Scotley's Carrion Crown IC Part 1 The Haunting of Harrowstone

Scotley

Hero
OOC: We seem to have lost our way. In the interest of getting things moving again I'm going to advance to morning. We'll assume that between magical healing and rest all are fully restored for the new day.

Kendra has prepared a simple, but hearty breakfast and strong tea to start your day. She has prepared some notes on applying holy water in the shape of the symbol of Pharasma, a primitive spiral, to put minor haunts to rest for you. As you finish breakfast you can see out the windows that there is once again some activity at the monument on the riverfront.
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
A look of trepidation crosses Vadim's handsome features at his friend's words, but then he visibly takes hold of himself. "It's what we're here for, after all. Well, assuming the events at the statue have something to do with the Professor's untimely death it is. And I'm saying the odds are significantly better than even that the two are related."
_______________
06PostShot.png


[sblock=Stat Block]
Vadim Nazdravan
Male Half-Elf Bard (Archaeologist) 3
CG Medium Humanoid (elf, human)
Hero Points 2
Init +5; Senses Low-Light Vision; Perception +10
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+4 armor, +1 shield, +3 Dex)
hp 20 (3d8)
Fort +1, Ref +6, Will +3
Defensive Abilities Trap Sense, Uncanny Dodge; Immune sleep; Resist Elven Immunities
--------------------
Offense
--------------------
Speed 30 ft.
Melee Cestus +4 (1d4+1/19-20/x2) and
. . Dagger +4 (1d4+1/19-20/x2) and
. . Masterwork Whip, Scorpion +5 (1d4+1/x2) and
. . Silversheen Rapier +5 (1d6+1/18-20/x2)
Ranged Darkwood Shortbow, Composite (Str +1) +6 (1d6+1/x3)
Bard (Archaeologist) Spells Known (CL 3, +4 melee touch, +5 ranged touch):
1 (4/day) Cure Light Wounds (DC 14), Dazzling Blade (DC 14), Touch of Gracelessness (DC 14), Vanish
0 (at will) Resistance (DC 13), Read Magic, Detect Magic, Prestidigitation (DC 13), Light, Unwitting Ally (DC 13)
--------------------
Statistics
--------------------
Str 12, Dex 16, Con 10, Int 14, Wis 10, Cha 16
Base Atk +2; CMB +3; CMD 16
Feats Bard Weapon Proficiencies, Combat Expertise +/-1, Skill Focus (Perception) (Adaptability), Weapon Finesse
Traits Chance Savior, Dangerously Curious, Prehensile Whip
Skills Acrobatics +6, Appraise +6, Bluff +7, Climb +4, Diplomacy +7, Disable Device +6, Escape Artist +6, Fly +2, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +7, Knowledge (religion) +7, Perception +10, Profession (Archeologist) +4, Profession (Professor) +4, Ride +2, Sleight of Hand +6, Spellcraft +6, Stealth +6, Swim +0, Use Magic Device +8
Languages Common, Elven, Shoanti, Varisian
SQ Arcane Training, Archaeologist's Luck +1 (10 rounds/day), Bardic Knowledge +1, Clever Explorer +1, Elf Blood, Hero Points (2)
Combat Gear Buckler, Cestus, Dagger, Darkwood Shortbow, Composite (Str +1), Masterwork Whip, Scorpion, Mithral Chain Shirt, Silversheen Rapier; Other Gear Adventurer's Sash (3 @ 3.5 lbs), Backpack, Masterwork (4 @ 11.5 lbs), Bag, Waterproof (20 @ 1 lbs), Charcoal Stick (9), Charcoal Stick, Hammock, Journal, Masterwork Felt Hat, Paper (sheet) (10), Rope, Spider Silk (50'), Thieves' tools, masterwork, Twine (50'), Waterskin
--------------------
TRACKED RESOURCES
--------------------
Archaeologist's Luck +1 (10 rounds/day) (Ex) - 1/10
Dagger - 0/1
--------------------
Special Abilities
--------------------
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Archaeologist's Luck +1 (10 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Chance Savior Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar's life and did so. His gratitude was effusive, and he promised that he would never forget y
Clever Explorer +1 (Ex) Half time to use disable device.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Hero Points (2) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
--------------------
Vadim was born in Varisia, the result of a brief union between a wandering bard and the charming Szarni elf who took his fancy . . . or perhaps the minstrel took the gypsy’s fancy, who can tell? In any case, their child proved to be beautiful, intelligent and precocious; it was plain to all who encountered young Vadim that he inherited the best of both of his parents.

