"Oh, yeah, I can try a lock if you have one."
Hankel gives the thri-kreen a condescending look,
"Then stop blabbermouthing and open the chest!"
"I... totally agree. Let's kill as many dragons as possible ..."
"Then it's agreed!" The dwarf rubs his hands,
"We'll not last long against those greens without Stang, and we need to call Bardir back if we want to relight the forges. That means it's off to Rioc Stang!" Hankel looks about as giddy as a child who's just been given his favorite toy.
OOC:
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Going to make a long story short here.
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TikChik scampers over to the chest and uses his thievery skills to determine that the lock was melted during the runespiral demon's demise, and is thus ineffective. The lock's ineffective nature does not seem to daunt Fenwick, who pulls the chest out from under the desk and proceeds to smash the hinges on the opposite side, finishing up with a not-so-gentle prying.[sblock=What's Inside the Box - Rewards]Fenwick: Badge of the Berserker +3 (Lvl 12) not much of an explanation for this item. It's likely a charm that Shear 'happened upon' and was trying to scrye its uses.
Riardon: Dwarven Wyvernscale Armor +3 (Lvl 12). This masterfully created work, though dwarven in make, is not dwarven in size and shape. It was made for an eladrin, likely shear himself had it commissioned, but from whom?
TikChik: Strikebacks +1 (Level 10), not exactly fashioned for a thri-kreen, but serviceable, and oh-so-deadly.
Sheng: Jar of Steam (Lvl 7) and Skull Bracers (Lvl 7), likely the results of Shear's attempt to master the elements.
Gensai: New Katana containing Siberys Shard of the Mage. This is actually an oriental blade that was retrofitted, long ago, by a dwarf who infused it with blue fire crystal. Curiously, there is no hallmark on the weapon.[/sblock]After the group takes time to accustom themselves to their finds, Hankel turns to the group,
"The sneaker who brought me here told me to go get him if I needed him. I'll be right back."
The dwarf charges off, and after a little while, his voice is heard from down the corridor,
"Hey fellow! Can you find the one who brought me up here? Tell him I need a boat!"
Not much is heard for several minutes, and then both he and a familiar-looking kobold return to the room.
"Follow me," the kobold becons,
"Your boat is waiting by the channel."
The seven proceed down the corridor to the spiral staircsase leading to the dungeon. At first the party believes that they are being tricked, but the kobold deftly trips the switch in the wall that reveals a secret passage to the south of the dungeon. There a bridge extends over a fissure through which water rushes violently. Above them, they can see a hole in the cavern ceiling leading to Walryn's lair. Suddenly, they know where they are. The river leads out to the inland sea, and freedom.[sblock=Map - Zoomed Out]
[/sblock][sblock=Map Zoomed In]
[/sblock]The kobold leads them across the bridge and down a rope ladder to a boat, teathered to a cleat and stocked with a week's worth of dry provisions,
"Good luck," the kobold says rather dryly, devoid of genuine concern.
The current is strong, and, with Hankel's help, it takes no more than six days to reach the mouth of the Fluss. Surprisingly, there is no sign of the green dragons or their minions, but the threat of attack constantly hangs like a shadow over everyone on the tiny little boat. The group works in shifts to stay on the river even through the night, surviving on the rations provided by the kobolds (which are surprisingly palatable).
Upon reaching the mouth of the Fluss, the water becomes much more choppy, and maintaining their small craft becomes more challenging.
Ahead, they see the ruined spire of Rioc Stang, which Hankel is quick to point out, jutting out from the rock as if an earthquake had thrust it up. The structure is a ruin, barely sound enough to stand. There is a solitary ladder leading down from its wave-beaten rocks, fashioned from wrought iron sunken deep into the granite.
To make matters worse, night is approaching. With the sun setting in the west against a featureless ocean, the entire river delta is brightly illuminated, and as surely as the party suspects, arrows begin to rain down on them from its ruined parapets.
GM: | Roll Initiaive:
Bad Guys: 15
If you beat my roll, go ahead and post your actions.
