Pathfinder 1E [OOC] Pathfinder: Giantslayer


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perrinmiller

Adventurer
Caitlin Faragone, Lesser Aasimar Oracle

Description:
Caitlin is short and petite, with an athletic frame and a strength that is unexpected for one her size. Her platinum blonde hair matches her porcelain-looking skin with a natural beauty; when she smiles, people say she looks like an angel. The celestial blood in her heritage is strong and her aging as slow as any other aasimar. Her blue eyes can be warm or ice cold depending on her mood, and emotions are easily seen on her face. Most of the time her shoulder length hair is hanging freely, unbound and unbraided.
SierraAvatar_zps241e3c9d.jpg
[sblock=Personality]Caitlin is a friendly woman, but normally she keeps to herself and is used to being alone amongst people. She has a tendency to be naive, but has slowly become aware of this trait and spending more time listening instead of talking is a way she avoids being so gullible. Often she is wistful and gravitates towards contemplating the mystery of time itself to an extent she can be come distracted in her focus. Still, she is mostly kind and benevolent towards others, believing in what is right rather than caring for laws and regulations. She prefers to make her own judgments according to her conscience instead. She dislikes being intimidated and having people dictate what she and others should do, but often is not compelled strongly enough to interfere in the affairs of others until really provoked.[/sblock]

[sblock=Background]The River Kingdoms is a dangerous land, as Caitlin Faragone had known for years as both of her parents did not live to reach old age. While she was born out of wedlock to human gypsy woman named Anastasia, a healer of Desna, that was hired as a healer for a merchant caravan. Being a single mother, Anastasia arranged for her friend Margrave, fellow gyspy woman and seer, to be godmother to her daughter. Caitlin's mother never revealed who her birth father was and a few years after she was born, she was adopted by the half-elven ranger Alanore when he married her mother. Her parents hired on to travel the caravan routes, owning their own wagon to live in, as they both served in their own way. Her childhood was happy enough and she was well loved.

Despite the dangers of growing up among the caravans, she had led a pretty sheltered life spending her time amongst healers and fortune tellers. By the time she was 15 years old, it was quite evident Caitlin was different and not entirely human like her mother. Margrave, an aasimar herself, advised that Caitlin's celestial heritage was probably not going to be fully realized until she would reach puberty a few years later. Under Anastasia's tutelage, Caitlin spent many hours studying religion and arcane manuscripts in the family's wagon that served as their home. When her divine abilities started manifesting it was thought she had the makings of a real seer or diviner.

Unfortunately, whatever plans her parents had, they were cut short when Caitlin was 20 years old. Caitlin's mother Anastasia was tragically killed when a fight broke out amongst the members of the caravan. The caravan master had been pressuring the family to arrange a marriage between Caitlin and his oafish son. The altercation escalated, insults were made and a brawl ensued. The oafish son had bashed in the side of Anastasia's skull with a mace. After running the killer through with his sword, her father Alanore was gravely wounded by the caravan guard leader. He succumbed to infection of his injuries a few days later without the caravan's healer to attend him. On his deathbed, Caitlin’s father arranged payment (trading the family’s wagon home) to see her given safe passage from the merchant caravan of her parent’s killers to then next town. Once there, she was to await at the inn for the seer Margrave to arrive with a gypsy caravan due to pass through within a few weeks.

Even though they had not known it at the time when Caitlin was a toddler, it was the most sensible thing they could have done since Margrave was an oracle herself. She fully understood the calling that was destined to fall upon Anastasia's daughter. In the years that followed, Caitlin stayed in the gypsy caravan with Margrave as they continued their own travels through the River Kingdoms and Ustalov. While the human seer Margrave was spending her life pursuing the mysteries of the heavens, Caitlin was fascinated with time, the lure of her own aging being just one of the things that she had not understood. Margrave taught her the Celestial tongue and the practices of divine spell casting during Caitlin's adolescent years. Whether it was by association or spending time in Ustalov - she could not be certain – Caitlin had also picked up the unwanted malevolent spirits that haunted her god-mother.

Once she reached adulthood, Caitlin no longer wished to remain in the company of the gypsies and began her own journey of discovery. Leaving the gypsies, she switched to another trade caravan working the roads from Ustalav down to Lastwall where she joined a different caravan that plied the route between Vigil and Tamran, often taking trips to other outlying communities, including an occasional trip into Belkzen and the town of Trunau.

