Bloodcove Disguise

perrinmiller

Adventurer
GM: Sure, Frost can be rested. Btw, this delay in the game probably hasn't taken us off pace with respect to the other characters. So there is no need to play catch up and rush along if something comes to mind. I think I will be able to wrap this up within short order when it is time.

If you are just going to resume the patrol, go ahead post yourselves to do that and I will advance the scene.
 

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jackslate45

First Post
Aradra nods, before saying "We defiantly want to warn the camp to beware this area. Hopefully, we won't have to deal with more than one of these. At any rate, we need to keep moving.."

Getting his bow from where he abandoned it, Aradra nods to Chaucer and makes a high pitch whistle to Shadow, who was still sniffing the dead ape. At the sound of the whistle, Shadow looks up, growls one last time before taking his spot again.

Chaucer, who certnaily looks less jolly than his usual self, looks at Aradra once before saying "You sure you don't want to take middle?"

Aradra simply sighs at Chaucer before saying "Let's go."


[sblock= Aradra Mini Stats]Aradra Longstrider
Initiative: +6 Perception: +10
AC: 17 (13 flat-footed, 14 Touch)
HP: 51 Current:51
CMB: +7 CMD: 21 Fort: +5 Reflex: +8 Will: +3
Conditions in Effect: Point Blank Shot, Precise Shot, Deadly Aim, Rapid Shot

Current Weapon in Hand:PBS/DA/RS MWK Longbow (STR +2) +9 1d8 + 6 per shot
Right hand spring loaded wrist sheathe: Dagger

Adaptation: 50 minutes remain (Darkvision 60')
Spells Remaining:
1st Level 2/2 Longstrider, Aspect of the Hawk
[/sblock]
[sblock= Shadow Mini Stats]Shadow
Initiative: +2 Perception: +9/Scent
AC: 18 (12 flat-footed, 12 Touch) + 4 Total Defense
HP: 26 Current: 26
CMB: +3 CMD: 21 Fort: +5 Reflex: +5 Will: +2
Conditions in Effect:

Current Weapon in Hand: Bite+3 1d6+1
[/sblock]
[sblock=Chaucer Mini Stats]Chaucer
Initiative: +5 Perception: +9
AC: 17 (13 flat-footed, 14 Touch)
HP: 22 Current: 22
CMB: +5 CMD: 18 Fort: +0 Reflex: +7 Will: +4
Conditions in Effect: Point Blank Shot, Precise Shot, Arcane Shot

Current Weapon in Hand: PBS/MWK Longbow (STR +2) +9 1d8 + 3 per shot (Considered Magical)

Bard Song: 11/15 Rounds

Spells Remaining:
1st Level 3/4:Vanish
2nd Level 1/2:Glitterdust
[/sblock]
 
Last edited:

Maidhc O Casain

Na Bith Mo Riocht Tá!
Kalinn falls into her accustomed place in the order, and sets about attuning her senses once more to her surroundings. Soon enough, she's incorporated the normal noises of the jungle and set herself to be alert to anything that doesn't fit.
 

perrinmiller

Adventurer
After a few more hours, you are nearing the end of your patrol circuit of the excavation site. Only an hour remains. You hear some animal like noises and tearing sounds up ahead. A few more steps more and you see the source of the noise.

Deinonychus-Todd-Marshall.jpg

There are three of the creatures tearing into the decaying flesh of what was once possibly a humanoid corpse. Each one is a brightly colored dinosaur exuding a dangerous ferocity as they turn in your direction with each foot being clearly armed with a large, sickle-shaped claws.


The creatures are very fast to react and they exhibit a pack mentality. Two move towards Frost, almost circling, and one cuts through the underbrush to your left.

OOC: Combat Begins: Round 1
[sblock=Combat Information]D1-3 Effectively double moved 1st round.

Initiative:
Deinonychus
You guys

Tactical Map:
BDEnc12Map01-1.jpg

Notes:
1. The boulder is impassible terrain without DC10 climb check to spend +10ft movement to get up on.
2. Any undergrowth square with 50% green is +5ft movement and counts as difficult terrain.
3. Brown circles are tree trunks, providing cover. They can be attacked across, but cannot be moved diametrically through.

Code:
Aradra:    51/51 HP remaining; 
Shadow:    26/26 HP remaining; 
Kalinn:    40/56 HP remaining;
Chaucer:   22/22 HP remaining; 

Conditions in effect: 

Spells Cast: Shield (Frost), Vanish (Chaucer)
Abilities Used: 4/15 rounds Bard Perf (Chaucer),
4/10 rounds Rage (Kalinn)
Enemy Status:
Code:
D1 (AC15, 12tch): 
D2 (AC15, 12tch): 
D3 (AC15, 12tch):
[/sblock]
GM: Knowledge Nature DC15 to Identify by name, DC10 to recognize a dinosaur.

