To Catch a Crimelord, or Down the Rabbit Hole (garyh judging) - Page 55
  1. #541

    After lunch if Tinwe hasn't gone, he'll twin strike the big zombie. If Raiyek hasn't updated, he'll just charge, then AP

  2. #542
    Scout (Lvl 6)

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    Oops, forgot that charges ended your turn.

    Editing original post with new actions, they'll be there soon.

    New actions edited into original post. Basically changed HQ to a move action to get next to the big zombie before the attacks, the rest is the same.
    Last edited by Lord Sessadore; Wednesday, 10th February, 2010 at 07:40 AM.

  3. #543
    The overgrown zombie's fist smashes into Raiyek's shield as it storms by, and the paladin notices that all of his allies also avoided the zombie's blows. "Hah! You'll have to do better than that!" He charges after the undead and slashes his sword across its legs, but there isn't enough power behing the blow and it merely scratches the monster's thick hide.

    Looking at Kruk and his bleeding wounds, Raiyek quickly murmurs a prayer. "Palladys, help him."

    Turning his attention back to the large zombie, Raiyek spots an area where its hide seems thinner. "Palladys' strength!" he calls, bathing his sword in holy light and plunging it into the weak spot.
    [sblock=OOC]New set of actions, keeping as much the same as possible.

    Kruk staggers from the repeated blows from the zombies, but the bleeding soon stops. Kruk takes a few deep breaths, then sidesteps in order to counter the zombies' advantageous position. He then attacks the already bloodied zombie to his south. His axe strikes true with a sickening thud, and the 'dwarf' falls over.


    You were hit by 2 ongoing 5 damage, but I don't believe they stack. You made the save on Raiyek's turn so only 1 left.
    save (1d20=18), which you save at end of your turn.

    After Kruk gets out of the way, Georg slams his staff into the floor sending a wave of thunder into the remaining zombie. Back foul spawn! He tosses it back and then moves to aid his fellows against the behemoth. The enemy slams into the cavern wall and cracks his skull open.

    The nimble halfling dart past her companions, and past the golem, to get into a flanking position where she again stabs at what she thinks would be a vital spot on the horrid beast. The golem again strikes out at the small foe, but Carolina ducks under it and the creature punches the wall, again.
    Lily's eyes about jumped out of her head at the sight of the huge monstrosity barreling toward her. Eep! Big Zombie!

    She called to Lith to come to her and ducked back out of stitched together dwarven giant's range. Pressing herself up against the wall she leveled the skull at the thing, and a host of tiny spirits poured from the sockets and jaw swarming around and through the undead behemoth. Whether because they where of this place, or because of their target, the conjured spirits seemed to filled with a great fury.

    Grim slashes twice at the golem both swords flashing and slicing off parts of the beast.


    vs ac; dmg (1d20 9=29, 1d20 8=26, 1d10 2=11, 1d12 1=5, 1d6=5) jeez... I need to roll for you more often.
    crit (1d6=3)
    Hits both times for 26
    save (1d20=1) still bleeding though

    The smaller zombie moves forward and bites and slashes at Raiyek. The bite continues to bleed and the slash gets through the warrior's plate, with a glancing blow.

    Unlocked Monster Stats

    AC is higher than 15, but lower than 18
    Will lower than 19
    Ref is lower than 18

    Big Zombie:
    Will is 15
    Ref is 17 or below
    AC is higher than 18
    Fort is higher than 21


    Zombie 51: -26hp, bloodied
    Zombie 44: dead
    Zombie 88: dead
    Zombie 40: dead
    Zombie 18: dead
    Big Zombie: -133hp, used Golem Rampage

    Z51: bites (minor) and slashes Raiyek - vs ref; vs ac; dmg (1d20 10=20, 1d20 12=24, 1d6 5=6) hits for 5 and ongoign 5

    Big Zombie - punches twice, then AP's and punches twice more. vs ac; dmg (1d20 12=19, 2d8 5=8, 1d20 12=14, 2d8 5=20, 1d20 12=24, 2d8 5=19, 1d20 12=29, 2d8 5=13) Hits Carolina for 8 dazed (save ends), misses Raiyek, hits Grim for 19 dropping him, and hits Lily for 13 dazed (save ends)

    Grim: -2/35 - bloodied, ongoing 5 damage (save ends), prone, unconscious, dying, dazed (save ends)
    Raiyek - 22/39 - ongoing 5 damage (save ends)
    Georg - 30/30
    Kruk - 19/48+9thp - bloodied,
    Carolina - 21/29- dazed (save ends)
    Big Zombie - Bloodied, Quarried (Grim), used AP, grants CA to Carolina, have CA against it if adjacent to spirit companion
    Lily - 13/26 - bloodied - dazed (save ends)

    Grim - 19 - 2 hs used
    Bad Guys - 17
    Raiyek - 15 <- you're up
    Kruk - 15 - 1 hs used
    Georg - 14 - Guardian Blades (enemy adjacent attacking with melee attack takes 4 force dmg) - 1 HS used
    Carolina - 10
    Lily - 5
    Last edited by renau1g; Thursday, 23rd September, 2010 at 03:39 PM.

