Sheng's arcane attack makes the Marrowshriek skeleton lose concentration for an instant. That instant is all Gensai needs. The blademater lands a blow on the boney creature and instantly disappears.
Hankel swings at the thing wildly and moves away, hoping to distract one of the lesser skeletons so that TikChik can sneak up behind.
The ploy works only half as well as was hoped. The Thri-kreen fells one of the skeletons standing next to Fenwick, but can't manage to connect with the other.
The marrowshriek pursues Hankel, but is too dumfounded by Sheng's magic to do anything but stagger forward.
The distracted skeleton chooses Riardon for a target. The choice, however, turns out to be a poor one as the skeletal soldier's blad glances off of the eladrin's tough armor.
Arrows rain down once again from the battlements. Most fly wild and miss their targets, but one catches Fenwick in the shoulder.
All the while, the iron defenders stand at the gate to the lighthouse, uncaring as to what goes on without, but clearly protective of their territory.
GM: | Sorry about being out of town, but I'm back
Just a reminder:
Your objective here is to get into the lighthouse, find the Greataxe named Stang, and light the beacon at the top of the lighthouse. | |
[sblock=Hankel's and TikChik's Actions]
Hankel:
Standard: Warhammer
Target: Marrowshriek
Attack:
1d20+14=18 vs. AC Miss
Move: Shift to H20
TikChik:
Move: J18
Standard: Throw and Stab
Target 1: I17
Attack 1:
1d20+15=34 vs. AC for 1d10+4=11 damage
Effect: Shift to J20 and Make MBA Attack
Target 2: I20
Attack 2:
1d20+15+2(Flanking)=19 vs. AC Miss
[/sblock][sblock=Enemy Actions]
Marrowshriek Skeleton:
Marrow Feast Recharge: 1d6=4 (No Recharge)
Move: to G20
Skeleton Soldier I20:
Standard: Longsword
Target: Riardon
Attack:
1d20+17=24 vs. AC Miss
Move: Shift to H19
Skeleton Archer 1:
Standard: Longbow
Target:
Hankel
Attack:
1d20+13=15 vs. AC Miss
Skeleton Archer 2:
Target:
Fenwick
Standard: Longbow
Attack:
1d20+13=23 vs. AC for 1d10+8=14 damage
Skeleton Archer 3:
Standard: Longbow
Target:
Hankel
Attack:
1d20+13=20 vs. AC Miss
Skeleton Archer 4:
Standard: Longbow
Target:
Sheng
Attack:
1d20+13=14 vs. AC Nat 1 Miss
Skeleton Archer 5:
Standard: Longbow
Target:
Riardon
Attack:
1d20+13=25 vs. AC Miss[/sblock][sblock=Status]Riardon:
J19 53/64HP 1AP
8HS
Gensai:
B16(Second Floor) 45+3thp/81HP 1AP
12HS
TikChik:
J20 70/70HP 1AP
8HS
Sheng:
L22 56/66HP 1AP
7HS
Fenwick:
I18 51/73HP 1AP
9HS
Hankel:
H20 14/32 Bloodied
Skeleton Archer 1:
C19 On battlement above 76/76 Cover
Skeleton Archer 2:
C20 On battlement above76/76 Cover
Skeleton Archer 3:
C21 On battlement above76/76 Cover
Skeleton Archer 4:
C22 On battlement above76/76 Cover
Skeleton Archer 5:
C24 On battlement above76/76 Cover
Skeleton Soldier: I17 Dead
Skeleton Soldier: I19 Dead
Skeleton Soldier:
H19
Skeleton Soldier: K18 Dead
Marrowshriek Skeleton:
F20 179/242HP Dazed Marked with Gensai's AoS
Iron Defender 1:
-A15 on Stairs 115/115HP
Iron Defender 2:
B16 115/115HP
Iron Defender 3:
D17 115/115HP
Iron Defender 4:
D19 115/115HP[/sblock][sblock=Map]
[/sblock][sblock=Hankel's Stats]
[/sblock][sblock=Enemy Stats]X5
4X
4X
[/sblock][sblock=The Second Floor: Tenchuu Only]Gensai blinks back into the real world and feels a sudden sense of disorientation. He expected to appear at the foot of the steps to the third floor, but there are no stairs in sight. Instead, he is looking down a long corridor.[sblock=Map]
[/sblock]Without, the noise of battle, some twenty feet below, carries on the evening air through the numerous arrow slits that dot the southern walls. Within, dry bones litter the floor, and everything is coated in a gossamer shroud of cobwebs and dust.
In the southwest corner of the corridor, the decayed body of a dwarven sentry lies above a stack of barrels, the contents of which are either dried up or well aged. One can only tell by trying.[sblock=Dead Dwarf on Barrels]
[/sblock][sblock=Insight DC 15]The bodies look to have been dead and undisturbed for over one hundred years.[/sblock]Further down the wall to the east, another sentry lies rotting on the floor, though his armor seems to be none the worse for wear.[sblock=Dead Dwarf in Full Armor]
[/sblock]At the far end of the corridor, the southeast corner of the wall has been blown out as if by some horrid magic. What used to be an officer's private bedchamber is now exposed. Its desiccated occupant lying benath a decaying bed, still clutching his weapon: a rather ornate greataxe[sblock=Bedchamber]
[/sblock]
To the north, a small hallway proceeds into another area of the lighthouse, perhaps to the stairs.
GM: | You have a choice to make:
- Take a closer look at the scenes described above
- Try to find your way upstairs and clear out the archers on the roof.
Remember your overall objectives (see above)
| |
[/sblock]