00p.) Level: 4 XP: 630
Dex: 16 +3 (10p.) BAB: +2 HP: 20 (4d4+8)
Con: 14 +2 (06p.) Grapple: +0 Dmg Red: 0/0
Int: 19 +4 (16p.) Speed: 30' Spell Res: 0
Wis: 08 -1 (00p.) Init: +7 Spell Save: 14 + spell level
Cha: 10 -1 (03p.) ACP: -0 Spell Fail: 0%
Base Armor Shld Dex DB Nat Misc Total
Armor: 10 +0 +0 +3 +0 +0 +0 13
Touch: 13 Flatfooted: 10
Base Mod Misc Total
Fort: 1 +2 +0 +3
Ref: 1 +3 +4
Will: 4 -1 +3
Weapon Attack Damage Critical Range
MWK Dagger +3 1d4-1 19-20/x2 ---
MWK Dagger(Ranged) +6 1d4-1 19-20/x2 10'
Light crossbow +6 1d8 x3 80' (20 MWK bolts)
Languages: Abyssal, Common, Elf, Draconic, Celestial, Infernal, Sylvan, Aquarn
Feats: Augment Summon, Persuasive (+2 Bluff, Diplomacy) , Spell Focus(Conjuration) , Improved Imitative, Rapid Summoning, Extend Magic
Skill Points: 36 Max Ranks: 4/2
Skills Ranks Mod Misc Total
Bluff(cc) 3.5 +0 +2 +5
Diplomacy(cc) 0 +0 +4 +4 (Know Nob. and Roy. Synergy)
Concentration 7 +2 +9
Knowledge(Arcana) 7 +4 +11
Knowledge(Nature) 1 +4 +5
Knowledge(Nob. & Roy.) 7 +4 +11
Knowledge(History) 7 +4 +11
Knowledge(Religion) 7 +4 +11
Knowledge(The Planes) 7 +4 +11
Speak Language(cc) 3.0 +0 +0(Abyssal, Sylvan, Aquarn)
Spellcraft 7 +4 +2 +13 (Know Arcane Synergy)
Equipment: Cost Weight
MWK Dagger 302gp 1lb
Rod of Lesser Extend --gp 5lb
Light crossbow 35gp 4lb
20 MWK bolts 602gp 2lb
Explorers outfit - -
Spell component pouch 5gp 2lb
Backpack 2gp 2lb
- wand of identify(42) --gp --lb CW: Fel'ith Darvol
- spellbook - 3lb
- bedroll 1sp 5lb
- ink 8gp -
- inkpen 1sp -
- waterskin 1gp 4lb
- Trail Ration(1) 1gp 1lb
- Desnor's Holy Symbol
- Jewelry from Desnor (Unknown Worth / Weight)
Total Weight:28lb Money: 19gp 6sp 0cp
Lgt Med Hvy Lift Push
Max Weight: 26 53 80 160 400
Age: 21
Height: 6'1"
Weight: 122lb
Eyes: blue
Hair: long black
Skin: dark
Spellbook: (Enchantment, Evocation, Necromancy prohibited)
Level 0
- All
Level 1
- Grease
- Mage Armor
- Silent Image
- Feather fall
- Enlarge Person
- Protection from Evil
- Summon Monster I
- Obscuring Mist
- Benign Transposition
- Mount
- Blockade (Complete Scoundrel)
Level 2
- Summon Monster II
- Glitterdust
- Invisability
- Rope Trick
0 lvl: 3 = 4 - 1 (FSB)
1 lvl: 6 = 3 - 1 (FSB) + 1 (INT) + 3 (FSB)
2 lvl: 5 = 2 - 1 (FSB) + 1 (INT) + 3 (FSB)
[sblock=Description]Ernestine was born to a small farm family. Being unfit to work in the fields with her father and older brother, she instead studied everyday. After a few years, her parents noticed that she had a touch of magic about her, and sent her to magic school at the age of 9.
However, the school her parents sent her to was really a school for war training, sponsored by Vester's Reavers. Instead of training to improve society, she instead learned how to use her spells to take back Farshaw. She proved the best at summoning magic, and her spell focus switched to that.
At the age of 17, she finally got a taste of real combat, as her spell practice was needed, and has been serving the Reavers since then. However,after 4 years, Ernestine was growing tired of the looting, the treachery, and the secrets. However, she never had the ability to escape from her situation. The Reavers knew too much about her, and would do anything to prevent her escape. She waits to see if an opportunity will rise to allow her to escape...
Otherwise, she will be forced to stay with the Reavers forever...
