[LPF] The Forbidden Isle of Ancient Secrets

Maidhc O Casain

Na Bith Mo Riocht Tá!
[sblock=OOC]I think it will 1 hour to study (and for the others to get back to sleep), then four hours for them to be fully rested. After that, Kalinn and Relic will need to rest 8 hours (plus an hour for each time the infernal island interrupts us) to recover spells/rage rounds/etc. Kalinn's all out of rage until she gets her beauty sleep.[/sblock]
 

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Satin Knights

First Post
Relic settle back into studying his spells while Kalinn watches over him and their sleeping compatriots. It is hard to tell if the wolf or the barbarian is the one snoring louder, but the additions from the ranger make the noise a steady drone.

About two hours into the snoring, Kalinn hears something from the hallway. A bit of flapping maybe. Looking towards the door, the lock's handle jiggles a little bit. Kalinn moves quietly towards the door to get a better vantage to listen for the activity outside. Suddenly, the flapping gets a lot stronger before disappearing down the hallway.

A few minutes later, the oblivious Relic finishes up his task of recording his new spell. Not having enough time to start another before waking the others, he decides to get an early start on his sleep. The ranger and mutt have the bed full, so he curls up on the rug with Daylily.

After another couple hours, Frost figures the others have got enough rest. She wakes Aradra and Daylily, leaving Shadow for Aradra to wake. Once the big dog is wakened and it gets out of bed, Frost gets a chance to lay down and get some rest of her own.

The first hour of the new watch goes by with Aradra getting a chance to prepare his spells. Then BANG! The bronze doors are dented in at the center joint. While the lock held, it is mangled and the glass of on the interior has shattered.

[sblock=ooc]Time:
7-8pm getting back to sleep, Relic studies Rope Trick
8-10pm Relic scribes Rope Trick, door lock jiggles
10-12am Relic lays down, Frost alone on watch
12-1am Frost wakes Aradra, Shadow and Daylily and lays down herself
1-2am Aradra preps spells
2am boom

Intruder Stealth (1d20+12=14)
Kalinn's Perception (1d20+10=19)
Kalinn's Stealth approaching door (1d20+5=18)
Intruder's Perception (1d20+3=23)
[/sblock][sblock=Surprise round]The doors are not open yet, but heavily damaged. The lock is easier to damage than the doors themselves.

...87/87 ~ AC 18 ~ Daylily ~
...59/59 ~ AC 14 ~ Relic ~
...96/96 ~ AC 21 ~ Aradra ~
101/101 ~ AC 22 ~ Shadow ~ amulet inactive,
./.71/94 ~ AC 27 ~ Frost ~

...??/?? ~ AC ?? ~ ??
[/sblock][sblock=map]
island87.png
[/sblock]
 

jackslate45

First Post
Knowing that they were to decend into darkness, Aradra prepares a set of combat and untily buffs that would last some time, ready to cast them once they were to decend into the hole.

While Aradra was expecting something to attack again over the night, he did not excpet it to be strong enough to shatter the door. Also, whatever it was might break the lock on the next try, giving them access to the room they were currently staying in.

Drawing his bow, he looks over to his compaion wolf and says "Shadow, take down"

[sblock]
Aradra draws his bow as his move action.

Shadow readies an attack: Attack: 1d20+12=28, DMG: 1d8+16=22, Trip:1d20+14=22
[/sblock]

[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 96/96
CMB: +12 CMD: 28
Fort: +9 Reflex: +14 Will: +6
Perception: +15
Initiative: +8
Current Weapon in Hand: Bow +18/+13 1d8+ 3 or +13/+13/+8 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (42/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots

Used Items: 8 charges of Abundent Ammo. 25 charges of CLW, AntiVenom, 4 Arrows

Adaptation: 100/100Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Perceive Clues, Barkskin (+3)
Extend Rod: 3/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]
[sblock=Shadow Stats]
Shadow
AC: 22 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus)
HP: 101/101
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +14
Initiative: +2
Current Weapon in Hand: Bite (+12/+5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (Not activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent; Lunge;
[/sblock]
 

Systole

First Post
"Is there being another big intruder that is pushing into our backdoors?" Daylily says, climbing to his feet. "Wells, maybe this one will be loincloth for me."

[sblock=OOC]Stand, draw weapon.[/sblock]
 

jbear

First Post
Relic, grumbling about the noise, stands up bleary eyed and makes his way over to the bed, no longer occupied by Aradra and his wolf. He climbs in beside Kalinn and continues snoring.
 
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Satin Knights

First Post
Frost is groggy from having just gone to sleep, but she is startled by a delayed realization that trouble has come and gets out of the bed, drawing her blade.

A second slam against the door shatters the lock and sends the doors flying open. Shadow jumps back a bit to dodge the swinging door. In the doorway, another abomination from the sea has risen. This eel looking creature has arms, which are carrying a mighty earthbreaker of its own. It slithers in and swings at the wolf. Shadow was waiting for it and is able to get his strike in first. The creature squeals in a high pitched tone and finishes its attack on the wolf. The awkwardness of the weapon for it, or Shadow's bite, either was sufficient to make the swing off balance and not connect with the same authority the door felt.

