Anaerion
[sblock=Anaerion]
[sblock=Game Info]
Race: Half Elf
Class: Ranger (favored)
Level: 5
Experience: 10,000 (fast)
Alignment: Chaotic Good
Languages: Common, Elf, Sylvan
Deity: N/A[/sblock]
[sblock=Abilities]
STR: 14 +2
DEX: 21 +5(base 16 - +2 race, +1 at lvl 4 - +2 item)
CON: 12 +1
INT: 12 +1
WIS: 14 +2
CHA: 07 -2[/sblock]
[sblock=Combat]
HP: 52 = [5d10 = 42; Max-2] + 5 [CON] + 5 (favored class bonus)
AC: 19 = 10 + 4 (armor) + 0 (shield) + 0 (feat) + 5 (DEX) + 0 (natural)
AC Touch: 15 = 10 + 5 (DEX)
AC Flatfooted: 14 = 10 + 4 (armor) + 0 (shield) + 0 (feat) + 0 (natural)
INIT: +7 = +5 (DEX) +2 (Trait)
BAB: +5 = +5 (Ranger)
CMB: +7 = +2 (STR) + 5 (BAB)
CMD: 22 = 10 + 2 (STR) + 5 (DEX) + 5 (BAB)
Fort: +6 = +4 (base) + 1 (CON) + 1 (resistance)
Reflex: +10 = +4 (base) + 5 (DEX)+ 1 (resistance)
Will: +4 = +1 (base) + 2 (WIS) + 1 (resistance)
Speed: 30'
Damage Reduction: none
Spell Resistance: none[/sblock]
[sblock=Weapon Stats]
EXAMPLE:
Dagger(melee): +7 = +5 (BAB) + 2(STR)/ DMG = 1d4+2(P or S), CRIT 19-20x2
Dagger(range): +10 = +5(BAB) + 5 (DEX)/ DMG = 1d4+2(P or S), CRIT 19-20x2 +1 Hit/DMG within 30' (PBS)
MWK Composite Longbow (+2 STR): +11 = +5(BAB) + 5 (DEX) +1 (item)/ DMG = 1d8+2(P), CRIT 20x3 +1 Hit/DMG within 30' (PBS)[/sblock]
[sblock=Racial Traits]
Favored Class: Ranger
+2 to One Ability Score(DEX): Half-elf characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-elves have a base speed of 30 feet.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light. See Vision and Light.
Adaptability(Perception): Half-elves receive Skill Focus as a bonus feat at 1st level.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.
Multitalented(Ranger/Rogue): Half-elves choose two favored class at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
[/sblock]
[sblock=Class Features]
Favored Enemy: Undead (Chosen at 1) + 2; Outsider(evil)(Chosen at 5) +4; gains a bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
Track: Gain 1/2 level to Survival skill checks made to follow or identify tracks.
Wild Empathy: This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. (d20 + 3)
Combat Style Feat: Rapid Shot
Endurance:Endurance as a bonus feat at 3rd level
Favored Terrain(Urban): +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).
Hunter's Bond: Gain Animal Companion (Leopard)
Spells: gained at level 4;
[/sblock]
[sblock=Feats & Traits]
Feats:
Race: Skill Focus (Perception)
Class: Armor Proficiency (Light, Medium); Weapon Proficiency(Light Martial); Shield Proficiency(All but Tower);
Lvl 1: Point Blank Shot
(Ranger) Lvl 2: Rapid Shot
(Ranger) Lvl 3: Endurance
Lvl 3: Precice Shot
Lvl 5: Deadly Aim
Traits:
Reactionary: +2 to Initiative
Magical Talent: Gain Light as a SLA 1/day as CL 2
[/sblock]
[sblock=Skills]
Skill Points: 35
Max Ranks: 5
ACP: +0
Skill List:
Acrobatics +5 = +0 [ranks] +5 [DEX] +0 [misc]
Appraise +1 = +0 [ranks] +1 [INT] +0 [misc]
Bluff -2 = +0 [ranks] -2 [CHA] +0 [misc]
Climb 8 = +3 [ranks] +3 [class skill] +2 [STR] +0 [misc]
Craft +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Diplomacy -2 = +0 [ranks] -2 [CHA] +0 [misc]
Disguise -2 = +0 [ranks] -2 [CHA] +0 [misc]
Escape Artist +5 = +0 [ranks] +5 [DEX] +0 [misc]
Fly +5 = +0 [ranks]+5 [DEX] +0 [misc]
Handle Animal +6 = +5 [ranks] +3 [class skill] -2 [CHA] +0 [misc]
Heal +2 = +0 [ranks] +2 [WIS] +0 [misc]
Intimidate -2 = +0 [ranks] -2 [CHA] +0 [misc]
Knowledge (Dngnrng) +9 = +5 [ranks] +3 [class skill] +1 [INT] +0 [misc]
Knowledge (Nature) +9 = +5 [ranks] +3 [class skill] +1 [INT] +0 [misc]
Perception +15 = +5 [ranks] +3 [class skill] +2 [WIS] +2 [misc] +3 [feat]
Perform -2 = +0 [ranks] -2 [CHA] +0 [misc]
Profession na = +0 [ranks] +2 [WIS] +0 [misc]
Ride +5 = +0 [ranks] +5 [DEX] +0 [misc]
Sense Motive +2 = +0 [ranks] +2 [WIS] +0 [misc]
