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Monday, 6th October, 2003, 03:22 AM #41
ao'Thuir of the Ghost Tribe, male Wood Elf Barbarian 4 - RETIRED
Name: ao'Thuir of the Ghost Tribe Class: Barbarian, Bear Totem Race: Wood Elf Size: Medium Gender: Male Alignment: Chaotic Good Deity: Grendath Str: 21 +5 (16p. +2elf, +1lvl) Level: 4 XP: 6,559 Dex: 12 +1 (4p.) BAB: +4 HP: 46 (4d12+7) Con: 12 +1 (4p.) Grapple: +13 Dmg Red: --/-- Int: 8 -1 (2p. -2 race) Speed: 30' Spell Res: - Wis: 12 +1 (4p.) Init: +1 Spell Save: - Cha: 8 -1 (0p.) ACP: -2 Spell Fail: -% Base Dex Armor Total Armor: 10 +1 +4 15 Touch: 10 +1 11 Flat: 10 +4 14 Base Mod Misc Total Fort: 4 +1 +2 +7 Ref: 1 +1 +2 Will: 1 +1 +2 Weapon Attack Damage Critical Range MW Greatsword +10 2d6+7 19-20x2 Javelin (2) +5 1d6+5 x2 30ft. Light Xbow (20) +5 1d8 19-20/x2 80ft. Languages: Common, Elf Racial Abilities: Immunity to sleep spells and effects, +2 racial saving throw bonus against enchantment spells or effects. Low-light vision. Weapon Proficiency. Merely passing within 5 feet of a secret or concealed door entitles him to a Search check to notice it as if he were actively looking for it. Class Abilities: Rage lasts 6rd 2/day. Feats: Power Attack, Reckless Offense, Toughness, Improved Grapple, Great Fortitude Skill Points: 21 Max Ranks: 7/3.5 Skills Ranks Mod Misc Total Listen 6 +1 +2 +9 Search 0 -1 +2 +1 Spot 0 +1 +2 +3 Survival 7 +1 +0 +8 Swim 6 +5 -4 +7 Literate 2 - - - Equipment: Cost Weight -Traveler's Outfit -gp 5lbs -Backpack 2gp 2lbs -Winter Blanket 5sp 3lbs -Masterwork Greatsword 280gp 8lbs -Flint and Steel 1gp 0.1lbs -Javelin (2) 2gp 4lbs -Chain Shirt 100gp 25lbs -Waterskin 1gp 4lbs -Whetstone 2cp 1lb -Light Crossbow 35gp 4lb -20 bolts 2gp 2lb Total Weight: 61lbs Money: 48gp 6sp 2cp Lgt Med Hvy Lift Push Max Weight: 133 266 400 800 2000 Age: 124 Height: 5' Weight: 109lbs Eyes: Green Hair: Long curly coppery red Skin: TannedBackground
Last edited by Erekose13; Thursday, 12th April, 2007 at 05:45 PM.
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Thursday, 9th October, 2003, 02:35 AM #42
Novice (Lvl 1)
- Join Date
- Jul 2002
- Portland, OR
ø Ignore Justinian
Code:Name: Corbin Class: Cleric Race: Human Size: Medium Gender: Male Alignment: LN Deity: None Str: 12 +1 (4p.) Level: 1 XP: 0000 Dex: 12 +1 (4p.) BAB: +0 HP: 9 (1d8+1) Con: 12 +1 (4p.) Grapple: +1 Dmg Red: --/-- Int: 10 +0 (2p.) Speed: 20' Spell Res: -- Wis: 18 +4 (16p.) Init: +5 Spell Save: - Cha: 8 -1 (0p.) ACP: -3 Spell Fail: 0% Base Armor Dex Misc Total Armor: 10 +3 +1 14 Touch: 10 +1 11 Flatfooted: 10 +3 13 Base Mod Misc Total Fort: 2 +1 +3 Ref: 0 +1 +1 Will: 2 +4 +6 Weapon Attack Damage Critical Longsword +2 1d8+1 19-20/x2 Languages: Common Abilities: Domains: Law and War (longsword), turn undead Feats: Improved Initiative, Spell Focus (Evocation) Skill Points: 12 Max Ranks: 4/2 Skills Ranks Mod Misc Total Concentration 4 +1 +5 Knowledge (religion) 4 +0 +4 Spellcraft 4 +0 +4 Equipment: Cost Weight Peasant's outfit -gp -lb Studded leather 25gp 20lb Longsword 15gp 4lb Backpack 2gp 2lb -Bedroll 1sp 5lb -Flint/steel 1gp -lb -10 pitons 1gp 5lb -Silk rope (100 ft.) 20gp 10lb -Trail rations (7) 35sp 7lb -Waterskin (2) 2gp 8lb -7 sunrods 14gp 7lb 83.6gp 68lb Total Weight: 68lb/86lb (Medium load) Money: 116gp 4sp 0cp Lgt Med Hvy Lift Push Max Weight: 43 86 130 130 650 Age: 30 Height: 6'6" Weight: 160lb Eyes: Black Hair: Black Skin: White
