Scotley's Carrion Crown IC Part 1 The Haunting of Harrowstone

Leif

Adventurer
Besharrn Blacktusk Half-Orc Ranger3

Besharrn does not understand why there is such a big deal being made over mutilated sheep. "So? All that mean is someone got hungry, yes?"

[sblock=stats - Besharrn Blacktusk]
Besharrn Blacktusk Half-Orc Ranger3

S15,D16,C14,I12,W12,C11

AC:21[10+7(+1 Breastplate)+3(Dex)+1(Dodge Feat)] [25 w/Shield of Swings]
FF:17
T:14 [18 w/Shield of Swings]

HP:35/35

Skills: (Ranks 7+7+7 = 21) [CS=Class Skill]
Climb 3 ranks +2 str +3 CS = +8
Intimidate 3 ranks +2 rac'l +3 CS +0cha = +8 [Std act'n-if sucsfl give opp the Shaken condition, -2 att]
[DC to demoralize=10+target's HD+target's Wis mod] [lasts 1rnd + 1rnd for every 5 check exceeds DC]
Knowledge (Dungeoneering) 3 ranks, +1 Int +2 Favored Terrain +3 CS = +9
Perception 3 ranks +1 wis +3 CS = +7 [+2 underground]
PASSIVE PERCEPTION: 17 [19 underground]
Stealth 3 ranks +3 dex +3 CS = +9 [+2 underground]
Survival 3 ranks +1 wis +3 CS = +7 [+2 underground] [+1 (half Ranger Level) to follow tracks]
Swim 3 ranks +2 str +3 CS = +8 [-3 ACP if wearing +1 Magic Breastplate]



Saves: Fort: +6 Ref: +7 Will: +3

Init +3, BAB +3, CMB +5, CMD 18 [22 w/ Shield of Swings]

Halberd +7, 1d10+3 dam, Short Sword +6, 1d6+2 dam, Heavy Crossbow +7, 1d10 dam

Feat: Shield of Swings - gain +4 AC and CMD but only do half damage. FULL ATTACK ONLY [APG]
[/sblock]
 

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Scotley

Hero
sense motive: 1D20+5 = [13]+5 = 18


Falco is quite taken back by the nasty looks he and his fellows are getting. He cozies up to Vadim, a taller individual indeed. Something, though catches Falco's ear. He turns to the chubby man berating the sheriff. "Sheep mutilations you say? That is terrible!!!!!!" Falco says this with genuine disgust. "Has this happened to your flock before?"

"No it never happened before you lot came to town. Somebody slit the throat and drained most of the blood and cut off the tail and left the sheep to rot. Don't make no sense. Sounds like dark magic to me." There are grunts and nods of agreement from the assembled townsfolk. A deputy approaches carrying a bloody sheep's tail. The sheriff takes it and says. "Dark Art, but not Dark magic I'd say. Looks to me like somebody used the blood for paint and the tail for a brush."
 

Rhun

First Post
Dannis holds his hands up to the crowd. "Easy, friends. We are only here to help. Mob justice will only make things worse. This situation calls for calm and rational thought."

OOC: Diplomacy = 19

Anybody want to "aid another" here?
 

mleibrock

First Post
"My friend is right. We need to join together as a community, not look for someone to blame. I am educated in the history of the dark arts though I promise you I do not practice them. Would you mind showing us your animal that has been slain so that we might better understand what is happening?"

Diplomacy: 1D20+10 = [20]+10 = 30


Nailed the roll!! :) Putty in our hands!

Dannis holds his hands up to the crowd. "Easy, friends. We are only here to help. Mob justice will only make things worse. This situation calls for calm and rational thought."

OOC: Diplomacy = 19

Anybody want to "aid another" here?
 
Last edited:

Maidhc O Casain

Na Bith Mo Riocht Tá!
Finally catching the mood of the crowd from the reactions of his friends, Vadim chimes in as well. "Aye, my friends have the right of it! There's trouble enough here without borrowing more by casting needless blame . . . please, allow us to help you figure out what's happening here and put an end to it!"

