"Necessary Evil" OOC


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Walking Dad

First Post
[MENTION=11437]Insight[/MENTION]

I hope the mention works as well as a PM. Chime in ones you got the time, read the OOC for the adventure background and the RG for the current characters. I'm very interested to see your character concept.
 

Insight

Adventurer
[MENTION=11437]Insight[/MENTION]

I hope the mention works as well as a PM. Chime in ones you got the time, read the OOC for the adventure background and the RG for the current characters. I'm very interested to see your character concept.

I won't have time to go back and check everything in this thread. Can you give me the very basics of the character creation rules. Is this 2nd or 3rd ed?

Thanks!

I can do character concept without mechanics. I can have that done in short order.
 


Walking Dad

First Post
The Blog Entries: 7

PL 10, 150 PP, normal trade-offs.

Background informations are (briefly) in the first OOC post (this thread) and in the RG before the character entries.

We lost a mimic/duplicator, still have a mystic, a powerhouse, an armored weaponmaster and a psychic Atlantean (with armor).
 

Insight

Adventurer
Cybermind

The self-proclaimed "World's Greatest Thief", Cybermind communicates with and controls electronics, including any sort of computer network.

[sblock=backstory]
Charlie Sutter grew up in the south side of Chicago, in a very poor neighborhood. Rather than attend school on a regular basis, Charlie ran with a gang of car thieves known as the Alphas. Charlie spent his days and nights stealing cars, holding up convenience stores, and mugging old ladies. He never really made much money doing this, but it was enough to get by.

One day, the Alphas planned a big job: the wanted to steal a Lambourghini from a wealthy estate where one of their relatives worked. They got inside and were about to steal the car when one of them tripped a silent alarm inside the Lambourghini. The estate's armed security guards came running. While most of the Alphas fled, Charlie stayed behind to try one more time to steal the car. Somehow, the car started, even though Charlie never broke through the physical security. He and the remaining Alphas fled with the Lambourghini, but Charlie had more important things on his mind.

Over the next few weeks, Charlie wondered why he was able to get the car to start without actually hotwiring it. He tried the same on other cars and again, was able to get the cars to start. Charlie soon realized that he could "talk" to cars, to get them to start, turn lights on and off, and essentially control their electronics systems without even touching the vehicle. Charlie practiced this with other electronics: cell phones, laptops, and even ATMs, and found that he could "talk" to these devices as well.

This revelation caused Charlie to leave the Alphas and return to school. With a renewed interest in school sparked by his desire to learn more about computers and electronics, Charlie not only finished high school, but earned a scholarship to M.I.T. and there, earned a few degrees, but gained a great deal of insight into computers and networking. Though Charlie received many lucrative employment offers from mega-corporations and international governments, Charlie decided to go into self-employment, as the "World's Greatest Thief".

Since that time, Charlie, going by the handle, Cybermind, has been slowly building his fortune, stealing very small amounts of money from banks and financial institutions all over the world. To date, he has amassed over a billion dollars. This has made Charlie rich beyond imagining, but he has also become bored with mere bank theft. He's looking for the next great job, something that will really challenge his abilities.[/sblock]

[sblock=Characteristics]
Name: Cybermind
Secret Identity: Charlie Sutter
Appearance: Half African-American, Half Caucasian Male, 24, 6'2", 180lbs, Short Brown Hair, Light Blue Eyes. Distinguishing Marks: Tattoos on Chest, Left Bicep, Left and Right Forearms, Abdomen, Back. Knife Scar on Neck (Left Side). In super identity, Cybermind wears a yellow and silver helmet with visor covering face down to bridge of nose, yellow and silver epaulets and matching breastplate, yellow and silver gauntlets, a black steel belt with yellow tiles, and yellow and silver thigh-guards and boots. All of this over a white mesh bodysuit. The yellow and silver pieces are designed to feature what looks like circuitry. In his secret identity, Charlie wears loose fitting clothing just as jeans and t-shirts. He commonly wears a bandanna and multiple earrings.
Origin: In progress
Allegiances: In progress
Motivations: In progress
Complications: In progress
[/sblock]

[sblock=Abilities]
STR 10
DEX 12 (+1)
CON 14 (+2)
INT 24 (+7)
WIS 8 (-1)
CHA 8 (-1)
Subtotal: 16pp[/sblock]

[sblock=Attack, Defense, and Saves]
Attack Bonus +5
Defense Bonus +8
Toughness Save +5/+10
Fortitude Save +7
Reflex Save +7
Will Save +8
Subtotal: 46pp[/sblock]

[sblock=Skills]
Note: I am using the "simplified skills" as presented in WD's blog entry.

Computers (int) +17*
Craft - Electronics (int) +12
Disable Device (int) +17*
Drive (dex) +6
Investigate (int) +12
Knowledge - Streetwise (int) +12
Knowledge - Technology (int) +17*
Notice (wis): +4
Pilot (dex): +6
Subtotal: 8pp
* Includes +5 from a feat
[/sblock]

[sblock=Feats]
Benefit - Wealth 8 (+32)
Defensive Roll 5
Equipment 1
Favored Opponent - Machines
Improved Initiative 3
Improvised Tools
Inventor
Skill Focus - Computers
Skill Focus - Disable Device
Skill Focus - Knowledge - Technology
Subtotal: 23pp[/sblock]

[sblock=Powers]
MACHINE CONTROL
Effect: Animate Objects 10 (150pp)
Extras: Horde
Flaws: Limited - Machines, Range - Touch
Power Feats: Alt - Comprehend Electronics 2 (Ex: Linked to Communication 9 (Ex: Area; Fl: Limited - Electronics Only; PF: Rapid 3, Selective, Subtle)), Alt - ESP 9 - Normal Sight (Fl: Limited - Requires Medium Electronic Surveillance), Alt - Mind Control 10 (Fl: Limited - Electronics / Machines Only), Extended Reach 5, Progression 2 (5 objects)
Descriptors: Electrical, Mutant
Total Cost: 40pp

SENSE ELECTRONICS
Effect: Super-Senses 11 - Detect Electronics (2) (Accurate, Acute, Analytical, Extended 2, Tracking), Technology Awareness (Extended 2)
Descriptors: Electrical, Mutant
Total Cost: 11pp

Subtotal: 51pp[/sblock]

[sblock=Equipment]
5 "equipment" points

Kevlar Vest: Toughness Bonus +3, Subtle (4)
Smart Phone (1)[/sblock]
 
Last edited:

Walking Dad

First Post
@Insight When can you (roughly) finish the character. One of the next posts will introduce your character to the game. Or do you think you can already do the role-playing stuff.

All: I'm terrible with remembering giving PPs etc.

All old players receive 3 PP. No change on PL. Post your changes here before doing any edits in the RG.

Insight, you will gain 1 extra PP the next 3 times they are awarded, but none now.
 

Jemal

Adventurer
WD - I have a question for you. As I believe I've noted before, Siren's Telepathy can allow her to contact anybody she's met with a range that can reach anywhere on earth (Or the moon for that matter).

I bring this up b/c It may sometimes be bad for the story to contact people mentally, such as if you want them to be hidden for a reason. For example, would you mind if Siren contacted the Under-grounders to see if they're safe, and possibly find another way of getting to them?

Also/Alternately, I've been thinking maybe I should put a limiter on her telepathy so that it requires more familiarity or a connection with the subject, so that it's still useful for talking to her colleagues or the doctor, but not every Joe she meets.. Would that be acceptable? (I could do the minor point reallocation along with the +3 you just gave us)
 

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