Appearance: Corbin is an unusually tall and thin man, but it is his aggressive nature that draws stares. Corbin believes in the principle of absolute justice and equality, and this colors his every action. His intense faith in this concept has expressed itself in clerical abilities, and Corbin excercises these abilities as he does everything else: with thoughtful consideration followed by singleminded action. Corbin does not discount the ideas or beliefs of others, but realizes that he follows the truth. Corbin is perfectly willing to follow another person, as long as his beliefs are not violated. Corbin always wears a longsword strapped to his back, but only uses it to execute those who deserve it.
Background: Corbin grew up in a village much like any other, and his childhood was also fairly normal. When his father apprenticed him to a trader, Corbin began to experience the world for the first time. As he watched the trader cheat some people and grovel to others, Corbin realized that this was unjust, and developed his first notions of a principle of justice. After only a year, Corbin abandoned his apprenticeship, his family, and his home to pursue knowledge. He visited many temples over the next dozen years, studying at each one in hope of finding a god that valued justice above all, but never found one. In his 26th year, Corbin was assaulted in an alleyway, and his clerical powers manifested for the first time. Since then, he has begun seeking the god who granted him the power, and demonstrating justice to all he encounters. He has been a bounty hunter, a judge, a merchant, a city guard, and many other jobs. Corbin has not found his god yet, but knows that he is out there somewhere.
Last edited by Justinian; Thursday, 9th October, 2003 at 07:32 PM.
Sunday, 12th October, 2003, 11:45 PM #43
- Join Date
- Aug 2003
ø Ignore WhatKu
Spells Per Day 4/3+1Code:Name: Thale Duskblade Class: Cleric 1 Race: Elf Size: Medium Gender: Male Alignment: Chaotic Good Deity: None Str: 14 +2 Level: 2 XP: 1080 Dex: 16 +3 BAB: +1 HP: 12 (8+6-2) Con: 8 -1 Grapple: +2 Dmg Red: 0/- Int: 12 +1 Speed: 30' Spell Res: 0 Wis: 16 +3 Init: +3 Spell Save: +0 Cha: 10 +0 ACP: -1 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +2 +3 +0 +0 +0 19 Touch: 13 Flatfooted: 16 Base Mod Misc Total Fort: 3 -1 +2 Ref: 0 +3 +2 Will: 3 +3 +6 Weapon Attack Damage Critical Range Battle Axe +4 1d8+2 20x3 N/A Light Crossbow +4 1d8 19-20x2 N/A Dagger, Thrown +4 1d4+2 19-20x2 10 Dagger +3 1d4+2 19-20x2 N/A Languages: Common, Elven, Celestial Abilities: Aura [Chaos, Good], Turn Undead Feats: MWP: Battle Axe, Weapon Focus [Battle Axe], Spell Focus [Conjuration] Skill Points: 12 Max Ranks: 4/2 Skills Ranks Mod Misc Total Concentration 5 -1 0 4 Perform [Wind] 2.5 0 0 2.5 Diplomacy 4 0 0 4 Spell Craft 1 1 0 2 Spot 0 3 2 5 Listen 0 3 2 5 Equipment: Quantity Cost Weight Chain Shirt Heavy Wooden Sheild Dagger Battle Axe Crossbow, Light Bolt 20 Backpack Holy Symbol Signet Ring Waterskin Rations 5 Sunrods 5 Pan Pipes +1 Bolts 25 Money: 23gp 5sp 0cp Lgt Med Hvy Lift Push Max Weight: 58 116 117 175 875 Age: 138 Years Height: 5'2" Weight: 114lb Eyes: Green Hair: Brown Skin: Tanned
Domains: War - Free MWP and Weapon Focus in Battle Axe
Luck - may Re-roll one roll per day
Spells Prepared: 0- Cure Minor Wounds, Light, Detect Magic
1- Bless [x1],Command[x1], Magic Weapon*
Standing relitivley tall for an Elf, Thale looks, well, average. He looks like a normal Elf, if his choice of a Battle Axe over a Longsword is a little odd. His
Axe's hilt, his signet ring, and his holy symbol all are emblazoned with a sword resting atop a setting sun. His armor is kept shining, and his single headed axe is kept sharp.
