demiurge1138
Inventor of Super-Toast
Well, for your enjoyment (or not) are a few critters I cooked up for my own campaigns. If anyone would like to comment, please feel free to do so.
First:
Hamster of Limbo
Huge Outsider (Chaos)
Hit Dice: 10d8+50 (95 hp)
Initiative: +5 (+1Dex, +4 Improved Initative)
Speed: 40ft
AC: 18 (-2 size, +1 Dex, +9 natural)
Attacks: Bite +17 melee or magnetic space laser +9 ranged touch
Damage: Bite 2d8+14 and special or magnetic space laser 4d6
Face/Reach: 10ft by 20ft/10ft
Special Attacks: Magnetic space lasers, draining bite, aura of cute
Special Qualities: Fire resistance 20, regeneration 5
Saves: Fort +12, Ref +8, Will +7
Abilities: Str 28, Dex 12, Con 20, Int 9, Wis 10, Cha 16
Skills: Hide +12, Intimidate +14, Jump +12, Listen +11, Move Silently +12, Spot +11
Feats: Cleave, Improved Initiative, Power Attack
Climate/Terrain: Any land or underground (Limbo?)
Organization: Solitary
Challenge Rating: 9
Treasure: None
Alignment: Always chaotic neutral
Advancement: 11-15 HD (Huge), 16-24 HD (Gargantuan)
Huge, hamster-like omnivores from another dimension, hamsters of Limbo eat anything they can, stopping only to sleep.
Hamsters of Limbo resemble normal hamsters, except they are much larger, at about 20 feet long. They would be quite cute, except they are huge and have very sharp teeth. Their natural habitat is presumably Limbo, and sages believe that they are related to the giant space hamsters of lore.
Combat
Hamsters of Limbo think only about food in combat, and fight frantically. They can shoot magnetic beams from their noses, which they use to immobilize armored foes.
Magnetic Space Lasers (Su): Once every two rounds, a hamster of Limbo can shoot a pearly beam of energy at their foes. A creature hit by a magnetic space laser must make a Reflex save (DC 20) or have it gain a magnetic charge for 1d4+1 rounds. A creature wearing metal armor is effectively entangled and suffers a –2 penalty to attack rolls and a –4 penalty to effective Dexterity. If the surfaces surrounding the creature are metallic, the creature can’t move. If not, the creature is reduced to half speed and can’t run or charge.
Draining Bite (Su): The bite of a hamster of Limbo allows it to gain hit points. The hamster gains 1 hit point for every three points of damage it does with its bite attack.
Aura of Cute (Su): Once an hour, the hamster of Limbo can do its darndest to be as adorable as it can be. All creatures must make a Will save (DC 18) or effectively dazed for 1d6 rounds, stopping all actions to appraise the creature’s cuteness. Evil characters and characters that have seen a hamster of Limbo attack get a +2 circumstance bonus to their saving throw. The hamster then takes this opportunity to devour its opposition.
Regeneration (Ex): Acid, lawful weapons and weapons of +3 or greater enchantment deal normal damage to the hamsters of Limbo.
Inspired by Spelljammer, Invader Zim, and my own fevered imagination.
Demiurge out.
First:
Hamster of Limbo
Huge Outsider (Chaos)
Hit Dice: 10d8+50 (95 hp)
Initiative: +5 (+1Dex, +4 Improved Initative)
Speed: 40ft
AC: 18 (-2 size, +1 Dex, +9 natural)
Attacks: Bite +17 melee or magnetic space laser +9 ranged touch
Damage: Bite 2d8+14 and special or magnetic space laser 4d6
Face/Reach: 10ft by 20ft/10ft
Special Attacks: Magnetic space lasers, draining bite, aura of cute
Special Qualities: Fire resistance 20, regeneration 5
Saves: Fort +12, Ref +8, Will +7
Abilities: Str 28, Dex 12, Con 20, Int 9, Wis 10, Cha 16
Skills: Hide +12, Intimidate +14, Jump +12, Listen +11, Move Silently +12, Spot +11
Feats: Cleave, Improved Initiative, Power Attack
Climate/Terrain: Any land or underground (Limbo?)
Organization: Solitary
Challenge Rating: 9
Treasure: None
Alignment: Always chaotic neutral
Advancement: 11-15 HD (Huge), 16-24 HD (Gargantuan)
Huge, hamster-like omnivores from another dimension, hamsters of Limbo eat anything they can, stopping only to sleep.
Hamsters of Limbo resemble normal hamsters, except they are much larger, at about 20 feet long. They would be quite cute, except they are huge and have very sharp teeth. Their natural habitat is presumably Limbo, and sages believe that they are related to the giant space hamsters of lore.
Combat
Hamsters of Limbo think only about food in combat, and fight frantically. They can shoot magnetic beams from their noses, which they use to immobilize armored foes.
Magnetic Space Lasers (Su): Once every two rounds, a hamster of Limbo can shoot a pearly beam of energy at their foes. A creature hit by a magnetic space laser must make a Reflex save (DC 20) or have it gain a magnetic charge for 1d4+1 rounds. A creature wearing metal armor is effectively entangled and suffers a –2 penalty to attack rolls and a –4 penalty to effective Dexterity. If the surfaces surrounding the creature are metallic, the creature can’t move. If not, the creature is reduced to half speed and can’t run or charge.
Draining Bite (Su): The bite of a hamster of Limbo allows it to gain hit points. The hamster gains 1 hit point for every three points of damage it does with its bite attack.
Aura of Cute (Su): Once an hour, the hamster of Limbo can do its darndest to be as adorable as it can be. All creatures must make a Will save (DC 18) or effectively dazed for 1d6 rounds, stopping all actions to appraise the creature’s cuteness. Evil characters and characters that have seen a hamster of Limbo attack get a +2 circumstance bonus to their saving throw. The hamster then takes this opportunity to devour its opposition.
Regeneration (Ex): Acid, lawful weapons and weapons of +3 or greater enchantment deal normal damage to the hamsters of Limbo.
Inspired by Spelljammer, Invader Zim, and my own fevered imagination.
Demiurge out.
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