As he grew to manhood, Vadim’s natural curiosity dovetailed with his interest in the history of Varisia and it’s neighbor, Ustalav. He began a lifelong study of the two cultures, of their conflict and influence on each other. Eventually, his studies brought him into contact with the famed scholar, Petros Lorrimor. He made contact with the Professor, and over the course of the next several years Vadim and Professor Lorrimor struck up a longstanding friendship. Correspondence by letter and occasional personal visits formed a bond between the two; the Professor’s knowledge enhanced Vadim’s, and his reputation earned the young half-elf a few guest lecturing posts at institutes of learning in Cheliax, Taldor and even Absalom.

During one of their personal visits – actually a joint venture to explore the ruins of a crypt in Ustalav – Vadim became the instrument of the aging Professor’s continued existence. Lorrimor, no longer as spry as he once was, had insisted that the two of them push on in spite of the fact that they’d been going without significant rest for two days. His exhaustion caused him to miss the trigger of a deadly poison dart trap; however, the now seasoned Vadim was quicker to react. His diving tackle broke Lorrimor’s arm and put an end to that particular foray – after a harrowing escape through the rugged Hungry Mountains – but also saved the man’s life. The end of that adventure was also the last time young Vadim saw the Professor alive . . .

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at Lone Wolf Development
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
[/sblock]
 

Leif

Adventurer
Besharrn Blacktusk Half-Orc Ranger3

"Yes, me agree. Other thinking asks for too much bad luck for these folk."

OOC: Besharrn was actually only down 2hp, so you fixed him right up, Falco, thanks!

[sblock=stats - Besharrn Blacktusk]
Besharrn Blacktusk Half-Orc Ranger3

S15,D16,C14,I12,W12,C11

AC:21[10+7(+1 Breastplate)+3(Dex)+1(Dodge Feat)] [25 w/Shield of Swings]
FF:17
T:14 [18 w/Shield of Swings]

HP:35/35

Skills: (Ranks 7+7+7 = 21) [CS=Class Skill]
Climb 3 ranks +2 str +3 CS = +8
Intimidate 3 ranks +2 rac'l +3 CS +0cha = +8 [Std act'n-if sucsfl give opp the Shaken condition, -2 att]
[DC to demoralize=10+target's HD+target's Wis mod] [lasts 1rnd + 1rnd for every 5 check exceeds DC]
Knowledge (Dungeoneering) 3 ranks, +1 Int +2 Favored Terrain +3 CS = +9
Perception 3 ranks +1 wis +3 CS = +7 [+2 underground]
PASSIVE PERCEPTION: 17 [19 underground]
Stealth 3 ranks +3 dex +3 CS = +9 [+2 underground]
Survival 3 ranks +1 wis +3 CS = +7 [+2 underground] [+1 (half Ranger Level) to follow tracks]
Swim 3 ranks +2 str +3 CS = +8 [-3 ACP if wearing +1 Magic Breastplate]



Saves: Fort: +6 Ref: +7 Will: +3

Init +3, BAB +3, CMB +5, CMD 18 [22 w/ Shield of Swings]

Halberd +7, 1d10+3 dam, Short Sword +6, 1d6+2 dam, Heavy Crossbow +7, 1d10 dam

Feat: Shield of Swings - gain +4 AC and CMD but only do half damage. FULL ATTACK ONLY [APG]
[/sblock]
 

Scotley

Hero
You soon make your way down to the riverside shrine. The sheriff is there being harangued by a citizen. The chubby unwashed fellow is shouting about sheep mutilations and lack of proper justice in this town. Meanwhile deputies struggle in vain to keep the crowd of locals away from the monument which has once again been splattered with blood. This time the letters spell out. 'V. E. S.'

