What does your collection of AL characters look like?

rooneg

Adventurer
Just curious, but how many AL characters do people have lying around? Any interesting patterns in classes/levels/races/etc?

I'll start. I've got 8 playable characters right now, although one is just a pile of DM rewards that hasn't actually been in a game yet. 4 of them are Tier 1 characters at level 4, the rest are Tier 2 ranging from levels 5 to 8. I don't have any duplicated class combinations, but I'm clearly a fan of feats because I've got 3 variant humans.
 

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rczarnec

Explorer
I just put the logs for my characters online, so I did notice a few things.
I weirdly ended up with close to an even split among the factions, except for Lord's Alliance which is lagging a bit (Harpers 4, Zhent 4, EE 3, OG 3, LA 2).
Races were also fairly split until a recent trend toward VHumans - 3 Elves (2 Wood, 1 High), 2 Halflings (1 Stout, 1 Lightfoot), 2 Gnomes (1 Rock, 1 Forest), 3 Half-Elves (all 3 standard), 5 Humans (4 VHuman, 1 standard) and a lone Goblin. It is odd that I don't have a single Dwarf as I have previously played a number of them.
12 of the 16 are multi-classed.
7 have at least some Rogue (with 3 having only 1 level - those characters being 3rd, 4th & 6th level).
The feat that I have taken most frequently is Resilient. The feat that I have on a character that would generally be considered unusual is Skilled.

I have an array of levels - 3 Tier 1 (Goblin blowgun specialist 3, Archer 4, Sorcerer 4), 7 Tier 2 (Gnome Barbarian 5, Psychotic Halfling 6, Cleric 8, Wizard 9, Bladesinger 10, Devotion Paladin 10, Skill Monkey 10), 4 Tier 3 (Barbarian 12, Warlock 12, Vengeance Paladin 12, Monk 16) & 2 Tier 4 (Sage 18, Scout 18).

Obviously some of these characters don't get played very often. Both the Sorcerer and the Archer have been sitting on the sidelines for more than a year and the Vengeance Paladin just hit 6 months without being in a game.
 

rooneg

Adventurer
One of the new characters I took for a spin for the first time at TotalCon was explicitly created to pull me out of my comfort zone. He's a Lawful Evil Zhentarim Mountain Dwarf Barbarian Battlerager. I had literally never played an evil character, a member of the Zhentarim, a dwarf or a barbarian before. Turns out it's a lot of fun!

With the addition of that character I've now got every old-school D&D race but a halfling, but I haven't played any of the newer stuff like Dragonborn or Tiefling, let alone anything from Volo's Guide.

As for classes, I have a bunch of multiclass (4 of my 8 characters have more than one class), but I don't have any that's primarily a Rogue. The only Rogue in my collection is a Fighter who's using Rogue as a dip class for a few levels. My most common dip class is Cleric 1, which I've used on both my Wizard and my Bard.

As far as play time goes, I usually take two or three characters out of the box for any given convention. Historically I've tried to rotate through them, but right now I'm working on leveling up one of them as fast as I can so I can get him to Tier 3 (that's the Deep Gnome Eldritch Knight with a dip into Wizard).
 

I've got 8 PCs at this point (since 2014). 1 Tier IV (18), 2 Tier III (16 & 11) and 5 Tier II (10x2, 7x2 & 5). Racially the only repeat I have is Human, otherwise there's a Half-Orc, Wood Elf, Forest Gnome, Ghostwise Halfling, Mountain Dwarf and Half-Elf. Five out of eight are multiclassed. Have a thing for fighter/thieves from the old days so two of my PCs are angled that way... Fighter/Rogue and a Barbarian/Rogue. Current weekly-AL (SKT) PC is an 11th Level Mt Dwarf Fighter (Battlemaster). Only a couple of pure spellcasters, Wiz(9)/Cleric(1) and Cleric(6)/Sorcerer(1). No bards, druids, rangers or warlocks tried yet.
 
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Pauper

That guy, who does that thing.
I've got nearly a dozen characters, few of which get regular play.

My most advanced character is my lawful evil human vengeance paladin (level 9) with a Robe of Eyes and a Ring of Evasion. (He's really good at fighting Invisible Stalkers!) My only multi-class character** is the tiefling Cleric of Oghma/Divination Wizard who has stumbled onto a theme of only taking magical gems as permanent items. In addition to the tiefling, I've got a number of other wizards, including a half-elf Zhentarim bladesinger, a hobgoblin transmuter thrown out of the Devastation Academy for insisting that trasmutation is a superior school to evocation, and a half-orc abjurer who prefers to swing a Staff of Defense in combat than cast spells, if he can help it.

