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First Post
[sblock=Garrett, Lvl 1 Halfling Thief]
Garret, level 1
Halfling, Thief
FINAL ABILITY SCORES
Str 13, Con 10, Dex 18, Int 11, Wis 12, Cha 16.
STARTING ABILITY SCORES
Str 13, Con 10, Dex 16, Int 11, Wis 12, Cha 14.
AC: 16 Fort: 11 Reflex: 16 Will: 13
HP: 22 Surges: 6 Surge Value: 5
TRAINED SKILLS
Stealth +9, Thievery +11, Bluff +8, Perception +6, Streetwise +8, Acrobatics +11
UNTRAINED SKILLS
Arcana, Diplomacy +3, Dungeoneering +1, Endurance, Heal +1, History, Insight +1, Intimidate +3, Nature +1, Religion, Athletics +1
FEATS
Level 1: Crossbow Expertise
POWERS
Thief At-Will 1: Tactical Trick
Thief At-Will 1: Unbalancing Trick
Thief Encounter 1: Backstab
Halfling Encounter 1: Second Chance
Basic Attacks
Melee +7 Dagger 1d4+6 damage
Ranged +7 Hand Crossbow 1d6+7.
Special Stuff
First Strike: Gain combat advantage against foes who haven't acted yet
Sneak Attack
ITEMS
Adventurer's Kit, Leather Armor, Dagger, Hand Crossbow, Thieves' Tools[/sblock]
Garrett was bornin Restwell Keep 20 years ago, and was but a small child when a Tiamat-based cult assaulted the Keep. While fleeing from the lizardmen besieging the keep, a young Garrett was saved from death by Merrick, another halfling who had been part of a group investigating the recent surge in cult activity.
Inspired by the fellow thief, Garrett began to train for the life of a rogue; learning how to be sneak around without being caught and where to really hit someone and make it hurt. Now grown, he has left the keep on the borderlands to seek his own path, and has met up with a small group of compatriots.
Garret, level 1
Halfling, Thief
FINAL ABILITY SCORES
Str 13, Con 10, Dex 18, Int 11, Wis 12, Cha 16.
STARTING ABILITY SCORES
Str 13, Con 10, Dex 16, Int 11, Wis 12, Cha 14.
AC: 16 Fort: 11 Reflex: 16 Will: 13
HP: 22 Surges: 6 Surge Value: 5
TRAINED SKILLS
Stealth +9, Thievery +11, Bluff +8, Perception +6, Streetwise +8, Acrobatics +11
UNTRAINED SKILLS
Arcana, Diplomacy +3, Dungeoneering +1, Endurance, Heal +1, History, Insight +1, Intimidate +3, Nature +1, Religion, Athletics +1
FEATS
Level 1: Crossbow Expertise
POWERS
Thief At-Will 1: Tactical Trick
Thief At-Will 1: Unbalancing Trick
Thief Encounter 1: Backstab
Halfling Encounter 1: Second Chance
Basic Attacks
Melee +7 Dagger 1d4+6 damage
Ranged +7 Hand Crossbow 1d6+7.
Special Stuff
First Strike: Gain combat advantage against foes who haven't acted yet
Sneak Attack
ITEMS
Adventurer's Kit, Leather Armor, Dagger, Hand Crossbow, Thieves' Tools[/sblock]
Garrett was bornin Restwell Keep 20 years ago, and was but a small child when a Tiamat-based cult assaulted the Keep. While fleeing from the lizardmen besieging the keep, a young Garrett was saved from death by Merrick, another halfling who had been part of a group investigating the recent surge in cult activity.
Inspired by the fellow thief, Garrett began to train for the life of a rogue; learning how to be sneak around without being caught and where to really hit someone and make it hurt. Now grown, he has left the keep on the borderlands to seek his own path, and has met up with a small group of compatriots.