D&D 4th Edition [Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB) - Page 18

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  1. #171
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    Thaumaturgist (Lvl 9)

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    “Now, Over there. Get that one!” The Captain calls out to his men, indicating the jumping spider that’s been harassing the party.

    After a detachment departs to attack the spider(s), the Irregulars loosen their formation a bit.

    Several Piskies and grigs fly towards the large spider, but get caught up in the brush and webbing along the way. They do, however, spot another, smaller, spider and take advantage of its proximity.


    Minor: Perception
    Standard: Grasping Tide K11/M13; +4 vs. Fort * 1d6+4 damage and if the target leaves the area of effect, +4 vs. reflex * prone
    Joomper: 8 vs. Fort
    Small Spider: 22 vs. Fort
    Damage: 6
    Move>Minor: Shift to Beast Form

    Dartmoor Irregulars
    Dartmoor Irregulars – Piskie Swarm (Druid) 1
    Passive Insight: 13, Passive Perception: 18
    AC:16 Fort:13 Ref:14, Will:14 -- Speed:6
    HP:28/28, Bloodied:14, Surge Value:7, Surges Left: 8/10
    Action Points: 1, Second Wind: not used
    Grasping Tide
    Grasping Claws
    Swarming Locusts
    Scattered Form
    Summon Giant Toad
    Fiddlin’ Grig
    Notes: -3 damage from melee/ranged attacks in Beast Form
    Last edited by twilsemail; Friday, 24th June, 2011 at 05:40 PM.
    "It appears my hypocrisy knows no bounds"
    Doc Holliday as portrayed by Val Kilmer in Tombstone

    LEB: Playing Mal
    L4W: Playing Felix
    L4W: Playing The Dartmoor Irregulars


  • #172
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    Waghalter (Lvl 7)

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    OOC: I was posting at the same time as twilsemail, and I rolled better for Dartmoor than Dartmoor's player did, so I had to redo a bunch of stuff in great haste. Let me know if you spot any errors.

    Edit: Fixed more stuff arrgh.

    The big spider leaps straight at Castile but is blocked by her shield. It retreats back behind its web.

    More poison spit is shot from the undergrowth. Aerys is struck in the face and half-blinded. Castile is hit a couple of times but hardly seems to notice.

    actions and rolls
    Gelik takes 5 damage. save vs poison (1d20=13) success.

    Jumping spider jumps to I12. Death from above vs AC, Castile; damage (1d20+7=10, 1d8+4=8) miss. Prodigious Leap to M9. This seems to be one of the blessed forms of movement that fighters can't prevent, so it gets away with it.

    Spitter 1: poison spit vs AC, Aerys (1d20+9=29) crit, Aerys takes 5 and is blinded (save ends).

    Spitter 2 cannot spit because it is dead

    Spitters 3, 4, and 5: Spitters 3, 4, 5 poison spit vs AC, Castile (1d20+9=23, 1d20+9=25, 1d20+9=14) 2 hits, 1 miss, 10 damage. Only barely gets through her temps =)

    Spitters move and hide.

    Special rules and terrain
    NPCs: As a minor action, you can command any NPC to take a move. Or, at your option, you can move an NPC at the same time as your character moves, if that NPC is in your way. No NPC can take more than two moves a round.

    Terrain Rules
    The dark green terrain is heavy undergrowth. It is difficult terrain. A creature who is prone in this terrain gains concealment. If there are at least two squares of heavy undergrowth between such a creature and an observer, the prone creature gains total concealment with respect to that observer.

    The light brown areas are relatively clear and count as normal terrain.

    The dark brown circles are trees; they are blocking terrain.

    The webs look like they will slow you down at the very least; should you enter a square containing a web, you can consult the spoiler block in the Enemies and Hazards section to learn its specific effects. Note that all the webs are in heavy undergrowth squares; the heavy undergrowth has its usual effects in addition to the web effects.

    Perception 23
    There is a small spider hidden in B13.

    Perception 18
    There is a small spider hidden in K14.

    Perception 14
    There is a small spider hidden in K17. Also, this spider is under the effect of Noriaki's roar of triumph from last turn.

    Perception 15
    There is a small spider hidden in O19.

    Alkas (A18) HP 35/35; surges 10/13
    Castile (H13) HP 31/33; surges 9/13
    Dartmoor (B17) HP 28/28; surges 8/10, beast form
    H˙ LÝ (B18) HP 24/24; surges 6/8
    Noriaki (E18) HP 19/27; surges 2/9; swift panther rage
    Takahaan (F17) HP 14/24; surges 3/8; ongoing 5 poison (save ends)

    Aerys (A17) HP 24/29; surges 9/11, blinded (save ends)
    Gelik (D17) HP 6/22; surges 3/6, bloodied, prone
    Ishirou (C18) HP 19/24; surges 5/7
    Jade (C17) HP 28/28; surges 6/10
    Sasha (E18) HP 18/23; surges 4/6

    Bad Guys
    Jumping Spider (M9), marked by Castile, AP spent
    Spiderling Swarm 1 dead
    Spiderling Swarm 2 dead
    Spitter 2 dead
    Spitters 1, 3, 4, 5 hidden

    Enemy Stats
    Please read the appropriate block(s) only when necessary to resolve attacks or OAs, or when you enter a square containing a web.

