Sinking Ever Deeper [IC] (HM Judging)

IronWolf

blank
Fulgrim looks at the big pile of wood from the ruined piano as he sees Vincenzo change course towards the open doorway. "D'ese corpses don't know when ta give up!" Fulgrim states. "Tell us whe we're ready ta go. I'll help Temarel with slowin' dem up."

Fulgrim then work to help push as much of the debris pile towards the hole as he can.

[sblock=OOC]

Strength Check -- 1d20+3=19

[/sblock]
 

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SelcSilverhand

First Post
Temeral, Sauvressa, and Fulgrim set to work moving as much debris over the hole as they can. With luck it will hold them back for a short time before the dead bash their way through the thin wood.

Vincenzo peers into the next room. The room is dark but he can see a pile of debris about chest high in the center of the room. The floor has turned to mud in this room. Part of the far wall is halfway broken down and mud flows into the room from the lagoon outside.
 


GlassEye

Adventurer
The more she thinks about it the more she thinks there might be something interesting behind the door that has been nailed shut. Briefly she remembers the Irthosian curse her father was apt to repeat when she complained about boredom, 'May you live in interesting times.'

"This whole day has been interesting," she mutters.

Seeing the roiling waters and hearing Temarel's shouted command she rushes to help shove debris down the hole.

[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 1
Initiative: +2 Perception: +3

AC: 15 (12 touch; 13 flat-footed)
HP: 11 Current: 4
CMB: +1 CMD: 13 Fort: +0 Ref: +2 Will: +4

In Hand: nothing
Spells:
1st level: 2/2 remaining.

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +1 Perception: +0; Darkvision 60 ft.

AC: 13 (11 touch; 12 flat-footed)
HP: 11 Current: 10
CMB: +5 CMD: 16 Fort: +3 Ref: +1 Will: +2

In Hand: birch beer & hawt dryad
Conditions: kickin' back in the Other World[/sblock]
 

GlassEye

Adventurer
"Vincenzo! What have you found?!" Elenka hopes the blockage is enough to hold back the undead because the nailed door has been scratching at the back of her mind and building up an intense (and dangerous?) curiosity. If Vincenzo has found a quick way out she'll be sorely tempted to find out what's behind the door. If it is more rooms of darkness, dampness, and hungry dead she'd be more inclined to leave the door be and put more distance between them.

[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 1
Initiative: +2 Perception: +3

AC: 15 (12 touch; 13 flat-footed)
HP: 11 Current: 4
CMB: +1 CMD: 13 Fort: +0 Ref: +2 Will: +4

In Hand: nothing
Spells:
1st level: 2/2 remaining.

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +1 Perception: +0; Darkvision 60 ft.

AC: 13 (11 touch; 12 flat-footed)
HP: 11 Current: 10
CMB: +5 CMD: 16 Fort: +3 Ref: +1 Will: +2

In Hand: birch beer & hawt dryad
Conditions: kickin' back in the Other World[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"It is a bit dark, but, I see some debris and the floor is muddy that seems to flow into a lagoon.may be we need to check the other door."
 


Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"I also think we are below the bottom of the canal-i think it is the the mud from the canal bottoms. This can not be good. He moves withot further ado and puts his shoulder to the door that is nailed.
 

IronWolf

blank
Fulgrim pushes the last of the debris that he can as Vincenzo returns from checking the open doorway and watches as the man moves to the door that is boarded shut and throws his shoulder against it. Shrugging he looks about at the others and seeing no one trying to stop the man, moves to help force their way through the door.

[sblock=OOC]

Heh - this door must be boarded shut quite well!

Strength Check -- 1d20+3=8

Fulgrim will resort to using his axe if we don't seem to be making progress with brute strength.

[/sblock]
 


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