Diplomacy (Aid Another) (1d20+7=14) - That should make the current result a 23, I think.
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06PostShot.png


[sblock=Stat Block]
Vadim Nazdravan
Male Half-Elf Bard (Archaeologist) 3
CG Medium Humanoid (elf, human)
Hero Points 2
Init +5; Senses Low-Light Vision; Perception +10
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+4 armor, +1 shield, +3 Dex)
hp 20 (3d8)
Fort +1, Ref +6, Will +3
Defensive Abilities Trap Sense, Uncanny Dodge; Immune sleep; Resist Elven Immunities
--------------------
Offense
--------------------
Speed 30 ft.
Melee Cestus +4 (1d4+1/19-20/x2) and
. . Dagger +4 (1d4+1/19-20/x2) and
. . Masterwork Whip, Scorpion +5 (1d4+1/x2) and
. . Silversheen Rapier +5 (1d6+1/18-20/x2)
Ranged Darkwood Shortbow, Composite (Str +1) +6 (1d6+1/x3)
Bard (Archaeologist) Spells Known (CL 3, +4 melee touch, +5 ranged touch):
1 (4/day) Cure Light Wounds (DC 14), Dazzling Blade (DC 14), Touch of Gracelessness (DC 14), Vanish
0 (at will) Resistance (DC 13), Read Magic, Detect Magic, Prestidigitation (DC 13), Light, Unwitting Ally (DC 13)
--------------------
Statistics
--------------------
Str 12, Dex 16, Con 10, Int 14, Wis 10, Cha 16
Base Atk +2; CMB +3; CMD 16
Feats Bard Weapon Proficiencies, Combat Expertise +/-1, Skill Focus (Perception) (Adaptability), Weapon Finesse
Traits Chance Savior, Dangerously Curious, Prehensile Whip
Skills Acrobatics +6, Appraise +6, Bluff +7, Climb +4, Diplomacy +7, Disable Device +6, Escape Artist +6, Fly +2, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +7, Knowledge (religion) +7, Perception +10, Profession (Archeologist) +4, Profession (Professor) +4, Ride +2, Sleight of Hand +6, Spellcraft +6, Stealth +6, Swim +0, Use Magic Device +8
Languages Common, Elven, Shoanti, Varisian
SQ Arcane Training, Archaeologist's Luck +1 (10 rounds/day), Bardic Knowledge +1, Clever Explorer +1, Elf Blood, Hero Points (2)
Combat Gear Buckler, Cestus, Dagger, Darkwood Shortbow, Composite (Str +1), Masterwork Whip, Scorpion, Mithral Chain Shirt, Silversheen Rapier; Other Gear Adventurer's Sash (3 @ 3.5 lbs), Backpack, Masterwork (4 @ 11.5 lbs), Bag, Waterproof (20 @ 1 lbs), Charcoal Stick (9), Charcoal Stick, Hammock, Journal, Masterwork Felt Hat, Paper (sheet) (10), Rope, Spider Silk (50'), Thieves' tools, masterwork, Twine (50'), Waterskin
--------------------
TRACKED RESOURCES
--------------------
Archaeologist's Luck +1 (10 rounds/day) (Ex) - 1/10
Dagger - 0/1
--------------------
Special Abilities
--------------------
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Archaeologist's Luck +1 (10 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Chance Savior Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar's life and did so. His gratitude was effusive, and he promised that he would never forget y
Clever Explorer +1 (Ex) Half time to use disable device.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Hero Points (2) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
--------------------
Vadim was born in Varisia, the result of a brief union between a wandering bard and the charming Szarni elf who took his fancy . . . or perhaps the minstrel took the gypsy’s fancy, who can tell? In any case, their child proved to be beautiful, intelligent and precocious; it was plain to all who encountered young Vadim that he inherited the best of both of his parents.

As he grew to manhood, Vadim’s natural curiosity dovetailed with his interest in the history of Varisia and it’s neighbor, Ustalav. He began a lifelong study of the two cultures, of their conflict and influence on each other. Eventually, his studies brought him into contact with the famed scholar, Petros Lorrimor. He made contact with the Professor, and over the course of the next several years Vadim and Professor Lorrimor struck up a longstanding friendship. Correspondence by letter and occasional personal visits formed a bond between the two; the Professor’s knowledge enhanced Vadim’s, and his reputation earned the young half-elf a few guest lecturing posts at institutes of learning in Cheliax, Taldor and even Absalom.

During one of their personal visits – actually a joint venture to explore the ruins of a crypt in Ustalav – Vadim became the instrument of the aging Professor’s continued existence. Lorrimor, no longer as spry as he once was, had insisted that the two of them push on in spite of the fact that they’d been going without significant rest for two days. His exhaustion caused him to miss the trigger of a deadly poison dart trap; however, the now seasoned Vadim was quicker to react. His diving tackle broke Lorrimor’s arm and put an end to that particular foray – after a harrowing escape through the rugged Hungry Mountains – but also saved the man’s life. The end of that adventure was also the last time young Vadim saw the Professor alive . . .

