Scotley's Carrion Crown IC Part 1 The Haunting of Harrowstone

Leif

Adventurer
Besharrn Blacktusk Half-Orc Ranger3

"Besharrn not know, Falco, but sound like Dannis just offer pay full price from his pouch. Him can be prick far as Besharrn care if him pay up!"

[sblock=stats - Besharrn Blacktusk]
Besharrn Blacktusk Half-Orc Ranger3

S15,D16,C14,I12,W12,C11

AC:21[10+7(+1 Breastplate)+3(Dex)+1(Dodge Feat)] [25 w/Shield of Swings]
FF:17
T:14 [18 w/Shield of Swings]

HP:35/35

Skills: (Ranks 7+7+7 = 21) [CS=Class Skill]
Climb 3 ranks +2 str +3 CS = +8
Intimidate 3 ranks +2 rac'l +3 CS +0cha = +8 [Std act'n-if sucsfl give opp the Shaken condition, -2 att]
[DC to demoralize=10+target's HD+target's Wis mod] [lasts 1rnd + 1rnd for every 5 check exceeds DC]
Knowledge (Dungeoneering) 3 ranks, +1 Int +2 Favored Terrain +3 CS = +9
Perception 3 ranks +1 wis +3 CS = +7 [+2 underground]
PASSIVE PERCEPTION: 17 [19 underground]
Stealth 3 ranks +3 dex +3 CS = +9 [+2 underground]
Survival 3 ranks +1 wis +3 CS = +7 [+2 underground] [+1 (half Ranger Level) to follow tracks]
Swim 3 ranks +2 str +3 CS = +8 [-3 ACP if wearing +1 Magic Breastplate]



Saves: Fort: +6 Ref: +7 Will: +3

Init +3, BAB +3, CMB +5, CMD 18 [22 w/ Shield of Swings]

Halberd +7, 1d10+3 dam, Short Sword +6, 1d6+2 dam, Heavy Crossbow +7, 1d10 dam

Feat: Shield of Swings - gain +4 AC and CMD but only do half damage. FULL ATTACK ONLY [APG]
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Maidhc O Casain

Na Bith Mo Riocht Tá!
"Possibly he didn't realize that the folk around here thoroughly enjoy their bargaining, and might actually take it amiss if the expected effort isn't put into getting the best price?"
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[sblock=Stat Block]
Vadim Nazdravan
Male Half-Elf Bard (Archaeologist) 3
CG Medium Humanoid (elf, human)
Hero Points 2
Init +5; Senses Low-Light Vision; Perception +10
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+4 armor, +1 shield, +3 Dex)
hp 20 (3d8)
Fort +1, Ref +6, Will +3
Defensive Abilities Trap Sense, Uncanny Dodge; Immune sleep; Resist Elven Immunities
--------------------
Offense
--------------------
Speed 30 ft.
Melee Cestus +4 (1d4+1/19-20/x2) and
. . Dagger +4 (1d4+1/19-20/x2) and
. . Masterwork Whip, Scorpion +5 (1d4+1/x2) and
. . Silversheen Rapier +5 (1d6+1/18-20/x2)
Ranged Darkwood Shortbow, Composite (Str +1) +6 (1d6+1/x3)
Bard (Archaeologist) Spells Known (CL 3, +4 melee touch, +5 ranged touch):
1 (4/day) Cure Light Wounds (DC 14), Dazzling Blade (DC 14), Touch of Gracelessness (DC 14), Vanish
0 (at will) Resistance (DC 13), Read Magic, Detect Magic, Prestidigitation (DC 13), Light, Unwitting Ally (DC 13)
--------------------
Statistics
--------------------
Str 12, Dex 16, Con 10, Int 14, Wis 10, Cha 16
Base Atk +2; CMB +3; CMD 16
Feats Bard Weapon Proficiencies, Combat Expertise +/-1, Skill Focus (Perception) (Adaptability), Weapon Finesse
Traits Chance Savior, Dangerously Curious, Prehensile Whip
Skills Acrobatics +6, Appraise +6, Bluff +7, Climb +4, Diplomacy +7, Disable Device +6, Escape Artist +6, Fly +2, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +7, Knowledge (religion) +7, Perception +10, Profession (Archeologist) +4, Profession (Professor) +4, Ride +2, Sleight of Hand +6, Spellcraft +6, Stealth +6, Swim +0, Use Magic Device +8
Languages Common, Elven, Shoanti, Varisian
SQ Arcane Training, Archaeologist's Luck +1 (10 rounds/day), Bardic Knowledge +1, Clever Explorer +1, Elf Blood, Hero Points (2)
Combat Gear Buckler, Cestus, Dagger, Darkwood Shortbow, Composite (Str +1), Masterwork Whip, Scorpion, Mithral Chain Shirt, Silversheen Rapier; Other Gear Adventurer's Sash (3 @ 3.5 lbs), Backpack, Masterwork (4 @ 11.5 lbs), Bag, Waterproof (20 @ 1 lbs), Charcoal Stick (9), Charcoal Stick, Hammock, Journal, Masterwork Felt Hat, Paper (sheet) (10), Rope, Spider Silk (50'), Thieves' tools, masterwork, Twine (50'), Waterskin
--------------------
TRACKED RESOURCES
--------------------
Archaeologist's Luck +1 (10 rounds/day) (Ex) - 1/10
Dagger - 0/1
--------------------
Special Abilities
--------------------
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Archaeologist's Luck +1 (10 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Chance Savior Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar's life and did so. His gratitude was effusive, and he promised that he would never forget y
Clever Explorer +1 (Ex) Half time to use disable device.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Hero Points (2) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
--------------------
Vadim was born in Varisia, the result of a brief union between a wandering bard and the charming Szarni elf who took his fancy . . . or perhaps the minstrel took the gypsy’s fancy, who can tell? In any case, their child proved to be beautiful, intelligent and precocious; it was plain to all who encountered young Vadim that he inherited the best of both of his parents.