    Jumping Spider
    Joompin Spider
    AC 17, Fort 17, Ref 16, Will 13; HP 56, bloodied 28
    bite +7 vs. AC, 1d8+3 damage and ongoing 5 poison damage (save ends)

    When spider is bloodied
    Nothing special happens. Gotcha!

    Spidering Swarm
    Spiderling Swarm
    AC 14, Fort 14, Ref 15, Will 10; HP 44, bloodied 22
    Resist half damage from melee and ranged attacks; Vulnerable 5 to close and area attacks
    Aura 1: each enemy that starts its turn in the aura takes 5 damage +2 extra damage per additional swarm adjacent to the enemy
    Swarm of Fangs +4 vs. AC, 1d6+2 damage and ongoing 5 poison damage (save ends). A creature already taking poison damage is also weakened (save ends). The swarmĺs attack deals 2 extra damage for each additional swarm adjacent to the target.
    When hit by an area or close attack
    The swarm shifts reactively. Please wait for me to resolve this.

    AC 16, Fort 13, Ref 16, Will 13; HP 1 (minion)
    Bite +7 vs. AC, 5 poison damage
    Note: The spitters are quite small and can gain concealment/total concealment from heavy undergrowth as though they are prone.

    Web Hazard
    When you enter a web, it makes an opportunity attack against you:
    Sticky Web Attack: +4 vs. Reflex
    Hit: you are restrained (save ends)
    Miss: you are slowed until the end of your turn.
    Special: when you are restrained by a web and succeed on your save, the web in your square is destroyed.

    Restrained: you are immobilized, grant CA, take a -2 penalty to attack rolls, and cannot be pushed, pulled, or slid.
    Attached Thumbnails Attached Thumbnails jungle map4a.jpg  
    Last edited by Mewness; Friday, 24th June, 2011 at 11:28 PM.
    Papolstaanas (babbling kobold); Pharodeys (living statue); Scarmiglione (singing kenku)

  • #173
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    Scout (Lvl 6)

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    I will destroy the jumping spider so it can never pass on its fighter-evasion secrets!

    About Castile's position: she walked to H13 on her last turn thanks to Takahaan's bravura presence, but the map still shows her at G17?
    close the world, .txEn eht nepo

  • #174
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    Waghalter (Lvl 7)

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    OOC: Oops, missed Castile's last move. Fixed, and I adjusted the joompin spider's move as well.
    Papolstaanas (babbling kobold); Pharodeys (living statue); Scarmiglione (singing kenku)

  • #175
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    Scout (Lvl 6)

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    Not discouraged by the spitting spiders, her poor throwing accuracy, or the sticky webs in front of her, Castile walks straight toward the only spider visible to her. Initially, she finds it easy to hack apart the webs blocking her path. After a few swings, however, she realizes that threads are much stickier than she thought. Castile finds that no matter how she struggles, she can't move any further.

    Still not discouraged, Castile throws her axe at the jumping spider - or rather, she tries to. Her arms are too tightly bound to make a good swing, and the axe falls harmlessly a few feet from her before returning to her hand.

    "Umm... help..." Castile whispers as she starts struggling to get free of the webs.

    Castile stat block / actions
    Minor: Perception 8. (1d20+7=8)

    Move: walk to J12, right into a spider web. Sticky Web Attack vs Castile hits Reflex 13, so she is restrained. (1d20+4=13)

    Standard: RBA vs Jumping Spider misses AC 6, but the spider is marked TENT. (1d20+7-2-2=6)

    End of turn: Saving throw vs Restrained fails. (1d20=5).
    That turn could have gone better...

    PC:Castile (Dekana) - L4W Wiki- Female Dwarf Fighter 1
    Passive Perception: 17, Passive Insight: 12
    AC:18, Fort:16, Reflex:13, Will:12, +5 saves vs poison, Speed:5
    HP:31/33, Bloodied:16, Surge Value:8, Surges left:9/13
    Initiative +1
    Action Points: 0 (encounter)

    Restrained (save ends)

    MBA: Waraxe, +7 vs AC, 1d12+7 damage (see Combat notes below)
    RBA: Waraxe, +7 vs AC, 1d12+7 damage, 6/12
    Combat Challenge
    Crushing Surge, Weapon Master's Strike
    Dwarven Resilience, Hack and Hew
    Dwarven Thrower Waraxe, Villain's Menace

    Combat notes: +2 melee/close damage if Castile has THP, +2 to attack roll on OAs, OAs stop enemy movement
    close the world, .txEn eht nepo

  • #176
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    Gallant (Lvl 3)

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    Reeling his eyes through the crowded, dense undergrowth, Takahaan spots two spitting spiders, hidden amongst the jungle's depths. Judging the spiders to be a good distance away, Takahaan instead sets his eyes on Castile, struggling against the thick webs binding her in place. The dragonborn grunts as he makes his way toward her, eyeing the large spider ahead of the dwarf.

