T1: A Visit to Spelding Square [Completed]

orsal

LEW Judge
A swell of water, inky black broken only by the reflections of lamplight, has risen in the bay, and finding its path impeded by the stone wall of the quay breaks over it, and rushes towards you, four feet high.

There's a moment in which to react.[sblock=OOG]Str checks please - unless there's anything else you care to do. Ngikhnit can add +4 as though he were large.[/sblock]

Ngikhnit is taken off-guard by the wave. Despite his powerful build, he has difficulty bracing himself.
Strength check: 1d20+7=10
 

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Trouvere

Explorer
Quozen tenses and ahead of the wave makes a prodigious standing jump to half his own height. The water that would have taken him just below the chin instead catches him at the knees. Despite avoiding the main force, when he splashes back down, the water drives him back several steps. He's unable to keep his balance, and is swept from his feet.

Midias is heavyset enough that he can just brace himself against the flow. Pendrake stands like a rock, but somehow Ngikhnit fails to keep his footing and tumbles over.

Gillin staggers and is about to be swept backwards too, but at the last moment Peladus clasps his arm and the support is enough to keep the old man upright. With a tremendous effort, the wizard holds them both steady.

Further along the quay, four guardsmen are also caught by the wave. One turns to face it in time and keeps his footing, but the rest share Ngikhnit and Quozen's misfortune.

Within seconds, the water rebounds from the stone warehouse walls as though it were sloshing to the other end of a fat man's bathtub. The force this time is insufficient to bother those who first kept their footing, but the others are swept back with the reversing current.

Finally Quozen's athletic skills do not desert him as he manages to kick against the flow enough to more or less keep his position as the water drains around him. He emerges soaked, on his hands and knees.

Two of the guardsmen are carried clean off the edge of the wharf into the sea. Heavy in their chain shirts, they flounder helplessly, and immediately go under. The third catches hold of an iron mooring ring at the last second and hangs over the edge by one hand, coughing and spluttering.

Meanwhile, Ngikhnit finds himself battered and scraped over the flagstones by the surging water, then suddenly he's over the edge too, with one last chance to similarly catch himself.[sblock=OOG]1 HP nonlethal damage to Ngikhnit. DC 20 Ref save to catch a rope, mooring ring, edge of the quay or something, please, orsal.

The wave required a DC 15 Str check to avoid being overwhelmed, necessitating further checks. Quozen's successful Jump reduced this to a DC 10 for him, but he still failed the Str check. Gillin would almost certainly have been swept away if not for Peladus' successful Aid Another, which gave him exactly 15.[/sblock]
 
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orsal

LEW Judge
Ngikhnit, 14/15 HP

DC 20 Ref save to catch a rope, mooring ring, edge of the quay or something, please, orsal.

The half-giant is taken aback as the wave knocks even him down. A bit of an oaf, he can neither keep his balance nor find anything to hold.

Reflex save: 4. Not quite the natural 20 he needs.[/url]

He falls over the edge. If he's at any risk of drowning, he'll drop the shield to improve ACP to -2, Swim checks to +0.
 

Boddynock

First Post
"Midias, quick - the guard!"

Peladus shouts to his companion as he grabs the rope tied to his pack. Yanking it to undo the quick-release knot, he holds firmly to one end as he casts the rope to his new, giant friend, the silken threads whispering through his fingers as the rope arcs out to land near Ngiknit.

"Quozen - give me a hand!"

[sblock=OOC]Throwing a rope to Ngiknit (ranged touch?): (1d20+3=15) I assume, since Point Blank Shot is specifically for ranged weapons, that it doesn't apply in this case.[/sblock]
 

InVinoVeritas

Adventurer
Quozen gasps, utterly confounded at the feel of water sloshing against him. He had never considered that water, so important for keeping cool, could suck the heat from you so efficiently, but nonetheless, there is more to consider right now.

Right now, the elf jumped into action, grabbing a hold of the end of Peladus' rope and holding on with all strength to help the large, large man just washed out to sea.

[sblock=ooc]
Strength check to Aid Another: 1d20+1=11
[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Pendrake is standing firm as the back wash of the ocean surge and sees the remaining guard holding on

OOC: I am geting really sleepy and am not thinking clearly right now. I will finish the post later in the AM
 

Trouvere

Explorer
By the time Peladus and Quozen reach the quayside with the rope, Ngikhnit is nowhere to be seen. There's an anxious wait that stretches to ten breaths or more, then the big man, having abandoned his shield, at last breaks the surface, thirty feet out or more.

Peladus' rope falls nicely within Ngikhnit's reach, and the pair on the quay take the strain easily enough and begin hauling him in.

Meanwhile....[sblock=OOG]Five miserably failed swim checks, at two per pseudo-round, (4, 5, 1, -2(!), 4), then at last a success with an 18. Phew. Nearly swept out of rope range, but not quite.[/sblock]
 

InVinoVeritas

Adventurer
"Oh, no," Quozen calls out, "What about the guardsmen? Someone! Take my rope!"

Too busy hauling in the half-giant, Quozen indicates the silk rope in his bag.
 

orsal

LEW Judge
Swim modifier should have been +0, not -1 or -3, but that shouldn't change success or failure, given how extreme those results were.

Ngikhnit drops his shield in order to try to swim to safety, but that seems to be of little help. Eventually, he manages to find the rope that Peladus tossed him. He grabs it with one hand; with the other he tries to paddle himself toward shore, helped by some pulling from the smaller folk pulling the rope.

Thanks. What was that? Does Orussus always get waves to knock a giant into the ocean?
 

Trouvere

Explorer
[sblock=OOG]
Swim modifier should have been +0, not -1 or -3, but that shouldn't change success or failure, given how extreme those results were.
On his sheet, it's listed as -3 with the shield (2 ranks +3 Str -8 ACP), but once he lost the shield, it should have been 2+3-4 = +1. For some reason, I misthought 'light shield' and only increased it by 2, instead of 4. Fortunately, as you say, it didn't make a difference to the rolls.

While we're on this sort of subject, it looks like those pesky character judges missed that Quozen gains an additional +4 to his Jump modifier for his 40 ft base speed at 3rd level, for a total of +7.[/sblock]
 

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