HowHeavyThisAxe
Villager
name: Daniel Doherty
Runner name: Beowulf
Attributes: ST +3 [30], IQ -1 [-20], HT +1 [10]
Secondary: Hit Point +2 [4]
Advantages: Damage Resistance (Thick Skin -40%) 1 [3], Night Vision 6 [6]
Disadvantages: Social Stigma (Minority group) [-5], Unattractive [-4], Unnatural Feature (Ork; facial features, ears) [-4], Weakness (1d damage per 5 minutes of exposer to silver) [-5]
===
TL: 9, Western Cultural Familiarity, Native Tongue – Citispeak (English); Other – Or'zet (Accented)
Archetype: Shaman; Background: Street; Race: Orc (Irish-American); Age: ??; Sex: ??
ST 13 [30], DX 12 [40], IQ 12 [40], HT 12 [20]
Damage: th/sw 1d/2d-1, BL: 34lbs, HP: 15 [4], Will: 12, Per 12, FP 12, Base Speed 6.00, Move 6
Advantages: Contact (Tailsmonger; Effective Skill 15, Usually Reliable) [4], Contact (Fixer, Effective Skill 15, Somewhat Reliable) [2], Contact (Street Shaman; Effective Skill 15, Somewhat Reliable) [2], Damage Resistance 1 (thick skin) [3], Language (Or'zet, Accented) [4], Magery 4 [60], Mentor Spirit: Dragonslayer [15], Night Vision 6 [6]
Disadvantages: Code of Honor (Professional) [-5], Discipline of Faith (Mentor Spirit’s) [-5], Frighten Animals [-5], Impulsiveness (15) [-5], Overconfidence (12) [-5], Sense of Duty (fellow runners, friends, etc.) [-5], Social Stigma (Minority Group: Orc) [-5], Truthfulness [-5], Unattractive [-4], Unnatural Featurs (Orc; facial features, ears, etc) [-4], Weakness (1d damage per 5 minute exposer to silver) [-5] and one set of the following…
For Dragonslayer Shaman: Bloodlust (15) [-5], Stubborn [-5] and Vow (never refuse a just request for aid) [-10]
Quirks (-5 points worth):
Combat Skills: Brawling (E) [2]-13, Axe (A) [4]-13, Shotgun (E) [4]-14, Taser (E) [2]-13
Skills: Area Knowledge (Seattle) (E) [2]-13, Current Events (Regional) (E) [2]-13, Esoteric Medicine (H) [2]-11, Exorcism (H) [2]-11, Hidden Lore (Magical Conspiracies) (A) [2]-12, Hidden Lore (Spirit Lore) [4]-13, Mind Block (H) [2]-11, Occultism (A) [4]-13, Ritual Magic (VH) [8]-12, Scourging (E) [2]-13, Stealth (A) [2]-12, Thaumaturgy (VH) [8]-12, Urban Survival (A) [2]-12
Plus one of the following sets of Skills
Carousing (E)-15 [2], Gambling (A) [2]-14
For Spells Bear shamans should go move Survivalist and Healer while the Dragonslayer might focus more on Warrior…
Warrior: you magic helps you or hurts your foes – Dull (Senses; each sense must be learned as a separate spell), Glue, Grease, Haste, Hinder, Itch, Scryguard, and Weaken.
Spells (all +4 for Magery, except those marked with a † at +2): Banish (VH) [4]-15 (17 with Mentor Spirits choice), Recover Energy (VH) [4]-15, Summon Spirits† (VH) [4]-13 (15 with Mentor Spirits choice). Then 7 more spells [56 total] from among the following. All are (VH) [8]-16 each, except those marked with a † (VH) [8]-14 each
Warrior: you magic helps you or hurts your foes – Acid Ball, Acid Jet, Armor, Ball Lightning, Bravery, Breath Fire, Burning Touch, Choke, Concussion, Deathtouch, Explosive Fireball, Explosive Lightning, Fireball, Flame Jet, Ice Dagger, Ice Sphere, Icy Breath, Icy Touch, Lightning, Lightning Stare, Lightning Whip, Shocking Touch, Snow Jet, Spit Acid, Steal Energy, Steal Vitality, Steam Jet, Stone Missile, Sunbolt, Total Paralysis, Water Jet and Windstorm. Also Burning Death†.
Attributes 130 +4 secondary +96 advantages -68 disadvantages -5 quirks +56 +8 petty spells and +68 spells =289.