Need Perception Checks this round, results revealed following round if applicable.

You guys are up for Round 1.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
FrostEWProfile.png


OK, the Mutt's gotta be better protected this time around so he can stay in the fight . . . Gotta hurry though; lots to do before the spirits carry me away.

Kalinn reaches down quickly to ruffle Shadow's ears. "This will tingle a little . . .

"Navnikic troth wux!"


[sblock=Actions]Cast Mage Armor on the Wolf.[/sblock]

[sblock=PM]Much as I'd like to claim it, Kalinn's shield probably isn't still active :([/sblock]

[sblock=Mini Stats] Kalinn Ari
HP: 40/56
AC: 19 (13 Flat-Footed, 16 Touch)
CMB: +5 CMD: 18
Fort: +7 Reflex: +6 Will: +5
Initiative: +3
Senses: DarkVision Perception: +08, Sense Motive: +0

Current Weapon in Hand: Hafísbíta

Spells Available (Cantrips: Unlimited, 1st Level: 3/5 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Mage Armor, Protection from Evil, Shield [/sblock]
 
Last edited:

jackslate45

First Post
Aradra recognized at once what these creatures where, and had a feeling that once again, this was going to be a tough fight.

"Chaucer, get closer to the rest of the party!!"


Chaucer, his Glitterdust spell already fired, listens to Aradra as he moves closer to the party.

Shadow, unaware of the gift he received from Kalinn, hunkers down, growing at the raptors as they get ready to pounce.

[sblock=Actions]
Chaucer
Standard: Glitterdust on L 27 DC 15, getting both Raptor 2 and 3 (And anything else that's trying to be sneaky)
Free: 5' Step to K21

Aradra:
Standard: Pot Shot at Raptor 1. PBS/DA applied. +10 / 1d8 + 7
Move: J21

Shadow:
Total Defense.

[/sblock]

[sblock= Aradra Mini Stats]Aradra Longstrider
Initiative: +6 Perception: +10
AC: 17 (13 flat-footed, 14 Touch)
HP: 51 Current:51
CMB: +7 CMD: 21 Fort: +5 Reflex: +8 Will: +3
Conditions in Effect: Point Blank Shot, Precise Shot, Deadly Aim, Rapid Shot

Current Weapon in Hand:PBS/DA MWK Longbow (STR +2) +19 1d8 + 6 per shot (+1/+1 vs Raptor 1)
Right hand spring loaded wrist sheathe: Dagger

Adaptation: 50 minutes remain (Darkvision 60')
Spells Remaining:
1st Level 2/2 Longstrider, Aspect of the Hawk
[/sblock]
[sblock= Shadow Mini Stats]Shadow
Initiative: +2 Perception: +9/Scent
AC: 18 (12 flat-footed, 12 Touch) + 4 Mage Armor + 4 Total Defense
HP: 26 Current: 26
CMB: +3 CMD: 21 Fort: +5 Reflex: +5 Will: +2
Conditions in Effect:

Current Weapon in Hand: Bite+3 1d6+1
[/sblock]
[sblock=Chaucer Mini Stats]Chaucer
Initiative: +5 Perception: +9
AC: 17 (13 flat-footed, 14 Touch)
HP: 22 Current: 22
CMB: +5 CMD: 18 Fort: +0 Reflex: +7 Will: +4
Conditions in Effect: Point Blank Shot, Precise Shot, Arcane Shot

Current Weapon in Hand: PBS/MWK Longbow (STR +2) +9 1d8 + 3 per shot (Considered Magical)

Bard Song: 11/15 Rounds

Spells Remaining:
1st Level 3/4:Vanish
2nd Level 1/2:Glitterdust
[/sblock]
 
Last edited:

perrinmiller

Adventurer
Deinonychus.jpg

The dinos continue to close in, screeching their hunting cries. The wounded one moves quickly after Aradra and catches the archer with a talon for a light wound.

The one in front of Frost appears to be uneffected by the spell and it charges to pounce on her. She manages to evade and block all but the bite, taking a light wound.

The third one closes in, leaping over the log and takes a swipe at her calf. Frost manages block that attack as well.

Aradra notices two more of the creatures lurking in the undergrowth and coming your way.


OOC: Combat: Round 2
[sblock=Combat Information]D1 hit Aradra 4 dmg
D2 saved and pounced, hitting Frost for 8 dmg.
D3 missed Frost

Initiative:
Deinonychus
You guys

Tactical Map:
BDEnc12Map02.jpg

Notes:
1. The boulder is impassible terrain without DC10 climb check to spend +10ft movement to get up on.
2. Any undergrowth square with 50% green is +5ft movement and counts as difficult terrain.
3. Brown circles are tree trunks, providing cover. They can be attacked across, but cannot be moved diametrically through.

