Sure. Want to update and move on to the next SLA?
Fine by me.
Updating the
Goatling Working Draft.
Looks like we have the lesser binding/greater binding next. We'll need a new name for this power since there's already a 3E spell called
binding.
How about "soul cage"?
Here's the Goatmen of Karaja text for the two spells:
Lesser Binding
Range: special
Duration: one per day per level of the caster
Effect: entraps one or more creatures
A
lesser binding spell requires the caster to draw on the floor a circle or pentagram and inscribe it with runes defining the creature(s) for which it is intended (monster type or a specific identity, if known). The circle or pentagram can be as much as 1' radius per level of the caster. The creature(s) must be of lower level or have fewer HD than the caster. The process takes one turn for every 10' radius or fraction thereof, after which the spell may be cast, which causes the circle to vanish from sight. From this point forward, it can only be revealed with a
detect magic spell and removed with a
dispel magic.
The
lesser binding is triggered when the named creature enters the circle. If several qualifying creatures step in during the same round, the
binding comes into effect when one of them attempts to exit the circle, or if their total HD match or come close to matching the caster's level, whichever happens first. To escape, any single creature exceeding half the caster's HD may save with a -4 penalty vs. paralysis, which dispels the circle. In all other cases, entrapped creature are paralyzed. After the
binding was triggered, anyone else can safely go through the circle (which is still
invisible). If all those entrapped are carried out of the circle, the binding is dispelled. Once outside the circle, paralysis subsides within 1d4 turns.
The
lesser binding is generally used in preparation for a
Discerp spell. It can be
empowered, which raises the level at which the spell is cast. Making it possible to trap more powerful beings. Although the spell can be attempted once per day, only one
lesser binding can remain in existence at one tim. It must be
dispelled or its captives removed before the caster may create another.
Lesser binding is not subject to
Summon Coven.
Greater Binding
Range: special
Duration: one week per level of the caster
Effect: entraps one or more creatures
This spell is an enhanced version of the
lesser binding. The size of the circle or pentagram is 3' per level of the caster. When triggered, it summons into being a
cage of force large enough to enclose the circle, and sets of heavy chains to restrain its captive(s). The circle and cage can only be dispelled by the ones who cast it.
A
cage of force is an invisible spherical prison that is impervious to physical and magical damage, save for a
disintegrate spell which can either destroy it or cut a portal into it. It lasts as long as the
Greater Binding itself. Its bars allow nothing through larger than a domestic cat.
Chains are strong enough to hold the circle's captive(s). As a whole, chains can withstand up to 10 points of damage per level of the caster. For example a 30
th level caster could produce chains strong enough to withstand a total of 300 points of damage. The strength of the chain is reduced by the number of separate restraints. Thus, a humanoid-shaped captive should require possibly four restraints, dropping the strength of each binding to 75 points. A dragon requiring perhaps seven restraints would cause their strength to drop to 42 points each. Chains are impervious to fire and electricity, and require a magical +1 or better bludgeon weapon to be severed. They are permanent and remain in place when the spell ends or is defeated. This enables another
Greater Binding to replace a previous one. If damaged, old chains are repaired or replaced with the new spell.
This spell can be
empowered as described earlier. A
Summon Coven can also alter some of its aspects, with some limitations:
1. Duration can be increased only up to 4 Mystaran years (4 years, 19 days, and 2 hours)
2. The maximum size of the circle is unaffected
3. The chains are limited to a maximum 600 points as a whole; however, they become impervious to magic, and suppress any of the captive's magical abilities.
At 210,000 energy levels (a nation-wide summons), effectively anything can be captured. The only way to defeat the spell is either through a
Wish or using a
Disintegrate spell to enter the cage, destroy the chains, and remove the captive from the area of effect. The
Day of Dread interrupts the spell but does not cancel it. Imprisonment resumes the day after.