As he grew to manhood, Vadim’s natural curiosity dovetailed with his interest in the history of Varisia and it’s neighbor, Ustalav. He began a lifelong study of the two cultures, of their conflict and influence on each other. Eventually, his studies brought him into contact with the famed scholar, Petros Lorrimor. He made contact with the Professor, and over the course of the next several years Vadim and Professor Lorrimor struck up a longstanding friendship. Correspondence by letter and occasional personal visits formed a bond between the two; the Professor’s knowledge enhanced Vadim’s, and his reputation earned the young half-elf a few guest lecturing posts at institutes of learning in Cheliax, Taldor and even Absalom.

During one of their personal visits – actually a joint venture to explore the ruins of a crypt in Ustalav – Vadim became the instrument of the aging Professor’s continued existence. Lorrimor, no longer as spry as he once was, had insisted that the two of them push on in spite of the fact that they’d been going without significant rest for two days. His exhaustion caused him to miss the trigger of a deadly poison dart trap; however, the now seasoned Vadim was quicker to react. His diving tackle broke Lorrimor’s arm and put an end to that particular foray – after a harrowing escape through the rugged Hungry Mountains – but also saved the man’s life. The end of that adventure was also the last time young Vadim saw the Professor alive . . .

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Scotley

Hero
The farmer gratefully accepts the money from Dannis and even bows respectfully. "Thank you father, now my lad can run this animal over to the butcher straight away."
 

mleibrock

First Post
Falco, still a little irritated at Dannis, feels a little better that the farmer is pleased. Like Vadim, Falco expected the farmer to expect to haggle and didn't want him to view the grouip as a bunch of chumps.

When the farmer dispatches his boy to take the sheep to the butcher, he will say from where he is with Vadim, "Excellent, we shall see you tonight at Lady Kenda's then? Say 5:00? "

OOC - This time is based on what I think would be a half to full hour before sunset
 
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Scotley

Hero
OOC: Five will do. It is spring, so likely you have until 7 or so before full dark. The farmer likely didn't get upset because of Dannis religious status. Had one of the half-breeds been doing it, things might not have been so rosy.
 


Rhun

First Post
OOC: My bad. I simply had Dannis step in when I saw that a Diplomacy Check of 20 didn't seem to sway the farmer's price much. I figured it was better to just pay him than risk insulting him.
 

Leif

Adventurer
Besharrn Blacktusk Half-Orc Ranger3

"Go forward, Dannis, never look back. You good dude, we not mad," says Besharrn when he sees the dejected look on his comrade's face, as if he ever had the moral authority to speak to anyone this way.

[sblock=stats - Besharrn Blacktusk]
Besharrn Blacktusk Half-Orc Ranger3

S15,D16,C14,I12,W12,C11

AC:21[10+7(+1 Breastplate)+3(Dex)+1(Dodge Feat)] [25 w/Shield of Swings]
FF:17
T:14 [18 w/Shield of Swings]

HP:35/35

Skills: (Ranks 7+7+7 = 21) [CS=Class Skill]
Climb 3 ranks +2 str +3 CS = +8
Intimidate 3 ranks +2 rac'l +3 CS +0cha = +8 [Std act'n-if sucsfl give opp the Shaken condition, -2 att]
[DC to demoralize=10+target's HD+target's Wis mod] [lasts 1rnd + 1rnd for every 5 check exceeds DC]
Knowledge (Dungeoneering) 3 ranks, +1 Int +2 Favored Terrain +3 CS = +9
Perception 3 ranks +1 wis +3 CS = +7 [+2 underground]
PASSIVE PERCEPTION: 17 [19 underground]
Stealth 3 ranks +3 dex +3 CS = +9 [+2 underground]
Survival 3 ranks +1 wis +3 CS = +7 [+2 underground] [+1 (half Ranger Level) to follow tracks]
Swim 3 ranks +2 str +3 CS = +8 [-3 ACP if wearing +1 Magic Breastplate]



Saves: Fort: +6 Ref: +7 Will: +3

Init +3, BAB +3, CMB +5, CMD 18 [22 w/ Shield of Swings]

Halberd +7, 1d10+3 dam, Short Sword +6, 1d6+2 dam, Heavy Crossbow +7, 1d10 dam

Feat: Shield of Swings - gain +4 AC and CMD but only do half damage. FULL ATTACK ONLY [APG]
[/sblock]
 

Scotley

Hero
The farmer is no doubt satisfied to have made a tidy profit and a promising dinner engagement out of his morning's misfortune. Returning to the house you find Kendra still sitting at the table with the breakfast dishes weeping. She wipes her face quickly and seems embarrassed to have been caught in a moment of grief. She obviously wasn't expecting you to return so quickly.
 


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