So, I am growing more and more dissatisfied with the handling of non-human races in D&D-- they're not sufficiently different from humans, race has too little effect on character design, racial abilities are a one-time deal at 1st, and so forth. (Ironic, given that 4th and 5th have actually improved upon this compared to AD&D and 3e.) Increasingly, I am thinking that BECMI (and later, Savage Species) had the right idea about this, and that every non-human race should be its own whole character class with special abilities from 1st through 20th level. This would be combined with AD&D/Gestalt multiclassing, so while every Elf is an Elf, you can also be an Elf/Fighter or an Elf/Cleric if you needed to. You could also consolidate this entire subrace business-- which I hate-- into subclasses of the racial classes without requiring the existence of narrowly specialized racial subtypes.
Problem is, I'm stuck on the abilities. The Elf is probably easiest, since they're originally a Fighter/Mage. Give them Ranger casting, tune the spell list, and then fill out their other stuff. Gnome isn't hard, either, since it's got a lot of magical abilities to play with. The ones that are killing me are Dwarf and Halfling, because I don't know what sort of toys to give them without making them inferior clones of the Fighter and Rogue.
Problem is, I'm stuck on the abilities. The Elf is probably easiest, since they're originally a Fighter/Mage. Give them Ranger casting, tune the spell list, and then fill out their other stuff. Gnome isn't hard, either, since it's got a lot of magical abilities to play with. The ones that are killing me are Dwarf and Halfling, because I don't know what sort of toys to give them without making them inferior clones of the Fighter and Rogue.