    "Push on, dwarf! Tear through the web!" he yells, as he hastily rips his way through various branches, brush, and vines in his path.

    Takahaan's Actions
    Takahaan takes 5 damage from ongoing poison, bringing him down to 9 HP, and making him bloodied.

    Minor: Perception Check: 1d20-1=17. Takahaan notices two spitters.

    Standard->Move: Takahaan walks to H13.

    Move: Takahaan walks to J13.

    Saving throw:1d20=13. Yes! Takahaan fights off the poison.

    Takahaan Thanazashi Male Dragonborn Bravura Warlord 1
    Initiative: +2
    Passive Perception: 10
    Passive Insight: 9
    Senses: Normal

    Surge Value:7
    Surges left:4/8
    Action Points: 1
    Brash Assault
    Intuitive Strike

    Dragon Breath [x]
    Inspiring Word [x]
    Vengeance Is Mine[x]

    Lamb to the Slaughter[]
    L4W: Takahaan Thanazashi, Nave Redorb LEB: Belanaar Zalyth

  • #177
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    Waghalter (Lvl 7)

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    That ol' Bay Area

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    H˙ LÝ dances forward, following in Takahaan's wake, and keeping an eye peeled for more foes. When she reaches a point about halfway to where Castile and Takahaan are now standing, she looks past them, eyeing the big spider, and plays a warbling series of notes that catches the attention of the spider, causing it to twitch painfully, and distracting it slightly.

    Minor: Perception--looking for spiders (1d20+6=12)
    Move: to F16
    Standard:Vicious Mockery (Will) vs. Big Spider (1d20+4=15, 1d6+4=8) The spider is at -2 to attack rolls until the end of H˙ LÝ's next turn.
    H˙ LÝ
    The Black Fox Fox Spirit (Changeling) Bard 1
    Initiative: +1, Passive Perception: 16, Passive Insight: 18
    AC:17, Fort:11, Reflex:15, Will:16

    +2 vs. AC, 1d6-1 damage

    HP:24/24, Bloodied:12, Surge Value:6, Surges left:6/8
    Action Points: 1, Second Wind: unused
    Powers: Fox Spirit Disguise, Wild Shape, Staggering Note, Vicious Mockery
    Blunder, Fox Spirit Trick, Grasping Claws, Majestic Word x2, Words of Friendship
    Stirring Shout

    L4E characters: Fenwick Orc Barbarian 9, Kaeysari Shifter Fighter 7, The Black Fox Bard 4

  • #178
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    Lama (Lvl 13)

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    Oh, I'm around, most days.

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    OOC: Mewness, would it be possible for Noriaki to try and free Castile from the webbing? I can make it adjacent to her with a move action, thanks to my Rage. I'd like to do that, if I can. If not, I'll take up a position a bit further back and ready a charge.
    L4W: Noriaki Matsumoto, Barbarian Samurai

  • #179
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    Gallant (Lvl 3)

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    Takahaan notices Hu Li trailing towards him and Castile, and decides to warn the group of the spiders he has noticed, hidden among the underbrush.

    "Beware of those hiding pests, they are positioned there, Takahaan yells, pointing to his left, deep in the jungle, beyond some webs. "...and there!" He points again, signaling to the others where he had seen the spiders.

    Spider Coords
    Sorry all, I'm still new to 4e, and wasn't sure if I could reveal the locations of the spiders I had found with my perception check, but I guess it isn't a problem. I spotted two spiders, one at K17, and another at O19. Also, free actions FTW!
    L4W: Takahaan Thanazashi, Nave Redorb LEB: Belanaar Zalyth

  • #180
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    Waghalter (Lvl 7)

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    GM: @Pentius: I'll say that you can help Castile as a standard action if you can get there (as per granting an immediate save or a +2 bonus to a save via the Heal skill, but you can use Athletics rather than Heal since you're using physical strength to get her out).

    @GROMkill: I think it's OK to give coordinates for those spiders as you could easily specify their positions in relation to trees and such.

    Edit: Some housekeeping. GROMkill, I don't have a wishlist for you. If there are specific magic items you want (or even general thematic things you want, like "more mobility" or "more defensive reactions" or "flame- or dragon-themed stuff") please let me know. It's also okay if you just want to be surprised (but let me know if your armor or weapon preferences are likely to change).
    Papolstaanas (babbling kobold); Pharodeys (living statue); Scarmiglione (singing kenku)

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