  4. #544
    The blades around Georg strike into the monster as it attacks his friends. The wizard seems dwarfed by the mighty creature, but he moves slightly to the side to be next to Lilith before chanting a spell. He tosses a burst of fire, his shimmering robes protecting his action and the wall of the cave next to the creature blossoming out to hit it and miss Georg's allies.

    renau1g missed my move, but he knows about it now.
    Move: Shift to J23
    Standard: Scorching Burst at K20 should only hit the monster 1d20+6=11 (vs Reflex) for 1d6+5=11, hmmm, wonder if it's Ref is below 12? No combat advantage on ranged attacks huh?

  5. #545
    Defender (Lvl 8)

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    Kruk, now that any immediate threats are gone, runs to Raiyek's aide, taking hack at the zombie to the elf's north. He swings, but hits nothing but air. Kruk screams in frustration. "Well now, how could I miss that!"


    -5 bleeding damage

    move action: move to f12 in order to flank the zombie
    minor: none
    attack: brash attack on zombie at g12: 1d20+11+2=15 and misses geez...

    target gets CA on Kruk TENT

    mark zombie


    Adverse Condition: None
    Initiative: +1
    Kruk- Male Dwarf Fighter Level 3
    *Passive Insight 13
    *Passive Perception 13
    *Senses low light vision
    *HP 48 14 + 9 temp hp -5
    *Bloodied 24 Surge Value 12; Surges Per-Day 12 11
    *Fortitude 18 Reflex 14 Will 14 Speed 5
    *Save +5 vs. poison
    +armor bonuses: resist 5 fire & resist 5 necrotic
    *action Points: USED
    *Second Wind: USED
    basic attack:+1 Thundering Battleaxe: To Hit: +9: Damage 1d10+5: additional 1d6 for a crit
    *At will:
    Brash Strike
    Tide of Iron
    Passing Attack
    Parry and Riptose
    Comeback Strike
    Unstopable USED
    Thundering Weapon power USED
    Cloak Power

  6. #546

    Those attacks will both miss

  7. #547
    Carolina steps in time with the golem, still working her dagger into its vital spots.

    Move: Shift to J20
    Standard: Target Big Zombie, Sly Flourish hits AC 27* for 19 damage (includes sneak attack) (Roll Lookup
    Minor: None

    * IC roll (25) does not include +2 flanking bonus.

    Carolina's stat block
    Carolina- Female Halfling Rogue 1
    Passive Perception: 17, Passive Insight: 10
    AC:18, Fort:12, Reflex:18, Will:14 -- Speed:6
    HP:21/29, Bloodied:14, Surge Value:7, Surges left:6/7
    Initiative +6
    Action Points: 0, Second Wind: used
    Powers: Sly Flourish, Deft Strike, Positioning Strike, Blinding Barrage, Adaptable Flanker

  8. #548

    You're dazed so no move + attack, but you have CA anyways thanks to Lily's attack last turn so you hit it with your sneak attack anyways

  9. #549
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    Raiyek fends off another blow with his shield, but this time his allies aren't so fortunate. "Grim! Palladys, heal him!" the paladin shouts as he touches the bugbear briefly, infusing him with some of his own strength.

    Turning back to the stitched-together monstrosity beside him, Raiyek calls a challenge and bathes his blade with holy light again, attempting to burn the zombie with Palladys' radiance.
    First, a question. Do we know if the big zombie is vulnerable to radiant?

    My resist all 1 would make it 4 damage from the zombie, and I take 4 damage from the ongoing at the start of my turn and am bloodied.

    Minor: Lay on Hands on Grim. Raiyek burns a surge, Grim heals 8 hp.

    Divine Challenge the big zombie. Marked and 5 radiant on first attack that doesn't include me as a target.

    Holy Strike vs. big zombie: 1d20+8+2=17 vs. AC, 1d10+7=9 radiant damage. Miss.
    Elven Accuracy reroll on Holy Strike (1d20+8+2=19). Not much better, but could be a hit.

    Save vs. ongoing (1d20=12), success.

    Raiyek stats
    Raiyek Meliam - Male Elf Paladin (Palladys) 3
    Passive Perception: 21, Passive Insight: 19; Low-light vision
    AC:23, Fort:16, Reflex:17, Will:16 -- Speed:6
    HP: 18/39, Bloodied:19, Surge Value:9, Surges Left:10/11
    Resist 1 all, Resist 5 poison
    Action Points: 0, Second Wind
    Holy Strike
    Ardent Strike
    Divine Challenge
    Lay on Hands (2/3)

    Piercing Smite
    Strength from Valor
    Channel Divinity
    Elven Accuracy
    Hunter's Quarry

    Paladin's Judgment
    Group Awareness: All non-elf allies within 5 squares of Raiyek gain a +1 bonus to Perception.
    Last edited by Lord Sessadore; Saturday, 13th February, 2010 at 07:23 PM.

  10. #550
    Quote Originally Posted by renau1g View Post

    You're dazed so no move + attack, but you have CA anyways thanks to Lily's attack last turn so you hit it with your sneak attack anyways
    Ack... sorry about that. I saw it in the stats, but I guess it didn't stick with me because the attack wasn't in the narrative (or I'm just blind, which is a grand possibility).

    Anyway, save: 1d20=20


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