[LPF] The Forbidden Isle of Ancient Secrets

jackslate45

First Post
Aradra pauses before his reply. "Allright, we will follow at a distance. Try your best to stay as quiet as possible. We need a count of what is ahead of us. Have you companion retreat once they have engaged him, and right into another ambush, but only if you can alert him quietly."
 

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Satin Knights

First Post
Once the wolf moves a little more forward, the next alcove chamber is illuminated. Empty, and with parts of the walls crumbling in, the nothing of notice comes out of this chamber to attack.

After he stops talking, presumably Relic moves on into the darkness ahead of the pack. Beyond where you expect him to be, echoing down the corridor, the sound of metal on stone switches to splashing, croaking, and metal on metal. After some growling, you hear a shout out, "FIVE!" from the hound as more battle noises echo.

[sblock=Round 9]Somebody is in combat. :cool:
5 rds Bless for the good guys, as well as 3 rds Haste.
...91/96 ~ AC 18-2+1 ~ Daylily ~ rage ~ horsechopper and cestus ~
...55/59 ~ AC 14+4+1 ~ Relic ~ Mage Armor 575 rds ~
...94/96 ~ AC 21+1 ~ Aradra ~ Darkvision 109 min, Perceive Clues 69 min, longstrider 69 min ~
...99/101 ~ AC 22+1+3+4+1 ~ Shadow ~ Barkskin 69min, Mage Armor 579rds ~ amulet active ~
...122/127 ~ AC 27+1 ~ Frost ~ Heroism 612 rds ~
....??/51 ~ AC 19+2+1 ~ Hound Archon 3 rounds ~ double Moved

..-39/85 ~ AC 22 ~ Chuul A ~ still DEAD
..-5/85 ~ AC 22 ~ Chuul B ~ unconscious and bleeding out
..-15/85 ~ AC 22-2 ~ Chuul C ~ unconscious and bleeding out
..-6/85 ~ AC 22 ~ Chuul D ~ unconscious and bleeding out

??
??
??
??
??
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jbear

First Post
"It looks like he has found something... 5 somethings. More chuuls perhaps? Let's go have a peek." With that Relic hurries forward, eager to see what danger the archon has run into.
 

jackslate45

First Post
[sblock=Level up?]
SK, is Aradra officially 11 now? Or since we never dropped combat he is still 10? I want to make sure my attacks are right before we go into this next combat.
[/sblock]
 

Systole

First Post
Daylily moves forward swiftly but quietly, closing to the battle.

[sblock=OOC]Single move forward to stand near the archon for now.[/sblock][sblock=Mini Stats]
Daylily_150.jpg


Daylily Falshenaya

-Normal-
AC: 18 (13 touch)
HP: 85/96
CMB: +15 CMD: 27
Fort: +10 Reflex: +5 Will: +5

-Raging-

AC: 16 (11 touch)
HP: 114/114
CMB: +17 CMD: 29

Fort: +12 Reflex: +5 Will: +7

Perception: +15 [includes +2 mutation bonus]
Initiative: +2

Current Weapon in Hand: Adamantine horsechopper (+20/+12, 1d10+24, 20x3]
Current Conditions in Effect: PA/FF, Haste, Bless
Rage Remaining: 10/13

Used Items:

Rations, 1
CLW Wand, 14
Javelin, 2
Barbarian chew, 6
Sling bullet, 1
[/sblock]
 

Satin Knights

First Post
[sblock=ooc]Yes, Aradra is 11th level. That white spot is where Relic is standing, although he is invisible. The Archon is much farther ahead. J35 is the furthest Daylily can see with the current light source.[/sblock]
 

jackslate45

First Post
Aradra hurries along, holding out his bow in front of him. With as quiet a voice possible Aradra says "Let the wrath of the innocent islanders bless this bow,that we may bring an end to Gerlach's tyranny. Let those who died ensure the power of my arrows, that they may strike again with vengeance." The prayer seems to be a spell, as the bow flashes an ominous red color, as though it can feel the anger of the ranger.

While this does cause Aradra to fall behind a little bit, with his dark vision active Aradra can still see the flashes of light that is his wolf.

