Second attempt at character concept.
Xolotl, monstrous god of the dying, the lightning and bad omens.
He was the twin of Quetzalcoatl, the feathered serpent god, creator of the fifth world, our world and was the dark personification of Venus, the evening star.
Before Quetzalcoatl's creation, there were other four, subsecuently destroyed by other gods. He assisted Quetzalcoatl in his battle against the god of the dead, to rescue the bones of the ancient gods and goddesses. Quetzalcoatl wanted to use the bones in a ritual to complete his creation, as humans were flawed, and needed to be improved. But Xolotl wanted to use the bone of the ancient gods to bolster himself, overrule Quetzalcoatl and create the sixth world, by eradicating the human race. But the Serpent God would not take ilghtly the arrogance of his brother. War ensured in the land, the armies of the sibling gods clashing under the sun.
Being more powerful, Quetzalcoatl gained the upper hand in the skirmishes, forcing Xolotl to give away terrain. However, by that time, the Spaniards reached the coasts of America, and began to wage war against the people of Quetzalcoatl. Attacked by two fronts, Quetzalcoatl was weakened and forced to take a choice. He decided to terminate the more threatening enemy, and sacrificed himself to seal Xolotl forever inside the Great Temple, and strip him of his godly powers, by taking his feathered crown and his skull sceptre, and separating them into hidden locations.
The effort was so intense, it left Quetzalcoatl in dying agony. His efforts have saved the world, but also, sealed with Xolotl was the fate of his people. Unchecked, the Spanish conquistadores brought the mighty Aztec empire to its knees.
Centuries have pass since the clash of the gods, and the mightiest warlock of the new Earth has force ceasefire with a spell, the magical energies of which rippled through the entire planet like a stone in a pond. The magical resonance was enough to break the seal and release Xolotl from his prison in solitude.
The world had changed around the former god, and that stroke the flame of world destruction that had died after millennia. But he was deprived of his godly powers, and needed them back if he was to bring the world to its knees.
In this new world, there were all kind of creatures, powerful enough to destroy him in his actual form. It won't be easy.
He needed power to locate his missing artefacts and regain his glory, and there was just one way to obtain it in this modern world...
[sblock=Xolotl PL 8: Powerful]
Name: Xolotl
Height 1.8 mts
Skin: Dry Pale
Weight 70 kg
Hair: Black, tied in a braid
Shape Humanoid
Eyes: Empty sockets
Age: Unknown
Complications
Enemy : The god of Death is not quite pleased to see the thief of the ancient god's bones walking free again
Weakness : Radiant attacks are devastatingly effective against Xolotl
Obsession : Regain his powers
Secret : Xolotl must keep his goals a secret, no one would like what he has in store for the world.
Abilities ( 26 pp)
Strength 0 , Stamina 2 , Agility 2 , Dexterity 2 , Fighting 0 , Intellect 5 , Awareness 2 , Precence 0 .
Powers ( 53 pp)
- Armor of Bones ( Device : Removable: -1/5: Protection 8 )
· 7 point/s
- Eternal ( Feature (Immortality 3) : Returns after 4 days. Limited: Disintegrated, or teared in more than 10 pieces )
· 1 point/s
- God's biology ( Immunity 14 : Aging, Life support, Critical hits, Sleep )
· 14 point/s
- God's portfolio ( Magic 12 : 0 )
· 29 point/s
- Pain of the dying ( Affliction 8 : 1: Dazed; 2: Stunned; 3: Paralyzed. Resisted: Will. Extras: Burst area, Increased Range. )
· 0 point/s
- Call Lightning ( Blast 8 : Electricity. Multiattack 8 )
· 0 point/s
- Grasp of the Dying ( Damage 8 : Selective; Cloud Area )
· 0 point/s
- Drain soul ( Weaken 11 : Affects will, resisted by will. Increased Range, accurate )
· 0 point/s
- Thief of the Gods ( Alternate form (shadow) : Concealment 4 (All gustatory and all olfactory); Immunity 10 (Entrapment, all enviromental); Movement 3 (Slithering, Wall crawling 2, Trackless) )
· 0 point/s
- Master Spell weaver ( Quickness 8 : Limited to Rituals )
· 2 point/s
Advantages ( 14 pp)
0 0 , All out attack 1 , Edietic memory 1 , Fearless 1 , Ritualist 1 , Improved aim 1 , Evasion 1 , Move-by action 1 , Improved Init. 1 , Power attack 1 , Ranged attack 2 , Luck 2 , Sneak attack 1.
Skills ( 15 pp)
Expertise( Magic ) 12 (+ 17 ), Insight 4 (+ 6 ), Ranged Combat (Lightning) 4 (+ 6 ), Perception 4 (+ 6 ), Stealth 6 (+ 8 ),
Offence
Initiative: 6
Pain of the dying + Burst area Attack for DC: 18 Range: Ranged area
Call Lightning + 8 Attack for DC: 23 Range: Ranged
Grasp of the Dying + Cloud area Attack for DC: 23 Range: Close area
Drain soul + 5 Attack for DC: 21 Range: Ranged
Defence ( 22 pp)
Dodge: 6
Parry: : 6
Toughness: 10
Fortitude: 8
Will: 8
[/sblock]