[LPF] Rodents of Unusual Size, pt 3

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Jonas heads down after Myrtle, leads her back up the hill and indicates his readiness to move on.​
[/section]

[sblock=Actions/Rolls]--[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +04
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 40/40
Senses: DarkVision (60’) Perception: +10
CMB: +06 CMD: 18 (+8/20 vs. Trip)
Fort: +07 Reflex: +02 Will: +05
[/sblock]
 

log in or register to remove this ad

Aura

Explorer
Racing the setting sun, the heroes retrieve their horses, who have largely congregated around Myrtle. She seems to be in good spirits at the arrival of Jonas, and there are no problems in getting them back up the hill so they can be given a place closer to the site.

As for the site, it turns little more than a round wooden door in the side of the bluff facing the river. It is not concealed per se, but it is not obvious if you don't know to look for it. In front of the door is a small clearing about 10 feet across, making it difficult to leave the horses right outside the door. It becomes apparent the best candidate location for the horses is probably on order of 30 or 40 feet back away from the edge of the bluff, where there is a flat area of sufficient size for the purpose.

Leaving the memories of nasty goblins behind (but their lucre in your possession), you are confronted with the door. Outside of goblin stories, you know nothing about the portal, nor what lies beyond...
 

BigB

First Post
cruendithas.jpg
Crue leads Penelope back to the clear area and returns to check the door over for traps and and open it if locked. In his tired state he finds it difficult to concentrate on the task, although it is best to check things out. As he is looking the door over he listens to detect anything possibly on the other side of the door.

[sblock]
disable device 1D20+6 = 7
perception check 1D20+11 = 17
[/sblock]

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 26 current: 26
CMB: +1 / CMD: 12 Fort: +2 / Ref: +4 / Will: +4
Resistence: 0
Current Weapon in Hand: Buckler and wand MM

Spell Like Abilities: Dancing Lights1/1, Ghost Sound 0/1, Prestidigitation1/1, Speak with Animals1/1
Arcane Strike +1
0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light

1st Lvl Spells: 0/4 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify

Archaeologist's Luck (+1) rounds/day: 0/6

Wand CLW 10/10
Wand MM 22/25
[/sblock]
 
Last edited:

G

Guest 11456

Guest
Hawk, Little Halfling with a Big Sword

Hawk yawns. "It is getting late. I could use some sleep. Are we camping or going in?"

[sblock=Hawk Mini Stats]Hawk
AC: 20 (16 flat-footed, 15 touch)
HP: 50/50
CMB: +5 CMD: 20

Fort: +7 Reflex: +7 Will: +2
Perception: +9 Sense Motive: +0
Initiative: +5

Current Weapon in Hand: Greatsword (2-handed)
Current Conditions in Effect: None
Rage Rounds remaining Today: 3/12[/sblock]
 
Last edited by a moderator:

Aura

Explorer
The wind kicks up a bit as Cruendithas examines the door. It is strong with reinforcing bands of heavy iron running opposite the wooden planks. It is also very large, nearly 6' diameter, with the doorknob neatly centered in the construction. And finally, it is slightly ajar, but not enough to be able to peek inside. However, nothing seems to be amiss, and beyond a yawning halfling and whipping wind, Cruendithas can't hear anything from the inside.
 

BigB

First Post
cruendithas.jpg
Crue finishes his examination of the door. "Well doesn't seem to be trapped or locked in fact it is partially open but not enough to see inside. I do not hear anything in there either. We could venture in and get out of the wind or perhaps at least scout a bit before going to sleep."

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 26 current: 26
CMB: +1 / CMD: 12 Fort: +2 / Ref: +4 / Will: +4
Resistence: 0
Current Weapon in Hand: Buckler and wand MM

Spell Like Abilities: Dancing Lights1/1, Ghost Sound 0/1, Prestidigitation1/1, Speak with Animals1/1
Arcane Strike +1
0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light

1st Lvl Spells: 0/4 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify

Archaeologist's Luck (+1) rounds/day: 0/6

Wand CLW 10/10
Wand MM 22/25

[/sblock]
 


Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

"Well, if by 'trapspringer' you mean someone to wander blindly ahead, setting off any traps before they can harm the rest of the party . . . I could do that, but I don't relish the thought," Jonas replies with a chuckle. "Still, it is getting a little chilly and the wind's picking up; let's take advantage of the shelter and head inside."
[/section]

[sblock=Actions/Rolls]--[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +04
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 40/40
Senses: DarkVision (60’) Perception: +10
CMB: +06 CMD: 18 (+8/20 vs. Trip)
Fort: +07 Reflex: +02 Will: +05
[/sblock]
 

BigB

First Post
cruendithas.jpg
Crue standing in front of the door pulls it open enough to peer inside and looks for any further sign of trouble while trying not to present himself as a target.

[sblock]
trap sense +1
[/sblock]

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 26 current: 26
CMB: +1 / CMD: 12 Fort: +2 / Ref: +4 / Will: +4
Resistence: 0
Current Weapon in Hand: Buckler and wand MM

Spell Like Abilities: Dancing Lights1/1, Ghost Sound 0/1, Prestidigitation1/1, Speak with Animals1/1
Arcane Strike +1
0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light

1st Lvl Spells: 0/4 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify

Archaeologist's Luck (+1) rounds/day: 0/6

Wand CLW 10/10
Wand MM 22/25
[/sblock]
 

Commander_Fallout

First Post
"Well, I would prefer to camp out here, where we know that our enemies aren't. However, I am concerned, for the wind rises as the sky darkens. Tell me, does it look like it may storm tonight?" Wahyu rubbed his stretched forehead as he looked towards the perishing sun.
 

Remove ads

Top