Every character has played at least one actual session, including the chaotic good cleric who doesn't (yet) realize she's a chosen of Cyric and has played only one season 3 intro mod to this point. Others include a human ranger with a magical bow (thank you, Dedicated DM!), a half-elf rogue who can't seem to pick a lock to save his life, a human bard whose personality traits are all taken from the 'Into the Woods' song 'Agony', and a human warlock charlatan who has yet to use her actual character name in-game.

** - I've come to the conclusion that multi-classing sucks fun out of the game by depriving characters of concrete 'roles' to fill, so I've stopped doing it.

--
Pauper
 

rooneg

Adventurer
** - I've come to the conclusion that multi-classing sucks fun out of the game by depriving characters of concrete 'roles' to fill, so I've stopped doing it.

It can certainly do that if taken to extremes, or if you don't have some sort of concrete reason that the multiclass contributes to the character concept. Fighter plus enough Rogue to be able to sneak around effectively still plays mostly like a Fighter with some fancy tricks. Fighter and Rogue split down the middle is just bad at being a Fighter and bad at being a Rogue, relative to other people at the same level. Bard with a level of Cleric to pick up knowledge domain expertise is a Bard with more expertise and some armor, Bard and Cleric split down the middle is just sitting around saying "man, I wish I could use these high level spell slots for something awesome..."

I also like the rogue who can't pick locks. My newest interesting concept character is a Sorcerer who's from a family of Wizards. She was never very good at Wizard style magic (8 INT), but has Ritual Caster and uses her Sorcerer abilities to cover it up, combined with a Headband of Intellect (thanks Premier DM!). She claims to be a Wizard, mostly to keep the truth from getting back to her family.
 

** - I've come to the conclusion that multi-classing sucks fun out of the game by depriving characters of concrete 'roles' to fill, so I've stopped doing it.

--
Pauper

I've been on more of a class austerity kick in the past few months. My last three PCs are all still just single class - Monk, Swashbuckler and Fighter.

My highest level PC has four (!) classes - Paladin, Fighter, Sorcerer and Barbarian. I wouldn't say that character deprives anyone else's character of a role, however. He is purely a fighter who uses spells for self-buffing and smiting. Sort of an early experiment of having a 'self-contained' PC in AL that could melee well, heal & remove nasty conditions from themselves and get cool magic buffs in combat (Misty Step, Blink, Shield, Bless, etc) regardless of party composition. Has been a blast to play but I doubt I'd do such a broadly composited character again.

Two of my other PCs have just a one-level dip into something for flavor ... War Priest with 1 level of Sorcerer because the half-elf's other half is dragon & Wizard with one level of Knowledge Cleric of Mystra because he sees magic as a potential for all people to benefit from and not just to gain personal power.

I've found that playing single-classed players is a challenge because they have less to work with. For example, my Fighter can only really escape a melee going badly for him by Disengaging and running. Whereas my Barbarian/Rogue can attack and still Disengage using Cunning Action and my Paladin/Fighter/Sorc/Barbarian can Misty Step away. However I'm finding I enjoy that challenge.
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site
Just two. I don't get to play AL often. So both are tier one.

But I've started to DM AL for kids and have been accumulating DM awards, which I'll eventually need to apply. Not sure that I like leveling characters based on DM rewards though, where's the story in that?
 

rooneg

Adventurer
Just two. I don't get to play AL often. So both are tier one.

But I've started to DM AL for kids and have been accumulating DM awards, which I'll eventually need to apply. Not sure that I like leveling characters based on DM rewards though, where's the story in that?

The story is "I get to actually play higher level games that I'd otherwise never have a high enough level for" ;-)
 

The last time I multiclassed was in 3e, and I almost immediately regretted the decision. It just didn’t feel like my character anymore.

Anyway, I’ve got only three Adventurers League characters:


  • Ralif Redhammer, a stodgy dwarven valor bard. Created at Gen Con in 2014, when 5e was just coming out. Last played at the D&D Open, where he barely survived Undermountain and Halaster Blackcloak resurrection.
  • Akretos Noone, a cowardly tiefling mastermind rogue. Just escaped from Ravenloft the last time he was played.
  • Rel the Last, an old human barbarian. Only played once so far, but he’s an old, taboo-bound barbarian. Created because I was tired of seeing barbarians that just felt like fighters with the rage ability, and not a drop of savage flavor or personality.

As far as patterns go, two of the three are charisma-focused “faces.” This is further reinforced when you include my Pathfinders Society PC, Andaris Indaril, who is a friendly, charismatic elven paladin.

** - I've come to the conclusion that multi-classing sucks fun out of the game by depriving characters of concrete 'roles' to fill, so I've stopped doing it.
 

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