D&D 5E (IC) Vault of the Dracolich (Infiltrators)

Prickly Pear

Adventurer
SnorLoska cautiously eyes off the helium balloon that floats in the air, attached to a ring on the ground with a string. These things are dangerous and should be banned!
SnorLoska grabs one of his darts and, from a safe distance, throws it at the balloon. The balloon pops with a satisfying sound and drops to the ground. Next, he walks over and picks up the rubber for safe disposal later on. One can never be too sure about these things!

Dangerous Balloons
 

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FitzTheRuke

Legend
Coming down the wet tunnel, the group passes a large stagnant pool. Further down, the tunnel ends in a stone archway, and opens into a large brightly-lit (by no discernible means) trophy vault. The immediately obvious thing is the large dragon-skull in the middle of the vast chamber, and the necrotic haze on the far side.

Other items of note are the two other exits (on the same wall as the archway the group is coming through) and the myriad of interesting collectables, including a dead centaur kept like it's a butterfly collection. (IE impaled on a spear) and the human skeleton pinned to the wall with her own crossbow bolts. You know, fun stuff to keep around.
 

Fradak

Explorer
As Snor asked his question, Lorenn felt a stabbing pain in his chest.

"Yep, traps. Traps everywhere. I suggest we suppose that everything is a trap from now. "
 

EarlyBird

Explorer
"Let's try and sneak up on these 'stream' watchers," Zander suggests. "Maybe they know the location of the last idol, or at the very least some of the traps about."

Zander just felt good that he could see colors once more, if even they were showing him the horrors that may await him.
 

gargoyleking

Adventurer
"I agree. If nothing else, we need to put the blinders on them. Be prepared to deal with multiple magic users. Focus on killing or disabling each one in turn and if possible, on keeping any from escaping."

Squirrels are evil!
 

FitzTheRuke

Legend
Location: The Trophy Vault & The Scrying Vault Encounter: Scrying Cultists

Begin Round Zero

GM: Feel free to make a group stealth check if you want to start by sneaking closer. Eko is on the Obelisk.
[sblock=Party]
Name * (Position) * AC * HP
Aquaria (J5) AC17* HP 51/51
Lorenn (K6) AC16(18) HP 42/42
Mord (L4) AC14 HP 37/39
Terrus (K4) AC16(17) HP 57/57
SnorLoska (K8) AC17* HP 65/65
Zander (J7) AC19* HP 43/54
[/sblock]
[sblock=Enemies]
Josana (AA17)
Adept1 (Z18)
Adept2 (AA20)
Acolyte1 (AB17)
Acolyte2 (Z19)
[/sblock]


Scry0.png
 

gargoyleking

Adventurer
Stealth:: 1D20+5 = [18]+5 = 23


OOC: Mord is holding onto a guidance casting for the fight. Although, if it's feasible, could he use Minor illusion yo distract them? Maybe create some sort of scary image overlaying the pool which seems to be coming to life? It has no verbal components so...


Squirrels are evil!
 

EarlyBird

Explorer
OOC: Man that is a bad bottleneck. Stealth [roll0]
Move to L14, wait for distraction/fireball, then charge in
After SnorLoska of course, he has better movement.


"Deep breaths, deep breaths," Zander says to himself. He always hated this part of any fight. Once the adrenaline was pumping and he was moving by remote he wasn't nearly as anxious. It was just in the minutes before he worried about what might go wrong.
 

FitzTheRuke

Legend
OOC: Re: Minor Illusion, I think it would be pretty hard to trick someone who's job it is to scry with only a cantrip, but maybe for a moment. If you want to try it, you've got to get where you can see the scrying pool AND roll a deception check.
 

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