Your objective is to gain access to the tower, Find Stang (Arkus Gimlord's legendary axe), and light the beacon on the top floor of the tower.
Once you reach the top of the stairs, an in-combat skill challenge will ensue. I will post the rules of the challenge at that time. | |
[sblock=Status]Riardon: T23 64/64HP 1AP 9HS
Gensai:
U22 81/81HP 1AP
12HS
TikChik:
V22 70/70HP 1AP
8HS
Sheng:
V23 66/66HP 1AP
7HS
Fenwick:
W22 73/73HP 1AP
11HS
Hankel: U23
32/32
Skeleton Archer 1: C19
76/76 Cover
Skeleton Archer 2: C20
76/76 Cover
Skeleton Archer 3: C21
76/76 Cover
Skeleton Archer 4: C22
76/76 Cover
Skeleton Archer 5: C24
76/76 Cover
[/sblock][sblock=Map-Zoomed Out]
[/sblock][sblock=Map - Zoomed In]
[/sblock][sblock=Enemies]X5
[/sblock][sblock=Regarding the Boat]
The Ladder: Is at
L18
Waves: One character must spend a Standard Action each round to maintain the boat's course. The standard action amounts to a DC 20 Athletics Check.
Failing the check means that the party grants combat advantage to the archers.
Failing by more than 5 means that the boat capsizes and the party must swim (as described in the PHB) to the ladder amid the hail of arrows.
Steering and Moving the Boat: The boat moves at a rate of one square per round in the direction that the person maintaining the boat chooses.
Docking the Boat:
- Athletics DC 20 (Minor): Moor the boat to the ladder
- Success: The boat is fastened in place
- Failure: The Boat still requires fastening
- Athletics DC 15 (Move): Climb ladder
- Success: PC reaches the top of the ladder
- Failure: By less than 5: PC does not advance, By 5 or more: PC falls into boat.
- Athletics DC 25 (Move): Jump to ladder from an unmoored boat.
- Success: You are on the ladder
- Failure: You fall in the water, you are swimming, and you require a DC 25 Athletics check to grab the ladder
Characters already at the top of the ladder can aid others in the boat with a successful DC 15 Athletics roll to grant +2 (stacks with number of rolls).[/sblock][sblock=Story Outline]
If you want to do this quickly, just click on the links below and read ALL spoilers
- Original Party enters a bewitched cellar door that
- Talon (Shifter Druid/Ranger)
- Rujah (Dragonborn Warden)
- Riardon
- Jin (Human Swordmage)
- Fenwick
- Bewitched cellar where party finds a secret entrance to a thieves' den
- Back at The Hanged Man
- Talon deciphers the dwarven docuements and discovers that a man named Hankel Mast Gimlord is heir to the throne of Rioc Parvel, a dwarven mine and stronghold.
- He is overheard by a sailor dwarf named Fargo who recalls the legends of Rioc Parvel and offers you sea passage to Avenroc
- The lightning weapons found by the group have a dwarven inscription that reads "When it's my turn, I'll show you my power."
- Unscrewing the pommels of their weapons they discover a small blue crystal in each that appears to encapsulate a small storm.
- The ocean voyage
- Fargo's ship is attacked by a flotilla of drowned ones
- A storm portal opens and swallows the ship
- Talon challenges a crewmember to a sparring match
- Fargo drops the group off in the harbor of a city called Rioc Alair
- The Crystal Mug inn
- The group meets Firebyrne an apprentice blacksmith to a dwarf named Hankel Mast who has been missing for some time
- The group discovers that the bewitched cellar of their prior experience is the cellar of the Crystal Mug
- The group is ambushed when they attempt to expose the thieves' ring
- Mervin materializes in a barrel
- The group reveals the thieves' den to authorities
- Mervin discovers a dagger of lightning power
- Riardon finds several rituals
- Jin learns that Hankel has, in fact, been kidnapped by a man named Lars Hallmaster, whom Firebyrne had described as a "Friend". A wizard named Shear seems to be directing Lars' actions.
