Rex Blunder
First Post
magic item rarity article
The article on item rarity is up. This is actually one of the Essentials changes I'm most looking forward to.
Common items are the boring stat-boosting items like +2 swords. They're the ones that characters can make and buy. This is a huge fix: I'm sick of giving out magic items, only to find that the PCs have already cherrypicked the best items and don't want my treasure.
Characters get one Rare item PER TIER. That is an exciting - as they say, "character defining" - level of rarity. I like the idea of characters having a signature item power. I wish the article had included an example rare item, so we could see exactly what its level of complexity was.
The article on item rarity is up. This is actually one of the Essentials changes I'm most looking forward to.
Common items are the boring stat-boosting items like +2 swords. They're the ones that characters can make and buy. This is a huge fix: I'm sick of giving out magic items, only to find that the PCs have already cherrypicked the best items and don't want my treasure.
Characters get one Rare item PER TIER. That is an exciting - as they say, "character defining" - level of rarity. I like the idea of characters having a signature item power. I wish the article had included an example rare item, so we could see exactly what its level of complexity was.