STR 17, DEX 16, CON 13, INT 12, WIS 9, CHA 15
I'm thinkin' Fighter/Thief and, since it's been a loooong time since I had one, let's go Halfling (-1 Str. +1 Dex) for some ole-fashioned, hairy-footed 1e goodness.
Age roll: Halfling base is 20 for Ftr., 40 for Thf., so take a base of 30 (?), used the Ftr. 3d4 additional years [6], = 36 (very near the low end of) Mature Halfling (+1 Str, +1 Wis)
Money (I did a roll for a Fighter and a roll of a Thief and split the difference...if that's ok [MENTION=48762]Leif[/MENTION]? It's how we used to do it.) 110 + 70 / 2= 90gp.
Secondary skill: 51 -Shipwright (?) hmmm.
Leif: How are you working Weapon Profs for multiclasses? Doubling up (which would give me 6 to start!) or dividing by 2 (3 to start...seems more reasonable)? Also, given a Ftr. gets a new prof. every 3 levels and a thief gets one every 4, when would I get a new prof? And the non-prof penalty for Ftr. is -2, Thf is -3...not sure how you'd want to handle that (not that I expect using weapons I'm not proficient with...but if one were to, say, pick up a dropped battleaxe...or a chair, perhaps
So...for starters...let's go with this...
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Name to come
Halfling/Male
Fighter/Thief, 1/1
HP: 8 (Ftr. max 10 + Thf max 6 /2)
Str: 17 (-1 halfling, +1 age)= 17
(+1 to hit, +1 damage, wt. +500, open doors 1-3, bend bars/lift gates 13%)
Int: 12
(-)
Wis: 9 (+1 age)= 10 (-)
Dex: 16 (+1 halfling)= 17
(reaction/attack +2, defense -3)
Con: 13
(-)
Cha: 15
(henchmen 7, loyalty +15%, reactions +15%)
Weapon Prof: ? Waiting on direction
Thieves Abilities
PP: 30% (+5 halfling, +5 Dex.)= 40%
OL: 25% (+5 halfling, +10 Dex.)= 40%
FRT: 20% (+5 halfling, / Dex.)= 25%
MS: 15% (+10 halfling, +5 Dex.)= 30%
HS: 10% (+15 halfling, +5 Dex.)= 30%
HN: 10% (+5 halfling, / Dex.)= 15%
CW: 85% (-15 halfling, / Dex.)= 70%
RL: -
Halfling Abilities:
Infravision 30' (a hairfoot doesn't count as a "Stout" right?)
Surprise 1-4 in 6 (if alone or 90' ahead and not in metal armor)
+3 to saves vs. Spells, R/S/W, and Poison
Languages: Common, Halfling, Elf, Dwarf, Gnome, Gob, Orc (no additional languages possible due to Int.)
Secondary Skill: Shipwright
Starting GP: 90
Equipment to come