[/sblock]
[sblock=swaps]
Familiar for Rapid Summoning
Scribe Scroll for Augment Summoning
Focused Specialist: Give up 3 Schools and 1 spell per day per spell level and gain 3 Specialist Spells per spell level
[/sblock]
[sblock=Common Summons]
Note: All summons include +4 STR and +4 CON.
[sblock=SMI]
Celestial Dog:
Small; AC: 15; HD: 1d8 + 4; HP: 8; Attack: Bite +4 melee (1d4+3); SR 6; Acid, Cold, Electricity: Resist 5; Fort: +6; Reflex +5; Will +1; Smite Evil 1xDay for +1 DMG
Celestial Monkey:
Tiny; AC: 15; HD: 1d8 + 2; HP: 6; Attack: Bite +4 melee (1d3-2); SR 6; Acid, Cold, Electricity: Resist 5; Fort: +4; Reflex +4; Will +1; Smite Evil 1xDay for +1 DMG
Fiendish monstrous spider
Small; AC:14 HD: 1d8+2; HP:6; Bite +4 melee (1d4 + poison DC 12 1d3 STR); SR:6; Cold, Fire Resist 5;F: +4; R: +3; W: +0; tremorsense 60', web (Ranged Touch +4; Entangled; EA: 12; STR: 16) climb 20'; Smite Good 1xDay for +1 DMG
[/sblock]
[sblock=SMII]
Fiendish Wolf
Medium; AC:15 HD: 2d8+8; HP:17; Bite +5 melee (1d6 + 3 + Trip (+3)); SR:7; Cold, Fire Resist 5;F: +7; R: +5; W: +1;Smite Good 1xDay for +1 DMG
[/sblock]
[/sblock]
[sblock=Level 2]
Wizard 2
HP: 5
BAB: +1
Will: +3
Skills: 9 pts: +1 to Spellcraft, Concentration, 5 Knowledge's(Arcana, Nobility, Religion, The Planes, History); .5 to Bluff (cc), Speak Language(cc);
Spells /day: +1 0 level spell, +1 1 level spell
2 additional spells:Obscuring Mist, Benign Transposition
[sblock=Benign Transposition]Conjuration (Teleportation)
Level: Sorcerer/wizard 1
Components: V
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: Two willing creatures of up to Large size
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Calling out the arcane words, you suddenly stand where your companion was, and he has taken your place, outside the reach of his foes.
Two target creatures, of which you can be one, instantly swap positions. Both subjects must be within range. Objects carried by the creatures (up to the creatures’ maximum loads) go with them, but other creatures do not, even if they are carried. The movement is instantaneous and does not provoke attacks of opportunity. Source: Spell Compendium[/sblock]
[/sblock]
[sblock=Level 3]
Level 3: Wizard level 3
Saves: +1 FORT, +1 Reflex
Feat: Extend Magic
Skills: 9 pts: +1 to Spellcraft, Concentration, 5 Knowledge's(Arcana, Nobility, Religion, The Planes, History); .5 to Bluff (cc), Speak Language(cc);
Languages: Learned Auran.
Spells /day: +4 2nd level spells (1 base - 1 FSB + 3 FSB + 1 INT)
2 additional spells:Glitterdust, Summon Monster 2
HP: 6
Link
[/sblock]
[sblock=Level 4]
Level 4: Wizard level 4
BAB: +2
Saves: +1 Will
Incease Attribute: Intelegence
Skills: 9 pts: +1 to Spellcraft, Concentration, 6 Knowledge's(Arcana, Nature, Nobility, Religion, The Planes, History); .5 to Bluff (cc);
Languages: Learned Auran.
Spells /day :+1 1nd level spell, +1 2nd level spell
2 additional spells:Blockade, Invisibility
Added though Scrolls: Mount, Rope Trick
New Items: Lesser rod of Extend, Wand of Identify
HP: 3
[sblock=Blockade]Conjuration (Creation)
Level: Sorcerer/wizard 1
Components: V, S, M
Casting Time: 1 swift action
Range: 0 ft.
Effect:5-ft cube of wood
Duration: 3 rounds
Saving Throw: None
Spell Resistance: No
You call a cube of solid wood, 5 feet on a side, into being . The cube must be created upon solid ground in an empty square . If no solid surface exists that is large enough for the cube to fit on, or if no adjacent square is empty, the spell fails.
The cube weighs 2,000 pounds . It has a hardness of 5 and 600 hit points, and it completely fills one 5-foot square . Multiple cubes can be stacked . If it is pushed into water, the cube floats .
Material Component: A block of wood, less than 3 inches on a side Source: Complete Scoundrel
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