She just arrived yesterday and had taken a room in the Ramblehouse for the night.[/sblock]

[sblock=CHARACTER SHEET]
INFORMATION
Name: Caitlin Faragone
Player: perrinmiller
Race: Lesser Aasimar
Class: Oracle
Level: 1
Alignment: Chaotic Good
Languages: Common, Celestial
Deity: Desna
Size: Medium
Gender: Female
Age: 32 (looks 17)
Height: 5ft 2in
Weight: 111 lbs
Hair Color: Blonde
Eye Color: Blue green
Skin Color: Medium

ABILITIES
Str: 12 +1 (2 points)
Dex: 14 +2 (5 points)
Con: 12 +1 (2 points)
Int: 12 +1 (2 points)
Wis: 12 +1 (0 points, +2 racial)
Cha: 19 +4 (13 points, +2 racial)

COMBAT
HP: 9 [d8, +1 Con]
AC: 18 (19 w/Shield) [10 base, +2 Dex, +6 Armor, +1 Shield]
AC Touch: 12 [10 base, +2 Dex]
Flatfooted: 16 (17 w/ Shield) [10 base, +6 Armor, +1 Shield]
Init: +6 [2 Dex, +4 feat] ** Temporal Celerity
CMB: +1 [0 BAB, +1 Str]
CMD: 13 [10 base, +0 BAB, +1 Str, +2 Dex]
Fortitude: +1 [0 base, +1 Con]
Reflex: +2 [0 base, +2 Dex]
Will: +3 [2 base, +1 Wis]
Speed: 30' (20' Actual)

WEAPON
Sling Bullets: Attack: +2 [0 BAB, +2 Dex] , Damage: 1d4+1, Crit: x2, Type: B, Range 50'
Dagger: Attack: +1 [0 BAB, +1 Str] or +2 [0 BAB, +2 Dex] thrown, Damage: 1d4+1, Crit: 19-20, Type: P or S, Range: 10'
Javelin: +2 [0 BAB, +2 Dex], Damage: 1d6+1, Crit: x2, Type: P, Range: 30'
Morningstar: Attack: +1 [0 BAB, +1 Str], Damage: 1d8+1, Crit: x2, Type: B & P

ARMOR
Chain Mail: AC: +6, MDB +2, ACP: -5
Lt Wooden Shield: AC:+1, ACP: -1

RACIAL
Abilities: +2 Wis, +2 Cha
Base Speed: 30'
Favored: Oracle (+1 Orison)
Celestial Resistance: acid resistance 5, cold resistance 5, and electricity resistance 5.
Skilled: +2 racial bonus on Diplomacy and Perception checks.
Darkvision 60 ft.: They can see perfectly in the dark up to 60 feet.
Scion of Humanity: Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.

CLASS: Oracle
Armor/Weapons: Simple Weapon Proficiency, Lt/Med Armor Prof, Shields (Not Tower)
Oracle Curse Haunted
Oracle Mystery Time
Revelation: Temporal Celerity (Su): Whenever you roll for initiative, you can roll twice and take either result. At 7th level, you can always act in the surprise round, but if you fail to notice the ambush, you act last, regardless of your initiative result (you act in the normal order in following rounds). At 11th level, you can roll for initiative three times and take any one of the results.

FEATS
Improved Initiative (1st Gen) - +4 bonus on Initiative checks

TRAITS
Student of Giantkind - +1 Diplomacy & Know (Local) with giant-type. Know Local becomes class skill
Focus Mind +2 Concentration

SKILLS 5 [4 base, +1 Int]
Diplomacy +6 (0 rank, +4 Cha, +2 Race)
Knowledge Arcana +5 (1 rank, +3 CS, +1 Int)
Knowledge Religion +5 (1 rank, +3 CS, +1 Int)
Perception +7 (1 rank, +3 CS, +1 Wis, +2 Race)
Sense Motive +4 (1 rank, +3 CS, +1 Wis)
Spellcraft +5 (1 rank, +3 CS, +1 Int)

SPELLS
Concentration: +7 (CL +4 Cha +2 Trait)
Orisons (7): Resistance, Guidance, Stabilize, Create Water, Enhanced Diplomacy (FC), Mage Hand (Haunted), Ghost Sound (Haunted)
1st Level (4x/day): Bless, Cure Light Wounds, Shield of Faith

CARRYING CAPACITY
Light: 43#
Medium: 86#
Heavy: 130#

EQUIPMENT
Explorer's Outfit (0gp, 0#, worn)
Chain Mail (150gp, 40#, worn)
Lt Wooden Shield (3gp, 5#, carried)
Morningstar (8gp, 6#, belt)
3 Javelins (3gp, 6#, quiver)
Sling & 10 Bullets (1sp, 5#, belt)
Dagger (2gp, 1#, belt)
Belt Pouch (1gp, .5#, belt)
Spell Component Pouch (5gp, 2#, belt)
Backpack (2gp, 2#, back)
* Grooming Kit (1gp, 2#, backpack)
* Mess Kit (2sp, 1#, backpack)
* Waterskin (1gp, 4#, backpack)
* 2 days Rations (1gp, 2#, backpack)
* Bedroll (1sp, 5#, pack)
Treasure (2gp, 7sp, pouch)
Total (150gp, 81.5#, medium)[/sblock]
[sblock=RACE]
Race: Aasimar (Lesser)
Type: Humanoid (human) & outsider (Native), 3 rp
Size: Medium 0 rp
Base Speed: Normal 0 rp
Ability Score Modifiers: +2 Wis, +2 Cha, 2 rp
Languages: Standard (no Celestial), 0 rp
Racial Traits:
Ability Score Racial Traits:
None
Defense Racial Traits:
Celestial Resistance, 3 rp
* Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
Feat and Skill Racial Traits:
Skilled:
+2 racial bonus on Diplomacy checks, 2rp
+2 racial bonus on Perception checks, 2rp
Magical Racial Traits:
None (Removed the Spell-like Ability)
Movement Racial Traits:
None
Offense Racial Traits:
None
Senses Racial Traits:
Darkvision, 0 rp
* Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)
Weakness Racial Traits:
None
Other Racial Traits:
* Scion of Humanity: Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.