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at Lone Wolf Development
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
[/sblock]
 

Leif

Adventurer
Besharrn Blacktusk Half-Orc Ranger3

Besharrn does not feel competent to voice his thoughts in the presence of a potentially angry mob of humans, for fear that he might get himself and his fiends lynched, so he holds his peace and waits and hopes for a positive resolution to the present tension.


[sblock=stats - Besharrn Blacktusk]
Besharrn Blacktusk Half-Orc Ranger3

S15,D16,C14,I12,W12,C11

AC:21[10+7(+1 Breastplate)+3(Dex)+1(Dodge Feat)] [25 w/Shield of Swings]
FF:17
T:14 [18 w/Shield of Swings]

HP:35/35

Skills: (Ranks 7+7+7 = 21) [CS=Class Skill]
Climb 3 ranks +2 str +3 CS = +8
Intimidate 3 ranks +2 rac'l +3 CS +0cha = +8 [Std act'n-if sucsfl give opp the Shaken condition, -2 att]
[DC to demoralize=10+target's HD+target's Wis mod] [lasts 1rnd + 1rnd for every 5 check exceeds DC]
Knowledge (Dungeoneering) 3 ranks, +1 Int +2 Favored Terrain +3 CS = +9
Perception 3 ranks +1 wis +3 CS = +7 [+2 underground]
PASSIVE PERCEPTION: 17 [19 underground]
Stealth 3 ranks +3 dex +3 CS = +9 [+2 underground]
Survival 3 ranks +1 wis +3 CS = +7 [+2 underground] [+1 (half Ranger Level) to follow tracks]
Swim 3 ranks +2 str +3 CS = +8 [-3 ACP if wearing +1 Magic Breastplate]



Saves: Fort: +6 Ref: +7 Will: +3

Init +3, BAB +3, CMB +5, CMD 18 [22 w/ Shield of Swings]

Halberd +7, 1d10+3 dam, Short Sword +6, 1d6+2 dam, Heavy Crossbow +7, 1d10 dam

Feat: Shield of Swings - gain +4 AC and CMD but only do half damage. FULL ATTACK ONLY [APG]
[/sblock]
 

Scotley

Hero
"I guess it wouldn't hurt nothin' for you to have a look. Gods know the sheriff ain't doin' no good." The crowd seems to have lost interest in taking their anger out on the party for now at least. The fellow leads you to a nearby cottage where a sheep's body still lays in the yard. The throat has been cut with something very sharp.
 

mleibrock

First Post
Falco will make small talk with the farmer as the group follows the farmer. He is mainly trying to get on his good side to see if he might find out anything further, or maybe even turn this gentleman friendly toward the group. (any aid another help?)

diplomacy: 1D20+10 = [14]+10 = 24


Falco will look the animal over more closely for any signs this animal was used for anything arcane. (aid another help?)

perception: 1D20+7 = [7]+7 = 14


As the others gather around Falco and he notices he is out of sight of the farmer, Falco will also cast detect magic on the dead animal and hold if for 3 rounds if the first round reveals anything.
 

Scotley

Hero
The sheep is quite mundane and seems to have had its throat slit with something very sharp such as a razor. The animal did not appear to suffer much. The point seems to have been to get the blood. From what you can see here there is no indication of anything arcane being done to the sheep. However, stories of blood magic abound and certainly the blood could have been used for something darker than just graffiti.

OOC: I did not address the diplomacy check as yet in case others chime in with assistance.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Vadim walks along with his friend, adding his bit to the small talk ;).