[sblock=Pre-Action]
Aradra casts Gravity Bow.
[/sblock]
[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 103/105
CMB: +13 CMD: 29
Fort: +9 Reflex: +14 Will: +6
Perception: +21
Initiative: +8
Current Weapon in Hand: Bow +19/+14/+9 1d8+ 3 or +14/+14/+9/+4 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (42/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Darkvision 60' (8 Min Remain), Perceive Clues (+5 Perception/Sense Motive), Longstrider

Used Items: 8 charges of Abundent Ammo. 50 charges of CLW, AntiVenom, 4 Arrows

Adaptation: 100/110 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Perceive Clues, Barkskin (+3)
Level 3 Spells: Empty Slot
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 25 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus) + 3 NA Enchancement
HP: 91/101
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +16
Initiative: +2
Current Weapon in Hand: Bite (+12/5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (Activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent;
[/sblock][/QUOTE]
 


Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Kalinn hustles along with the others, intent now on finding the battle and continuing the work of cleaning this rotten island . . . and hopefully ending its blight on her eyesight.​
[/section]

[sblock=Actions]Move ahead after Relic[/sblock]
_______________
[sblock=Mini Stats]
Kalinn Ari

Current Block
Initiative: +03
AC: 28 (15 Touch, 24 Flat-Footed)
HP: 111/116
CMB: +13 CMD: 27
Fort: +10 Reflex: +10 Will: +09

Standard Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +12 CMD: 26
Fort: +09 Reflex: +07 Will: +07

Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 160/160
CMB: +14 CMD: 26
Fort: +12 Reflex: +07 Will: +09

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 155/155
CMB: +13 CMD: 25
Fort: +11 Reflex: +06 Will: +08

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +11 CMD: 24
Fort: +09 Reflex: +06 Will: +07

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 16/16)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: Hafísbíta

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available
  • Level 0: Unlimited
  • Level 1: 6/7 per Day
  • Level 2: 5/6 per Day
  • Level 3: 3/3 per Day
Level 0: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
Level 1: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
Level 2: Frigid Touch, Protection from Evil (Communal), Resist Energy
Level 3: Fly, Haste
[/sblock]
 

Satin Knights

First Post
Coaxing Shadow along and making it around the sloping curve, Daylily is the quickest and first to see the hound in waist deep water, defending himself against three skum who have turned on him. Two other skum are digging at the outer wall. The diggers have themselves a prisoner. One of the lamp posts from above has been cut down and the post is leaning against the wall of the cavern, with its will-o-wisp occupant still inside. Daylily continues rushing forward towards the fray before it dies down.

The skum are severely outmatched by the celestial crusader. As they flail with trident, claws and biting, the are simply not getting through its defenses. Even when on of the skum lands a perfect blow, sinking his claw deep into the hound's chest, the wound simply closes up as soon as the frogman withdraws the claw.

The hound on the other hand is not having difficulties. With two strokes of his greatsword, one of the skum falls into the water. Out of spite, he bites another of the skum, tearing a chunk out of its arm.

[sblock=Combat Round 10]The skum had their own light source, so Daylily could see in order to close part way.
4 rds Bless
for the good guys, as well as 2 rds Haste.
...91/96 ~ AC 18-2+1 ~ Daylily ~ rage ~ horsechopper and cestus ~
...55/59 ~ AC 14+4+1 ~ Relic ~ Mage Armor 574 rds ~
...94/96 ~ AC 21+1 ~ Aradra ~ Darkvision 109 min, Perceive Clues 69 min, longstrider 69 min ~
...99/101 ~ AC 22+1+3+4+1 ~ Shadow ~ Barkskin 69min, Mage Armor 578rds ~ amulet active ~
...122/127 ~ AC 27+1 ~ Frost ~ Heroism 611 rds ~
....??/51 ~ AC 19+2+1 ~ Hound Archon 2 rounds ~ first greatsword attack (1d20+12=15) hits for damage (2d6+6=15); second greatsword attack (1d20+7=19) hits for damage (2d6+6=17); bite attack (1d20+6=19) hits for damage (1d8+4=11)

..-39/85 ~ AC 22 ~ Chuul A ~ still DEAD
..-6/85 ~ AC 22 ~ Chuul B ~ unconscious and bleeding out
..-16/85 ~ AC 22-2 ~ Chuul C ~ DEAD
..-7/85 ~ AC 22 ~ Chuul D ~ unconscious and bleeding out

-12/20 ~ AC 13 ~ Skum A ~ unconscious ~ trident,claw,bite attacks (1d20+4=8, 1d20+2=10, 1d20+2=21) 3 misses
20/20 ~ AC 13 ~ Skum B ~ trident,claw,bite attacks (1d20+4=10, 1d20+2=21, 1d20+2=4) 3 misses
9/20 ~ AC 13 ~ Skum C ~ trident,claw,bite attacks (1d20+4=10, 1d20+2=22, 1d20+2=9) 1 hit, confirm crit (1d20+2=22) for damage (2d4+2=10) max damage that doesn't break DR
20/20 ~ AC 13 ~ Skum D ~ digging
20/20 ~ AC 13 ~ Skum E ~ digging
[/sblock][sblock=map]
underground22.png
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Last edited:

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