11 points into cash for points
19000 nuyen
- 1009
17991
- 7300
10691
Lined Coat, Medium Tailored Armor DR 12/4
Ritual Space T128
15pt FP Power Focus (SR Convers/Magic)
Mossberg AM-CMDT
1x 18 round clip [Shotgun]
2x 18 round clips [LBV]
55x shotgun shells
Patrol sling
I don't really know what else to do here, but that's at least a start
Runner name: Beowulf
Attributes: ST +3 [30], IQ -1 [-20], HT +1 [10]
Secondary: Hit Point +2 [4]
Advantages: Damage Resistance (Thick Skin -40%) 1 [3], Night Vision 6 [6]
Disadvantages: Social Stigma (Minority group) [-5], Unattractive [-4], Unnatural Feature (Ork; facial features, ears) [-4], Weakness (1d damage per 5 minutes of exposer to silver) [-5]
===
TL: 9, Western Cultural Familiarity, Native Tongue – Citispeak (English); Other – Or'zet (Accented)
Archetype: Shaman; Background: Street; Race: Orc (Irish-American); Age: ??; Sex: ??
ST 13 [30], DX 12 [40], IQ 12 [40], HT 12 [20]
Damage: th/sw 1d/2d-1, BL: 34lbs, HP: 15 [4], Will: 12, Per 12, FP 12, Base Speed 6.00, Move 6
Advantages: Contact (Tailsmonger; Effective Skill 15, Usually Reliable) [4], Contact (Fixer, Effective Skill 15, Somewhat Reliable) [2], Contact (Street Shaman; Effective Skill 15, Somewhat Reliable) [2], Damage Resistance 1 (thick skin) [3], Language (Or'zet, Accented) [4], Magery 4 [60], Mentor Spirit: Dragonslayer [15], Night Vision 6 [6]
Disadvantages: Code of Honor (Professional) [-5], Discipline of Faith (Mentor Spirit’s) [-5], Frighten Animals [-5], Impulsiveness (15) [-5], Overconfidence (12) [-5], Sense of Duty (fellow runners, friends, etc.) [-5], Social Stigma (Minority Group: Orc) [-5], Truthfulness [-5], Unattractive [-4], Unnatural Featurs (Orc; facial features, ears, etc) [-4], Weakness (1d damage per 5 minute exposer to silver) [-5] and one set of the following…
For Dragonslayer Shaman: Bloodlust (15) [-5], Stubborn [-5] and Vow (never refuse a just request for aid) [-10]
Quirks (-5 points worth):
Combat Skills: Brawling (E) [2]-13, Axe (A) [4]-13, Shotgun (E) [4]-14, Taser (E) [2]-13
Skills: Area Knowledge (Seattle) (E) [2]-13, Current Events (Regional) (E) [2]-13, Esoteric Medicine (H) [2]-11, Exorcism (H) [2]-11, Hidden Lore (Magical Conspiracies) (A) [2]-12, Hidden Lore (Spirit Lore) [4]-13, Mind Block (H) [2]-11, Occultism (A) [4]-13, Ritual Magic (VH) [8]-12, Scourging (E) [2]-13, Stealth (A) [2]-12, Thaumaturgy (VH) [8]-12, Urban Survival (A) [2]-12
Plus one of the following sets of Skills
Carousing (E)-15 [2], Gambling (A) [2]-14
For Spells Bear shamans should go move Survivalist and Healer while the Dragonslayer might focus more on Warrior…
Warrior: you magic helps you or hurts your foes – Dull (Senses; each sense must be learned as a separate spell), Glue, Grease, Haste, Hinder, Itch, Scryguard, and Weaken.
Spells (all +4 for Magery, except those marked with a † at +2): Banish (VH) [4]-15 (17 with Mentor Spirits choice), Recover Energy (VH) [4]-15, Summon Spirits† (VH) [4]-13 (15 with Mentor Spirits choice). Then 7 more spells [56 total] from among the following. All are (VH) [8]-16 each, except those marked with a † (VH) [8]-14 each
Warrior: you magic helps you or hurts your foes – Acid Ball, Acid Jet, Armor, Ball Lightning, Bravery, Breath Fire, Burning Touch, Choke, Concussion, Deathtouch, Explosive Fireball, Explosive Lightning, Fireball, Flame Jet, Ice Dagger, Ice Sphere, Icy Breath, Icy Touch, Lightning, Lightning Stare, Lightning Whip, Shocking Touch, Snow Jet, Spit Acid, Steal Energy, Steal Vitality, Steam Jet, Stone Missile, Sunbolt, Total Paralysis, Water Jet and Windstorm. Also Burning Death†.
Attributes 130 +4 secondary +96 advantages -68 disadvantages -5 quirks +56 +8 petty spells and +68 spells =289.
11 points into cash for points
19000 nuyen
- 1009
17991
- 7300
10691
Lined Coat, Medium Tailored Armor DR 12/4
Ritual Space T128
15pt FP Power Focus (SR Convers/Magic)
Mossberg AM-CMDT
1x 18 round clip [Shotgun]
2x 18 round clips [LBV]
55x shotgun shells
Patrol sling
I don't really know what else to do here, but that's at least a start