- Jin opens up a cursed chest and is mortally wounded by flaming skulls
- Jin's body is resurrected (using one of the rituals found by Riardon), but is possessed by an ancestor of Jin's named Gensai
- The city of Rioc Alair
- The group meets a university professor named Amatalystan Shea Aramista who fills the group in on the history of Rioc Parvel
- The group gears up at a black market shop in the cellar of a gear store
- The group uses another ritual found by Riardon to generate a portal that leads to a remote, wooded location
- Iguyo Di Wer Grovisv
- The group chooses to join sides with a green dragon to defeat a band of blue-dragonkin kobolds
- The group learns of the existance of a blue dragon named Wer Vhisar who Iguyo Di Wer Grovisv blames for driving her mother aunt from their lair, and charges the group with destroying Wer Vhisar
- The entrance to Wer Vhisar's lair
- The group navigates a pit trap
- and disables a glyph of warding powered by an electric crystal
- that guards a library containing some curious items
- The hall
- The group is met by a kobold welcoming party that temporarily separates the group. Gensai and Fenwick fall into a prison cell. Rujah falls into the river below and is swept out to sea. Mervin stays behind to cover Riardon's retreat.
- The prison
- The group meets Tikchik and Sheng
- The group discovers a dwarven prisoner and a kobold prisoner
- The group decides to look for Rujah and Mervin
- The hall part deaux
- The group learns the fate of Rujah and Mervin
- The group realizes that Iguyo De Wer Grovisv has lied to them
- They find a hiding kobold who grants them an audience with Wer Vhisar
- Wer Vhisar's Lair
- Wer Vhisar reveals to them his version of the feud story between himself and the three green dragons
- Wer Vhisar offers the group an opportunity to seat Hankel Mast Gimlord on his rightful throne in return for three tasks
- Transplant the diffusion of Wer Vhisar's father
- Turn over a large gem called the Moonstone
- Destroy Iguyo Di Wer Grovisv's mother and aunt
- The Library Again
- The party finally meets Hankel Mast, but, though he's aware and eager for the quest, he doesn't seem to know that he is the heir to Rioc Parvel
- Hankel provides several documents, in particular, a map shoing the location and nature of their first task.
- TikChik returns Hankel's knife
- Sheng finds a source of arcane magic.
- The party is given a boat and provisions
- Rioc Stang
- Light the lighthouse
- Find Stang: Arkus Gimlord's Axe
[/sblock][sblock=Important things to remember]
- Rituals in Riardon's Pack:
-
Raise Dead Used to raise Jin from the dead (got Gensai instead)
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Knock Used to open the chest that killed Jin
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Linked Portal Used to get to the green dragon encounter
- Object Reading
- Vistani Passkey
- Precise Forgery
- Decipher Script
- Wizard Sight
- Arcane Lock
- Diffusion Transplantation (illegible at the moment)
- Those of you who found lightning weapons still have them.
- Mervin still has the dagger (but he's still on the floor of Wer Vhisar's lair)
- Quick Plot summary
- Setting: An interior island on the continent of Avenroc
- Old blue dragon destroys a dwarven mine and dwarven king dies
- Dwarven heir exiles himself and dies leaving a son who is clueless as to his heritage
- Old blue dragon is killed by two sister green dragons, who now have a daughter (that's three green dragons on the loose).
- The old blue dragon's son wants to avenge his father's death, but doesn't want to take the risk, so he offers the job to the adventurers.
- Hankel (the clueless dwarven heir) is being held in the prisons below the blue dragon's lair
- Wer Vhisar has pressed you into his service to light the dwarven lighthouse, kill the green dragons, re-seat Hankel on the throne at Rioc Parel, and transplant Wer Vhisar's father's diffusion.
- Hankel has been freed and the party meets him in the trashed library that apparently was used by Shear on his visits to Wer Vhisar.
- Evidently, Hankel has no idea that Bardir was his father, and that he is hier the throne of Rioc Alair
[/sblock]
OOC:
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*EDIT* Yes. Believe it or not. That was the SHORT version.
Still wating on renau1g to post his wishlist. That's why his line is blank in the rewards.
BTW: @Ozymandias79 Rewards submitted for approval
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