D&D 5E To The Strongest: A 5E War Campaign [CLOSED; OOC]


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Do you have any preference on whom my character made his pact? I can just go with one of the Cthulhu mythos Old ones but wanted to check with you to see if that is fine or if you had your own list of Old Ones.
 

Jago

Explorer
Do you have any preference on whom my character made his pact? I can just go with one of the Cthulhu mythos Old ones but wanted to check with you to see if that is fine or if you had your own list of Old Ones.

I do not have any Old Ones in mind, so please feel free to pick at your leisure. If you'd like, Greco-Roman Mythology, as well as Celtic and Asian Legends could have plenty of inspiration for the terrifying monsters that exist beyond the known world.
 

What I have so far. Still working on name and background.

Name: Feyson
Race: Half-Elf
Class: Monk 2/Warlock 3
Background: Hermit
Alignment: Chaotic Neutral
Experience: 2700

ABILITIES
Strength: 8 (-1)
Dexterity: 16 (+3)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 17 (+3)

AC: 15 (Unarmored Defense); 16 (Mage Armor)
Initiative: +3
Speed: 40 ft
HP: 28
Hit Dice: 5 d8+0
Proficiency Bonus: +3

OFFENSE:
Attack Range To Hit Damage Special
Shortsword (Pact Blade) Melee +6 1d6+3 Finesse, light
Green-Flame Blade Melee +6 1d8/1d8+3 First damage add to the attack; second to a
target within 5 ft (SCAG 143)
Eldritch Blast 120 ft +6 2 x 1d10 Each d10 is a separate beam requiring
separate rolls (PHB 237)
Unarmed Strike Melee +6 1d4+3
Dart 20/60 ft +6 1d4+3 Finesse, thrown

SAVES:
Strength, Dexterity

SKILLS:
[sblock]
*=Proficiencies

*Acrobatics: +6
Animal Handling: +2
*Arcana: +3
Athletics: -1
*Deception: +6
History: +0
Insight: +2
Intimidation: +3
Investigation: +0
*Medicine: +5
Nature: +0
Perception: +2
Performance: +3
Persuasion: +3
*Religion: +3
Sleight of Hand: +3
*Stealth: +6
Survival: +2
[/sblock]

Passive Perception: 12

PROFICIENCIES AND LANGUAGES
Languages: Common, Elvish, Draconic, Deep Speech
Armor: Light armor
Weapons: Simple weapons, Shortsword
Tools: Smith’s Tools, Herbalism kit

FEATURES AND TRAITS:

Feats:
None

Race:
Half-Elf (+2 Charisma and +1 to two other ability scores of my choice)

Skill Versatility:
I gain proficiency in two skills of my choice.

Background:
Feature: Discovery
The quiet seclusion of my extended hermitage gave me access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of my seclusion. It might be a great truth, a hidden site, a long forgotten fact, or unearthed some relic of the past that could rewrite history.

Class:
[sblock]
Warlock:
Great Old One Pact: Bloated Woman (Avatar of Nyarlathotep)
Warlock (the Great Old One), level 3:
-Awakened Mind (the Great Old One 1, PHB 110)
I can communicate telepathically one-way to any seen creatures within 30 ft of me

-Eldritch Invocations (Warlock 2, PHB 107) [2 invocations known]
Armor of Shadows (Eldritch Invocation, PHB 110)
I can cast Mage Armor on myself at will, without spell slots or material comp. (PHB 256)
Devil's Sight (Eldritch Invocation, PHB 110)
I can see in magical and nonmagical darkness out to 120 ft

-Pact of the Blade (Warlock 3, PHB 107)
As an action, I can create a pact weapon in my empty hand; I'm proficient in its use
I can choose the type of melee weapon every time I create it, and it has those statistics
The weapon disappears if it is more than 5 ft away from me for 1 minute
The weapon counts as magical; I can transform a magic weapon into my pact weapon
This occurs over an hour-long ritual that I can perform during a short rest
I can use an action to re-summon it in any form and can dismiss it as no action

Monk:
Unarmored Defense (Monk 1, PHB 48)
Without armor and no shield, my AC is 10 + Dexterity modifier + Wisdom modifier
-Martial Arts (Monk 1, PHB 78) [1d4]
Monk weapons: shortsword, simple weapon (not two-handed/heavy), unarmed strike
With these, I can use Dex instead of Str and use the Martial Arts damage die
When taking an Attack action with these, I get one unarmed strike as a bonus action
-Ki (Monk 2, PHB 78) [2× per short rest]
Flurry of Blows (Ki Feature, PHB 78) [1 ki point]
After taking the Attack action, I can make 2 unarmed attacks as a bonus action
Patient Defense (Ki Feature, PHB 78) [1 ki point]
As a bonus action, I can take the Dodge action
Step of the Wind (Ki Feature, PHB 78) [1 ki point]
As a bonus action, I can either Dash or Disengage; My jump distance doubles when I do so
I need to meditate for at least 30 min of a short rest for that short rest to restore ki
-Unarmored Movement (Monk 2, PHB 78) [+10 ft]
Speed increases and eventually lets me traverse some surfaces without falling as I move
[/sblock]

EQUIPMENT
[sblock]
Backpack, with:
- Winter blanket
- Herbalism kit
- Bedroll
- Mess kit
- Tinderbox
- Torches x 10
- Rations, 10 days
- Waterskin
- Hempen rope, 50 feet
- Smith's tools
Common clothes
Scroll case with notes
Shortsword
Dart x 10
Pouch w/ 5 gp
[/sblock]

DESCRIPTION
Age: 25
Height: 5’ 8”
Weight: 150 lbs
Eyes: Grey
Skin: Pale
Hair: Black
Description:

Cantrips: (Save DC: 14)
Eldritch Blast
Green-Flame Blade

Spells Known: (Save DC: 14)
Slots: 2

1st Level:
Armor of Agathys
Arms of Hadar
Hex

2nd Level:
Suggestion

Personality Traits: I'm oblivious to etiquette and social expectations.

Ideals: Free Thinking: Inquiry and curiosity are the pillars of progress. (Chaotic)

Bonds: Should my discovery come to light, it could bring ruin to the world.

Flaws: I'd risk too much to uncover a lost bit of knowledge.

BACKGROUND
 
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I'm sorry mate, but that Character is actually not entirely legal: To Multiclass Monk and Warlock, you'll need a Dex, Wis, and Cha score of at least 13. With a Wisdom of 10, you actually cannot Multiclass out of/into Monk.

Sorry about that was working without my PHB. Completely forgot about the minimum stat requirements. I'll fix it. Should be able to move some points around and make it work.
 


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