OOC: You can roll at either

http://www.coyotecode.net/roll/lookup.php?rollid=25105 or http://www.pbegames.com/sessions/ (for this one use the session 'Testing this out' with a password of 'testing')

I hope either www.invisiblecastle.com will get fixed or EN World will get a new die roller soon. Based on a comment by Morrus yesterday, the EN World roller doesn't seem to be a priority and has not even been commissioned yet.

[sblock=Sense Motive DC15]The crowd is angry and frustrated. They could easily turn on someone such as say a group of half-breed outsiders...[/sblock]
 


Leif

Adventurer
Besharrn Blacktusk Half-Orc Ranger3

OOC: Sense motive [untrained] check: 5, yeeha, http://roll.coyotecode.net/lookup.php?rollid=25182

[sblock=stats - Besharrn Blacktusk]
Besharrn Blacktusk Half-Orc Ranger3

S15,D16,C14,I12,W12,C11

AC:21[10+7(+1 Breastplate)+3(Dex)+1(Dodge Feat)] [25 w/Shield of Swings]
FF:17
T:14 [18 w/Shield of Swings]

HP:35/35

Skills: (Ranks 7+7+7 = 21) [CS=Class Skill]
Climb 3 ranks +2 str +3 CS = +8
Intimidate 3 ranks +2 rac'l +3 CS +0cha = +8 [Std act'n-if sucsfl give opp the Shaken condition, -2 att]
[DC to demoralize=10+target's HD+target's Wis mod] [lasts 1rnd + 1rnd for every 5 check exceeds DC]
Knowledge (Dungeoneering) 3 ranks, +1 Int +2 Favored Terrain +3 CS = +9
Perception 3 ranks +1 wis +3 CS = +7 [+2 underground]
PASSIVE PERCEPTION: 17 [19 underground]
Stealth 3 ranks +3 dex +3 CS = +9 [+2 underground]
Survival 3 ranks +1 wis +3 CS = +7 [+2 underground] [+1 (half Ranger Level) to follow tracks]
Swim 3 ranks +2 str +3 CS = +8 [-3 ACP if wearing +1 Magic Breastplate]



Saves: Fort: +6 Ref: +7 Will: +3

Init +3, BAB +3, CMB +5, CMD 18 [22 w/ Shield of Swings]

Halberd +7, 1d10+3 dam, Short Sword +6, 1d6+2 dam, Heavy Crossbow +7, 1d10 dam

Feat: Shield of Swings - gain +4 AC and CMD but only do half damage. FULL ATTACK ONLY [APG]
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Vadim begins working his way through the crowd, oblivious to anything but the statue with its splash of bloody letters.

(Sense Motive = 10; Follow the link and check the spoiler for Carrion Crown under "Scotley/Leif/Scotley & Leif")
_______________
06PostShot.png


