STAR WARS Fan Created Material For Games That Aren't Star Wars

In celebration of tonight's Star Wars: The Force Awakens release, I've put together a list of Star Wars themed fan RPG material. By that, I don't mean fan created content for official Star Wars games (folks make that all the year round!) but rather Star Wars inspired stuff that people have created for other games. Know of any more? Put a link in the comments! And don't forget that EN World has an entire forum devoted to Star Wars tabletop gaming in all its many varieties, both official and fan-created!

In celebration of tonight's Star Wars: The Force Awakens release, I've put together a list of Star Wars themed fan RPG material. By that, I don't mean fan created content for official Star Wars games (folks make that all the year round!) but rather Star Wars inspired stuff that people have created for other games. Know of any more? Put a link in the comments! And don't forget that EN World has an entire forum devoted to Star Wars tabletop gaming in all its many varieties, both official and fan-created!


star-wars-7-force-awakens-r2d2-bb8-600x600.jpg


The current official Star Wars roleplaying game is, of course, Fantasy Flight Games' Edge of the Empire, Age of Rebellion, and Force and Destiny series of games. Popular past Star Wars RPGs include WotC's 2007 Star Wars Saga edition, and the West End Games d6 version from the 1980s-1990s.

Know of any more recent fan created stuff for games which aren't Star Wars? Let me know in the comments and I'll add them!
 

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Pauper

That guy, who does that thing.
All three titles are set in the Rebellion era and are stand-alone system books. The Edge of the Empire book focuses more on character archetypes and stories set in the Outer Rim that might not directly deal with the Empire, the Age of Rebellion features character archetypes that are more directly opposed to the Empire, and the Force and Destiny book contains lots of Force-using archetypes (the other two books contain only limited Force-using archetypes).

It's the same system (and there's a fair amount of duplication of material in each book as a result), and very similar mechanically to the FFG Warhammer Fantasy Roleplaying game, if you've seen or played that one.
 

Connorsrpg

Adventurer
Cypher System Material

More for Cypher System here:

Species: http://defa.wikidot.com/cypher-species. This is a WIP and I wish to add more (especially if there are requests.
Also here on ENWorld: http://www.enworld.org/forum/showthread.php?471652-Species-for-the-Cypher-System

Concepts: http://defa.wikidot.com/cypher-concepts. This one helps a player (or GM) build iconic concepts/archeypes/classes from previous iterations.

Force Flavor: http://defa.wikidot.com/cypher-force-flavor. Creating Jedi just did not seem right without a Force flavour focusing on their specific suit of abilities.

The above threads are also coalated on ENWorld in this thread: http://www.enworld.org/forum/showthread.php?467531-Star-Wars-amp-The-Cypher-System
 

Chimpy

First Post
For anyone that likes story-telling, narrative play, improvisation and very flexible character development, I recommend the FFG star wars systems. The system is quite heavy-weight but I think it's very rewarding if the group of players can all get into it.
 

trystero

Explorer
There was an unofficial 47-page RQ Star Wars rules-supplement PDF produced by the authors of RuneQuest 6th edition, Pete Nash and Lawrence Whitaker, to demonstrate how you could adapt a setting to that edition. I don't have a link, because the document was taken down, but I'm sure there are still copies floating around online.
 



barasawa

Explorer
I like the idea of using other systems for the Star Wars setting. :)
Too bad a lot of folks give the lightsaber super powers. I personally think it's just an oddball weapon that Jedi like, and most (not all) of it's capabilities are due to the wielder, not the weapon.
(Of course, fanboyism often makes homebrew Katanas in games hit like a freaking melee version of antitank weapons, which is also insane, so anytime a weapon has larger than average stats, you really have to think twice about it. Was the weapon really that totally awesome, or maybe it had something to do with the protagonist/antagonist using it.)
 


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