D&D 4th Edition A Simple Errand (DM:renau1g, Judge: covaithe) - Page 94


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  1. #931
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    Aww shucks, those two enemies were so nicely clustered for my area burst 1 attack...

    I'm gonna need a (mini) update before Dorn takes his turn anyway (

 

  • #932
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    ooc

    The enemy would not take the OA, with the big penalty to hit + the mark...sorry Crag, but at least Dorn will get a nice juicy hit. The monsters do not have threatening reach. Ok, so the spiker is prone and 14 hp. Finish him off Dorn!

    Oh, yeah shifting around them ain't so good.

  • #933
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    ooc
    Oh well. Can I keep that roll for the flamespiker's next turn though? If it gets a turn after Dorn is through with it anyway.

    The flamespiker may not be dead, but it didn't get an attack on Jax either. And it dies if it even tries to attack Jax next turn. So I'm happy!

    Meepo & Ingot, think you'll be okay without Crag for another round while we finish off the north group?
    close the world, .txEn eht nepo

  • #934
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    roll

    I'm fine with you keeping it.

  • #935
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    A protective ring of fire springs up around Dorn as the flamespiker strikes him, magically absorbing most of the attack. He has no such defense against the wails of the wraith, however.

    Reclaiming his composure, he focuses his mind and unleashes an explosion of pure psychic power. The flamespiker is annihilated, and every nearby creature is pushed away from the half-orc. (OOC: Bedevilling burst destroys flamespiker for 15 damage, crit misses the wraith, which causes everyone within 5 to be pushed one square away from Dorn)

    Dorn moves closer to the wizard (move to G5), and sends a ball of frozen wrath at the creature near Meepo. It is blasted with cold and necrotic energy as Dorn channels the power of his dagger through the blast. (AP: Ice Dragon's teeth hits SW flamespiker for 17 cold damage and 4 more from furious assault for 21 total. It is slowed 'till end of Dorn's next turn. It takes ongoing 5 necrotic (save ends with a -2 penalty) from Dorn's dagger daily power).

    Dorn Stat Block

    Dorn, Half-Orc Sorcerer 3
    Passive Perception 10, Passive Insight 10
    AC 18, Fort 12, Reflex 15, Will 17 (base defenses)
    HP 22/32 Bloodied 16 Surge Value 8, Surges 7/7
    Speed 6, Initiative +8
    Action Points: 0

    Current Effects
    Wild Soul: Fire (resist 5, ignore 5 enemy resistance)
    Repulsion Armor Activated

    Encounter Resources
    USED Bedeviling Burst
    USED Ice Dragon's Teeth
    USED Furious Assault
    Half-Orc Resilience
    Second Wind
    USED Use Action Point

    Daily Resources
    USED Ice Javelins
    USED Deep Shroud
    USED Deathstalker Dagger
    USED Repulsion Leather Armor

    1x potion of healing

  • #936
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    ooc
    I'm back!

    Ok, let's see if we can get Meepo a saving throw... being stunned sucks.

    Ingot turns towards the wraith, divine fire leaping towards it from its holy symbol. It steps over to the elemental that is menacing Meepo, uttering a quick prayer: "Vulkar, please repair my ally Meepo. Kobolds seem to be somewhat flimsy in construction, but with your aid they may still stand strong in battle..."
    ooc strategy
    Assuming these wraiths are undead (they seem a bit weird), it'd be nice if Ingot could catch them both with Turn Undead, close burst 2... so they'd basically need to be within 5 squares of each other (with someplace for Ingot to stand). Not sure if we can arrange that but keep it in mind. Also, Ingot's daily does fire damage, so it would best be used on a wraith rather than an elemental.

    Actions
    Standard: Sacred Flame vs. Southern Wraith (1d20+5=17, 1d6+4=8) Hits (Reflex) for 8 radiant - perhaps these wraiths are vulnerable to radiant? Grant Meepo a saving throw in any case.
    Move: J2 (maybe got pushed here by Dorn already)
    Minor: Healing word on Meepo: surge plus 5

    Ingot stat block
    Ingot- Neuter Warforged Cleric 3
    Passive Perception: 14, Passive Insight: 14
    AC:19, Fort:15, Reflex:12, Will:17 -- Speed:5
    HP:37/37, Bloodied:18, Surge Value:9, Surges left: 6/9
    Initiative 0
    Action Points: 1, Daily Item Uses: 2, Second Wind: Not Used
    Powers: Sacred Flame, Righteous Brand,
    Healing Word(x2)
    Healing Strike, Split the Sky, Warforged Resolve, Channel Divinity (Divine Fortune/Turn Undead)
    Avenging Flame, Armor of Faith
    Acidic Fullblade, Acidic Fullblade
    L4W characters: Ingot, Hergunna
    LEB characters: Lady Roswyn d'Sivis, Harressh

  • #937
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    ryry

    You can tell these wraiths are different.... more like aberrations than wraiths.

    ooc - they're a re-skinned creature as the prior ones were boring. These ones will give you more xp though


    Meepo

    You get a saving throw from Ingot's sacred flame

  • #938
    dice?

    I feel like a total noob. For some reason, invisible castle is down for me.

    Is there another site I can roll my dice at?

    d
    Meepo the Brave (L4W)

  • #939
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    Dice roller
    Try dice room: Online Dice Roller

    or CoCo: CoCo Dice Roller
    L4W characters: Ingot, Hergunna
    LEB characters: Lady Roswyn d'Sivis, Harressh

  • #940
    Action

    Ingot's save: 5 - failed
    End of turn: 15 - success!


    Electric shock coursed through Meepo's small body. It seemed like all of his muscles contracted at once. How he managed to remain upright was unknowable. He wished he could thank Ignot for all of the aid, but all he could manage was to grip his whip tighter, and bide his time for the next strike.



    stats

    No longer Bloodied, and, by end of turn, no longer stunned.

    Meepo the Brave Male Kobold Warlord 1
    Initiative: +4
    Passive Perception: 16, Passive Insight: 11, Senses: Normal
    AC:17, Fort:14, Reflex:14, Will:12
    HP:16/27, Bloodied:13, Surge Value:6, Surges left:5/8
    Action Points: 1
    Powers:
    Shifty
    Wolf Pack Tactics
    Commander's Strike
    Diabolic Stratagem
    Second Wind
    Inspiring Word
    Fearless Rescue
    Meepo the Brave (L4W)

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