[sblock=Stat Block]
Vadim Nazdravan
Male Half-Elf Bard (Archaeologist) 3
CG Medium Humanoid (elf, human)
Hero Points 2
Init +5; Senses Low-Light Vision; Perception +10
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+4 armor, +1 shield, +3 Dex)
hp 20 (3d8)
Fort +1, Ref +6, Will +3
Defensive Abilities Trap Sense, Uncanny Dodge; Immune sleep; Resist Elven Immunities
--------------------
Offense
--------------------
Speed 30 ft.
Melee Cestus +4 (1d4+1/19-20/x2) and
. . Dagger +4 (1d4+1/19-20/x2) and
. . Masterwork Whip, Scorpion +5 (1d4+1/x2) and
. . Silversheen Rapier +5 (1d6+1/18-20/x2)
Ranged Darkwood Shortbow, Composite (Str +1) +6 (1d6+1/x3)
Bard (Archaeologist) Spells Known (CL 3, +4 melee touch, +5 ranged touch):
1 (4/day) Cure Light Wounds (DC 14), Dazzling Blade (DC 14), Touch of Gracelessness (DC 14), Vanish
0 (at will) Resistance (DC 13), Read Magic, Detect Magic, Prestidigitation (DC 13), Light, Unwitting Ally (DC 13)
--------------------
Statistics
--------------------
Str 12, Dex 16, Con 10, Int 14, Wis 10, Cha 16
Base Atk +2; CMB +3; CMD 16
Feats Bard Weapon Proficiencies, Combat Expertise +/-1, Skill Focus (Perception) (Adaptability), Weapon Finesse
Traits Chance Savior, Dangerously Curious, Prehensile Whip
Skills Acrobatics +6, Appraise +6, Bluff +7, Climb +4, Diplomacy +7, Disable Device +6, Escape Artist +6, Fly +2, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +7, Knowledge (religion) +7, Perception +10, Profession (Archeologist) +4, Profession (Professor) +4, Ride +2, Sleight of Hand +6, Spellcraft +6, Stealth +6, Swim +0, Use Magic Device +8
Languages Common, Elven, Shoanti, Varisian
SQ Arcane Training, Archaeologist's Luck +1 (10 rounds/day), Bardic Knowledge +1, Clever Explorer +1, Elf Blood, Hero Points (2)
Combat Gear Buckler, Cestus, Dagger, Darkwood Shortbow, Composite (Str +1), Masterwork Whip, Scorpion, Mithral Chain Shirt, Silversheen Rapier; Other Gear Adventurer's Sash (3 @ 3.5 lbs), Backpack, Masterwork (4 @ 11.5 lbs), Bag, Waterproof (20 @ 1 lbs), Charcoal Stick (9), Charcoal Stick, Hammock, Journal, Masterwork Felt Hat, Paper (sheet) (10), Rope, Spider Silk (50'), Thieves' tools, masterwork, Twine (50'), Waterskin
--------------------
TRACKED RESOURCES
--------------------
Archaeologist's Luck +1 (10 rounds/day) (Ex) - 1/10
Dagger - 0/1
--------------------
Special Abilities
--------------------
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Archaeologist's Luck +1 (10 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Chance Savior Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar's life and did so. His gratitude was effusive, and he promised that he would never forget y
Clever Explorer +1 (Ex) Half time to use disable device.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Hero Points (2) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
--------------------
Vadim was born in Varisia, the result of a brief union between a wandering bard and the charming Szarni elf who took his fancy . . . or perhaps the minstrel took the gypsy’s fancy, who can tell? In any case, their child proved to be beautiful, intelligent and precocious; it was plain to all who encountered young Vadim that he inherited the best of both of his parents.

As he grew to manhood, Vadim’s natural curiosity dovetailed with his interest in the history of Varisia and it’s neighbor, Ustalav. He began a lifelong study of the two cultures, of their conflict and influence on each other. Eventually, his studies brought him into contact with the famed scholar, Petros Lorrimor. He made contact with the Professor, and over the course of the next several years Vadim and Professor Lorrimor struck up a longstanding friendship. Correspondence by letter and occasional personal visits formed a bond between the two; the Professor’s knowledge enhanced Vadim’s, and his reputation earned the young half-elf a few guest lecturing posts at institutes of learning in Cheliax, Taldor and even Absalom.

During one of their personal visits – actually a joint venture to explore the ruins of a crypt in Ustalav – Vadim became the instrument of the aging Professor’s continued existence. Lorrimor, no longer as spry as he once was, had insisted that the two of them push on in spite of the fact that they’d been going without significant rest for two days. His exhaustion caused him to miss the trigger of a deadly poison dart trap; however, the now seasoned Vadim was quicker to react. His diving tackle broke Lorrimor’s arm and put an end to that particular foray – after a harrowing escape through the rugged Hungry Mountains – but also saved the man’s life. The end of that adventure was also the last time young Vadim saw the Professor alive . . .

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at Lone Wolf Development
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
[/sblock]
 


mleibrock

First Post
sense motive: 1D20+5 = [13]+5 = 18


Falco is quite taken back by the nasty looks he and his fellows are getting. He cozies up to Vadim, a taller individual indeed. Something, though catches Falco's ear. He turns to the chubby man berating the sheriff. "Sheep mutilations you say? That is terrible!!!!!!" Falco says this with genuine disgust. "Has this happened to your flock before?"
 

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