Diplomacy (Aid Another) (1d20+7=10)
_______________
06PostShot.png


[sblock=Stat Block]
Vadim Nazdravan
Male Half-Elf Bard (Archaeologist) 3
CG Medium Humanoid (elf, human)
Hero Points 2
Init +5; Senses Low-Light Vision; Perception +10
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+4 armor, +1 shield, +3 Dex)
hp 20 (3d8)
Fort +1, Ref +6, Will +3
Defensive Abilities Trap Sense, Uncanny Dodge; Immune sleep; Resist Elven Immunities
--------------------
Offense
--------------------
Speed 30 ft.
Melee Cestus +4 (1d4+1/19-20/x2) and
. . Dagger +4 (1d4+1/19-20/x2) and
. . Masterwork Whip, Scorpion +5 (1d4+1/x2) and
. . Silversheen Rapier +5 (1d6+1/18-20/x2)
Ranged Darkwood Shortbow, Composite (Str +1) +6 (1d6+1/x3)
Bard (Archaeologist) Spells Known (CL 3, +4 melee touch, +5 ranged touch):
1 (4/day) Cure Light Wounds (DC 14), Dazzling Blade (DC 14), Touch of Gracelessness (DC 14), Vanish
0 (at will) Resistance (DC 13), Read Magic, Detect Magic, Prestidigitation (DC 13), Light, Unwitting Ally (DC 13)
--------------------
Statistics
--------------------
Str 12, Dex 16, Con 10, Int 14, Wis 10, Cha 16
Base Atk +2; CMB +3; CMD 16
Feats Bard Weapon Proficiencies, Combat Expertise +/-1, Skill Focus (Perception) (Adaptability), Weapon Finesse
Traits Chance Savior, Dangerously Curious, Prehensile Whip
Skills Acrobatics +6, Appraise +6, Bluff +7, Climb +4, Diplomacy +7, Disable Device +6, Escape Artist +6, Fly +2, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +7, Knowledge (religion) +7, Perception +10, Profession (Archeologist) +4, Profession (Professor) +4, Ride +2, Sleight of Hand +6, Spellcraft +6, Stealth +6, Swim +0, Use Magic Device +8
Languages Common, Elven, Shoanti, Varisian
SQ Arcane Training, Archaeologist's Luck +1 (10 rounds/day), Bardic Knowledge +1, Clever Explorer +1, Elf Blood, Hero Points (2)
Combat Gear Buckler, Cestus, Dagger, Darkwood Shortbow, Composite (Str +1), Masterwork Whip, Scorpion, Mithral Chain Shirt, Silversheen Rapier; Other Gear Adventurer's Sash (3 @ 3.5 lbs), Backpack, Masterwork (4 @ 11.5 lbs), Bag, Waterproof (20 @ 1 lbs), Charcoal Stick (9), Charcoal Stick, Hammock, Journal, Masterwork Felt Hat, Paper (sheet) (10), Rope, Spider Silk (50'), Thieves' tools, masterwork, Twine (50'), Waterskin
--------------------
TRACKED RESOURCES
--------------------
Archaeologist's Luck +1 (10 rounds/day) (Ex) - 1/10
Dagger - 0/1
--------------------
Special Abilities
--------------------
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Archaeologist's Luck +1 (10 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Chance Savior Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar's life and did so. His gratitude was effusive, and he promised that he would never forget y
Clever Explorer +1 (Ex) Half time to use disable device.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Hero Points (2) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
--------------------
Vadim was born in Varisia, the result of a brief union between a wandering bard and the charming Szarni elf who took his fancy . . . or perhaps the minstrel took the gypsy’s fancy, who can tell? In any case, their child proved to be beautiful, intelligent and precocious; it was plain to all who encountered young Vadim that he inherited the best of both of his parents.

As he grew to manhood, Vadim’s natural curiosity dovetailed with his interest in the history of Varisia and it’s neighbor, Ustalav. He began a lifelong study of the two cultures, of their conflict and influence on each other. Eventually, his studies brought him into contact with the famed scholar, Petros Lorrimor. He made contact with the Professor, and over the course of the next several years Vadim and Professor Lorrimor struck up a longstanding friendship. Correspondence by letter and occasional personal visits formed a bond between the two; the Professor’s knowledge enhanced Vadim’s, and his reputation earned the young half-elf a few guest lecturing posts at institutes of learning in Cheliax, Taldor and even Absalom.

During one of their personal visits – actually a joint venture to explore the ruins of a crypt in Ustalav – Vadim became the instrument of the aging Professor’s continued existence. Lorrimor, no longer as spry as he once was, had insisted that the two of them push on in spite of the fact that they’d been going without significant rest for two days. His exhaustion caused him to miss the trigger of a deadly poison dart trap; however, the now seasoned Vadim was quicker to react. His diving tackle broke Lorrimor’s arm and put an end to that particular foray – after a harrowing escape through the rugged Hungry Mountains – but also saved the man’s life. The end of that adventure was also the last time young Vadim saw the Professor alive . . .

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at Lone Wolf Development
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
[/sblock]
 

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