Code:
Aradra:    47/51 HP remaining; 4 dmg
Shadow:    26/26 HP remaining; 
Kalinn:    32/56 HP remaining; 8 dmg
Chaucer:   22/22 HP remaining; 

Conditions in effect: Mage Armor (Shadow)

Spells Cast: Shield (Frost), Vanish (Chaucer), Mage Armor (Frost)
Abilities Used: 4/15 rounds Bard Perf (Chaucer),
4/10 rounds Rage (Kalinn)
Enemy Status:
Code:
D1 (AC15): 15 dmg
D2 (AC15): 
D3 (AC15->13 Charged): 
D4 (AC15): 
D5 (AC15):
[/sblock]
GM: The Glitterdust needs to be targeted on intersection of squares, so Chaucer can only get one dino. It saved anyway.

The shield was not listed as in effect, just as being used up. ;)

You guys are up for Round 2.
 


jackslate45

First Post
"We got two more incoming! Chaucer, slip up those two Frost is dealing with!"

Aradra, with a high pitch, attempts to order Shadow into attack. All three of them moved in sequence, with the Grease and the twang of Aradra's bow in perfect harmony, followed by the twang of the second with Shadow's snap.

[sblock=Actions]
Chaucer
Free: 5' L22
Standard: Grease, covering squares K24 K25,L24 L25 DC 14 Reflex


Aradra:
Free: 5' Step to K21, ready to accept a Raptor Pounce.
Free: Order Shadow to Attack Raptor 2. r +10 to roll, DC 10 Auto Makes it.
Full Round: PBS/RS/DA Raptor 1 right in front of him. 2 shots at +8/+8 1d8+7 per hit.

Shadow:
5' Step to k23
Standard: Bite on Raptor 2 If hit, attempt Trip Anyway(In case grease fails)

[/sblock]

[sblock= Aradra Mini Stats]Aradra Longstrider
Initiative: +6 Perception: +10
AC: 17 (13 flat-footed, 14 Touch)
HP: 51 Current:51
CMB: +7 CMD: 21 Fort: +5 Reflex: +8 Will: +3
Conditions in Effect: Point Blank Shot, Precise Shot, Deadly Aim, Rapid Shot

Current Weapon in Hand:PBS/DA MWK Longbow (STR +2) +8 1d8 + 7 per shot (+1/+1 vs Raptor 1)
Right hand spring loaded wrist sheathe: Dagger

Adaptation: 50 minutes remain (Darkvision 60')
Spells Remaining:
1st Level 2/2 Longstrider, Aspect of the Hawk
[/sblock]
[sblock= Shadow Mini Stats]Shadow
Initiative: +2 Perception: +9/Scent
AC: 18 (12 flat-footed, 12 Touch) + 4 Mage Armor + 4 Total Defense
HP: 26 Current: 26
CMB: +3 CMD: 21 Fort: +5 Reflex: +5 Will: +2
Conditions in Effect:

Current Weapon in Hand: Bite+3 1d6+1
[/sblock]
[sblock=Chaucer Mini Stats]Chaucer
Initiative: +5 Perception: +9
AC: 17 (13 flat-footed, 14 Touch)
HP: 22 Current: 22
CMB: +5 CMD: 18 Fort: +0 Reflex: +7 Will: +4
Conditions in Effect: Point Blank Shot, Precise Shot, Arcane Shot

Current Weapon in Hand: PBS/MWK Longbow (STR +2) +9 1d8 + 3 per shot (Considered Magical)

Bard Song: 11/15 Rounds

Spells Remaining:
1st Level 3/4:Vanish
2nd Level 1/2:Glitterdust
[/sblock][/QUOTE]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
FrostEWProfile.png


Kalinn gives in to the pressure from the spirits; their incessant clamoring is replaced by blessed silence and clarity as she steps around the attacking Raptor, drawing Hafísbíta and swinging him in a glittering arc. The blade sinks deep into dinosaur flesh . . . the raptor screams.

[sblock=Actions](Crit Confirm was a miss with an 11).[/sblock]

[sblock=Mini Stats] Kalinn Ari
HP: 50 (32)/74 (56)
AC: 17 (11 Flat-Footed, 14 Touch)
CMB: +7 CMD: 18
Fort: +10 Reflex: +6 Will: +7
Initiative: +3
Senses: DarkVision
Perception: +08, Sense Motive: +0

Current Weapon in Hand: Hafísbíta
Current Conditions: Raging

Rage Burned: 5/10 Rounds

Spells Available (Cantrips: Unlimited, 1st Level: 3/5 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Mage Armor, Protection from Evil, Shield [/sblock]
 

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