H.M.Gimlord
Explorer
[sblock=you think your IC rolls are bad]Yeah, but you turned around and rolled a Crit with max crit damage during an OA the very next turn (Oh... Wait.... I rolled that for you *hehe*).[/sblock]
[sblock=OOC]Yea, sorry. I wanted them to be a tougher enemy, since they are only level 4. I will update the enemy block.[sblock=Quick Shots]The archers' quick shot power is listed as an encounter power in their stat block, but they seem to be using it every round... is the stat block wrong?[/sblock]
[sblock=OOC]Yea, sorry. I wanted them to be a tougher enemy, since they are only level 4. I will update the enemy block.
I'm not sure exactly how to give out EXP for them (perhaps as a level 6 instead)[/sblock]
"Not so fast!" The captain says, lashing out with his chains and damaging the fighter. But the counter was not enough to stop the dwarf's attack.
[sblock=mechanics]
Captain
Immediate Interrupt: Parrying Chains vs Kruk
Attack: 1d20+13-2+2=25
Damage: 1d10+5=13
Effect: +2 to AC vs Kruk's attack, but it's not enough to make the attack miss.
[/sblock]
[sblock=Pushable]Yes, he is on top of the cannon, and now no longer protected from pushing by the rail. Good thinking![sblock=Carolina's Opportunity Attack]There's no way I'm going to take that attack. Her chance of hitting goes from a +14 to a +8 for a max of 4 points plus sneak attack damage vs. staying hidden and dealing closer to 20-30 if she hits.
I do have a question though.. is he standing on top of the cannon? If so, he can be pushed overboard since he's elevated, right?[/sblock]
[sblock=ooc]Yes and no. The captain has that 50/50 recharge power that is basically a daily (double damage, plus it knocks you prone). They have low hitpoints and low defenses. But, I agree, giving them double attack makes them quite a bit harder.[sblock=ooc]Okay... that's quite a significant upgrade. They are likely to deal out more damage per round than any of the other opponents save the captain (and more than even him if he doesn't get to use his interrupt, though that doesn't seem to be a problem thus far). Double attack at wills are something they recommend adding to a creature when upgrading it to elite or solo. [/sblock]