Stealth 13 = +5 [ranks] +5 [DEX] +3 [misc]
Survival +10 = +5 [ranks] +3 [class skill] +2 [WIS] +0 [misc]
Swim +2 = +5 [ranks] +2 [STR] +0 [misc]
[/sblock]
[sblock=Equipment]
Code:
Item Cost Weight
Dagger 2gp 1lb
MWK Composite Longbow (+2 STR) 600gp 1lb
Studded Leather +1 1,175gp 20lb
Traveler's Outfit free 5lb
Arrows(20) 1gp 3lb
Efficient Quiver 1,800gp 2lb
-Cold Iron Arrows (60) 6gp 0lb
Backpack 2gp 2lb
-flint and steel 1gp 0lb
-Arrows(40) 2gp 6lb
-rations,trail(4days) 2gp 4lb
-waterskins(1) 1gp 4lb
-Signet Ring 5gp 0lb
Belt Pouch 1gp .5lb
-potions:ProtEvil(lvl1) 50gp .5lb
-potions:cure mod.(2)(lvl2) 600gp .5lb
-Holy and Mistletoe 0gp 0lb
-Sunrod(2) 4gp 2lb
Misc Magic
Cloak of Resistance +1 1,000gp 1lb
Belt of Dex +2 4,000gp 0lb
Treasure: 140gp, 80 sp Gems: 6 x 100gp each; 1 x 500 gp
Total weight carried: 50.5+ lbs (light)
Maximum weight possible: 58lbs(light), 59-116lbs(medium), 117-175lbs(heavy) [/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 29
Height: 6'-4'
Weight: 220
Hair Color: black
Eye Color: green, with an unsual pattern to the iris like a hawk
Skin Color: dark tan
Apperance: Taller than most, Anaerion stands above the crowd. His hair is quite clean for someone who spends so much time walking around the city.
Deamenaor: A stutter to his speech never prevents Anaerion from doing what he feels is right. He believes that while his speech hinders him, his sharp eye sight has saved him more times than he can count.[/sblock]
[sblock=Background]Known as the "Ghost Hawk", Anaerion has lived in the Xirr for 15 years now. He came to the city at the age of 14 with his parents, but soon lost his mother to disease. His father, a former tracker of wild beasts, taught his son all about the wild. He taught Anaerion so much that Anaerion became a tracker as well.
While in Xirr, he found a stricken leopard and her cubs, and had started to take care of them. While the mother died, he raised and sold tall but one cub. This young animal, which he named Neko, has been his fierce companion in battle since.
[/sblock][/sblock]
[sblock=Animal Companion(Neko)][sblock=Game Info]
Race: leopard Animal Companion
[/sblock]
[sblock=Abilities]
STR: 12 +2
DEX: 21 +5
CON: 13 +1
INT: 02 -4
WIS: 12 +1
CHA: 06 -2[/sblock]
[sblock=Combat]
HP: 23 = [3d8 = 20; Max-2] + 3 [CON]
AC: 17 = 10 + 1 (size) + 5 (DEX) + 1 (natural)
AC Touch: 15 = 10 + 5 (DEX)
AC Flatfooted: 12 = 10 + 1 (size) + 1 (natural)
INIT: +5 = +5 (DEX)
BAB: +2 = +2 (Animal)
CMB: +6 = +5 (DEX) + 2 (BAB) -1 (size)
CMD: 17 = 10 + 1 (STR) + 5 (DEX) + 2 (BAB) -1(size)
CMD(Trip) 21 = 10 + 1 (STR) + 5 (DEX) + 2 (BAB) -1(size) +4 (race)
Fort: +4 = +3 (base) + 1 (CON)
Reflex: +8 = +3 (base) + 5 (DEX)
Will: +2 = +1 (base) + 1 (WIS)
Speed: 50'
Damage Reduction: none
Spell Resistance: none[/sblock]
[sblock=Weapon Stats]
EXAMPLE:
Bite: +8 = +3 (BAB) + 5(DEX)/ DMG = 1d4+1(P or S) + Trip, CRIT 20x2
Clawx2: +8/+8 = +3(BAB) + 5 (DEX)/ DMG = 1d2(P or S), CRIT 20x2
[/sblock]
[sblock=Racial Traits]
low-light vision
scent
+4 on Handle Animal checks by Anaerion
+4 vs trip attacks
+4 stealth in high grass
pounce
rake
[/sblock]
[sblock=Feats & Tricks]
Feats:
Lvl 1: Weapon Finesse
Lvl 3: Agile Maneuvers
Tricks:
Trained for Hunting: Knows attack, down, fetch, heel, seek, and track
Bonus Trick(1): Attack 2 Attacks any target
[/sblock]
[sblock=Skills]
Skill Points: 3
Max Ranks: 3
ACP: +0
Skill List:
Acrobatics +9 = +1 [ranks] +3 [class skill] +5 [DEX] +0 [misc]
Climb +1 = +0 [ranks] +1 [STR]
Escape Artist +5 = +0 [ranks] +5 [DEX] +0 [misc]
Fly +5 = +0 [ranks] +5 [DEX] +0 [misc]
Perception +1 = +0 [ranks] +1 [WIS]
Stealth +9 = +1 [ranks] +5 [DEX] +3 [misc]
Stealth(undergroth) +13 = +1 [ranks] +5 [DEX] +3 [misc] +4 (race)
Survival +5 = +1 [ranks] +3 [class skill] +1 [WIS] +0 [misc]
Swim +1 = +0 [ranks] +1 [STR] +0 [misc]
[/sblock][/sblock]