Raven Crowking
First Post
For me, it was the discussion of game design philosophy related to 4e that made me stop and think, "These WotC guys just don't understand D&D". The "fixes" to the "problems" didn't understand what the problems were, or else failed to understand the underlying causes of the problems.
The more I read about WotC's "fixes", the more I realized that AD&D (or earlier) had already fixed the same problems, a long time ago, and it was design decisions in 3e that made them occur in the first place.
Of course, this is my perspective....based on what "D&D" means to me....and it made me realize that, while there are mechanical things I like about WotC-D&D, overall I prefer TSR-D&D. And hence the desire to create a fusion of WotC-era mechanics with TSR-era philosophy.
YMMV, and all that.
RC
The more I read about WotC's "fixes", the more I realized that AD&D (or earlier) had already fixed the same problems, a long time ago, and it was design decisions in 3e that made them occur in the first place.
Of course, this is my perspective....based on what "D&D" means to me....and it made me realize that, while there are mechanical things I like about WotC-D&D, overall I prefer TSR-D&D. And hence the desire to create a fusion of WotC-era mechanics with TSR-era philosophy.
YMMV, and all that.
RC