Total: 12 rp[/sblock]
 
Last edited:

Kaodi

Hero
This is similar to one of my previous characters but the race and flavour is completely different.

[sblock=Character Sheet][sblock=RACE]Race: Giantblood
Type: Humanoid (Giant, Human) 0 rp
Size: Large 7 rp
Base Speed: Normal 0 rp
Ability Score Modifiers: Human Heritage 0 rp
Languages: Linguist 1 rp
Racial Traits:
Ability Score Racial Traits:
None
Defense Racial Traits:
Natural Armor 2 rp
Feat and Skill Racial Traits:
None
Magical Racial Traits:
None
Movement Racial Traits:
None
Offense Racial Traits:
Reach 2 rp (advanced)
Senses Racial Traits:
None
Weakness Racial Traits:
None
Other Racial Traits:
None

Total: 12 rp
[/sblock]

[sblock=CHARACTER]INFORMATION
Name: Alguhn Snarr
Player: Kaodi
Race: Giantblood
Class: Ranger (Infiltrator/Skirmisher)
Level: 1
Alignment: Lawful Good
Languages: Common, Giant
Deity: Abadar
Size: Medium
Gender: Male
Age: 28
Height: 8'1"
Weight: 506
Hair Color: Sandy Blonde
Eye Color: Dark Grey
Skin Color: Medium Tan

ABILITIES
Str: 20 +5 (10 points, +2 racial, +2 size)
Dex: 11 +0 (3 points, -2 size)
Con: 14 +2 (5 points)
Int: 10 +0 (0 points)
Wis: 14 +2 (5 points)
Cha: 11 +0 (1 points)

COMBAT
HP: 13 [d10, +2 Con, +1 FC]
AC: 10 [10 base, -1 size, +1 natural]
AC Touch: 9 [10 base, -1 size]
Flatfooted: 10 [10 base, -1 size, +1 natural]
Init: +0 [0 Dex]
CMB: +7 [1 BAB, +5 Str, +1 size]
CMD: 17 [10 base, +1 BAB, +5 Str, +0 Dex, +1 size]
Fortitude: +4 [2 base, +2 Con]
Reflex: +2 [2 base, +0 Dex]
Will: +2 [0 base, +2 Wis]
Speed: 30'

RACIAL
Type: Humanoid (giant, human)
Abilities: +2 Str
Base Speed: 30'
Favored: Ranger (HP)
Natural Armor +1
Reach 10'

CLASS: Ranger
Armor/Weapons: Light and medium armour, shields (except tower shields) / simple and martial weapons
Favoured Enemy (Giant +2), Track +1, Wild Empathy

FEATS
Heavy Armour Proficiency

TRAITS
Student of Giantkind - +1 trait bonus to Diplomacy and K (Local) checks for giants, K (Local) is a class skill
Rich Parents - Starting wealth is 900 gp

SKILLS 6 [6 base, +0 Int]
Climb +9 (1 rank, +3 CS, +5 Str)
Heal +6 (1 rank, +3 CS, +2 Wis)
K (Local) +4 (1 rank, +3 CS, +0 Int)
Perception +6 (1 rank, +3 CS, +2 Wis)
Survival +6 (1 rank, +3 CS, +2 Wis)
Swim +9 (1 rank, +3 CS, +5 Str)
[/sblock][/sblock]
 
Last edited:

Kaodi

Hero
[sblock=Tailspinner]@Tailspinner - I do not quite understand the distinction. Crunch wise, I suppose you could say that, though I do not think there are any actual hard and fast rules for half-races? Fluff wise they are not necessarily half-giants, but they are humans who, in our terms, are perhaps expressing the genes of their giant ancestors more fully.[/sblock]
 

perrinmiller

Adventurer
Tailspinner, I fixed the break out of the Skilled.
For starting age, I split the difference between Human and Aasimar because of the Scion of Humanity alternate Racial Feature. It makes sense, even if it is not specifically mentioned in the ARG. If it really matters, I can change it. It is only fluff anyway.
 


Kaodi

Hero
Made some adjustments based on the corrections. I only wanted 20 str/14 con, which puts his at just a little less strong and a little less durable than the average ogre at 21/15. So I took the three extra points out of str and put them into wis. Fixed the CMD, changed the will save and the skills to reflect the difference.
 


Fenris

Adventurer
Tailspinner said:
You show 3 feats. I think it should just be 2. First level and flexible bonus feat.

Same feats he had before, and was ready.

Feat and Skill Racial Traits:
Flexible Feat 4 RP
Static Bonus Feat (Weapon Finesse) 2 RP

But 1st level, Flexible Bonus Feat and Static bonus feat.
 


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