Once he has it in his jaws, Shadow slaps at the creature with his paws in an attempt to take it down. But the naga like body is already on the ground, so it cannot fall anywhere.

[sblock=Aradra]Kn Dungeoneering (1d20+15=32) This Iku-Turso bites with a disease that turns people into more Iku-Turso over a few days. It is from the deep ocean and is blinded bright light. It is also known to have a weak dancing lights like spell that fascinates and lures prey to it.[/sblock][sblock=Daylily]Kn Dungeoneering (1d20+6=23) It's a Icky-Turdso. Bite makes you one of them.[/sblock][sblock=Round 1]
...87/87 ~ AC 18 ~ Daylily ~
...59/59 ~ AC 14 ~ Relic ~
...96/96 ~ AC 21 ~ Aradra ~
101/101 ~ AC 22 ~ Shadow ~ amulet inactive,
./.71/94 ~ AC 27 ~ Frost ~

...-22/?? ~ AC 21 ~ eel?? ~ earthbreaker attack (1d20+15=21) missed by 1
Turso-sm.png

[/sblock][sblock=map]
island88.png
[/sblock]
 

jackslate45

First Post
Aradra quickly opens fire, but is still unable to wield his bow proprly. His first 2 arrows just miss the monster, his 3rd is way off target, but the 4th hits deep into the creatures side.

Shadow, not wanting to be shown up by his master's display, takes another two quick bites at the monster, hoping to again get it off balance.

[sblock]
Aradra Full Round Attacks: 1d20+14=19, 1d20+14=15, 1d20+9=26 1 hit for 1d8+10=17.

It looks like his 1st shot missed by 2, which is another 2d8+20...

Shadow Full Attacks: 1d20+12=27, 1d20+5=12
1 hit for + Trip: 1d8+16=20, 1d20+14=17
[/sblock]

[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 96/96
CMB: +12 CMD: 28
Fort: +9 Reflex: +14 Will: +6
Perception: +15
Initiative: +8
Current Weapon in Hand: Bow +18/+13 1d8+ 3 or +13/+13/+8 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (42/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots

Used Items: 8 charges of Abundent Ammo. 25 charges of CLW, AntiVenom, 4 Arrows

Adaptation: 100/100Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Perceive Clues, Barkskin (+3)
Extend Rod: 3/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]
[sblock=Shadow Stats]
Shadow
AC: 22 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus)
HP: 101/101
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +14
Initiative: +2
Current Weapon in Hand: Bite (+12/+5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (Not activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent; Lunge;
[/sblock][/QUOTE]
 

Systole

First Post
"This is bad thing! Do not let it biting you!"

[sblock=OOC]5 foot step, rage, full attack.

Full attack on snake thingy (1d20+20=40, 2d6+24=34, 1d20+12=22, 2d6+24=30)
Crit confirm on snake thingy (1d20+20=21, 4d6+48=62)


2462371-darth_vader_noooo11.jpg

[/sblock][sblock=Mini Stats]
Daylily_150.jpg


Daylily Falshenaya

-Normal-
AC: 18 (13 touch)
HP: 72/87
CMB: +14 CMD: 26
Fort: +9 Reflex: +5 Will: +5

-Raging-

AC: 16 (11 touch)
HP: 88/103
CMB: +16 CMD: 28

Fort: +11 Reflex: +5 Will: +7

Perception: +15 [includes +2 mutation bonus]
Initiative: +2

Current Weapon in Hand: Adamantine Earthbreaker (+20/+12, 2d6+24, 20x3)]
Current Conditions in Effect: PA/FF, Lunge(?), Bless
Rage Remaining: 3/13

Used Items:

Rations, 1
CLW Wand, 14
Javelin, 2
Barbarian chew, 6
Sling bullet, 1
[/sblock]
 

Satin Knights

First Post
As Kalinn is about to step away from the foot of the bed to join the fight, she realizes she is already late for the party. The barrage of attacks from the fully awake friends has already killed the beast. Although Daylily's hammer had deeply wounded it on the first strike, the second strike's spiky points on the hammer's head manages to absolutely shred what would be the appropriate position of a torso for the naga-like creature.

To Daylily's glee, this one does not disappear in a puff of smoke.

Relic rolls over and starts to snore.

[sblock=occ]Ouch! He is at -21. At least Daylily can skin this one to get his loincloth.[/sblock][sblock=Status]
...87/87 ~ AC 18 ~ Daylily ~
...59/59 ~ AC 14 ~Relic ~ returning to sleep
...96/96 ~ AC 21 ~ Aradra ~
101/101 ~ AC 22 ~ Shadow ~ amulet inactive,
./.71/94 ~ AC 27 ~ Frost ~
[/sblock]
 
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