From an early age, Thale trained in the martial aspects of life. His skill with arms was decent, but not anything extraodrinary. One day however, while he was meditating, he discovered that he could channel divine energey, even though he paid homage to no god. He has been wandering for quite a few years, and plans on winning more glory in the future.
A laidback guy, Thale tries to be as excepting as possible. He wont judge people based soley on their position on the morale compass, but if someone tries to hurt him, he will glady respond in kind. He will jump at the possibility of a quest, and will gladly help others if he feels they deserve it.
Last edited by WhatKu; Friday, 14th November, 2003 at 11:38 PM. Reason: Added XP
Tuesday, 14th October, 2003, 10:47 PM #44
Acolyte (Lvl 2)
- Join Date
- Jan 2003
- Oregon, USA
ø Ignore Manzanita
Spells known (8/5+1/4/3/2)(6/6+2/6+2/6+1/4+1 per day) Acid Splash(verbal: "Burn", somatic: hand whips at wrist) daze(verbal: "Hey", somatic: hand raised, palm forward) Save DC 16, detect magic(v: "Hmmmm" s: index fingers on temples), [COLOR=Cyan], light(v: "Light", s: none), mending (v: "fixy fixy" s: wave hand slowly), mage hand(v: "Got ya", s: pointed finger), message (v: "whispered words", s: point to recipients), Prestidigitation(v: varies s:varies), Charm Person(v: "Hi!" s: smile) DC 17, Unseen Servent(v: "Garcon!" s: clap hands), mage armor, (v: "I am with you", s: touch), magic missile (v: "Purple Fire", s: pointed finger), Grease(v: "careful", s: point) Save DC 17, Shocking Grasp(v: "energy", s: touch), Glitterdust (v: "Pop!", s: open fingers quickly) Save DC 18, Invisibility (v: "Bye!", s: touch), Mirror Image (v: "Me!", s: clap), Summon Monster II (v: "Help", s: 'come' motion with fingers), Fireball(v: "Agh!", s: pointed finger) Save DC 18[/I], ]Fly(v: "Up!", s: lift arms)[/I], Major Image (v: "create!", s: wave fingers), Purple Tentacles (v: "Snag!", s: clench fist), Secure Shelter (v: "Home sweet home!", s: move in shape of house),Code:Name: Percy (Esmerelda Persphone Jara) Class: Sorcerer 7/Paragon 3 Race: Human Size: Medium Gender: Female Alignment: CG Deity: Craft Points: 6500 Str: 10 +0 (2p.) Level: 10...... XP: 50,049(55,000 for next) Dex: 14 +2 (6p.) BAB: +5....... HP: 60 (7d4+3d8+20) Con: 14 +2 (6p.) Grapple: +5... Dmg Red: Int: 10 +0 (2p.) Speed: 30'.....Spell Res: Wis: 12 +1 (4p.) Init: +6...... Spell Save: Cha: 23(21) +7 (10p.+1@4th level+1@8th level+2 for Paragon+2 for amulet+1 for tomb of leadership & influence) ...............Base Armor Shld Dex Size Nat Misc Total Armor: .....10 ..+0.. +0.. +2.. +0.. +0.. +0...... 12 Touch: .....12 ..........Flatfooted: 10 ........Base ..Mod ..Misc ..Total Fort: 3 ....+2 ....+1.....+6 (cloak of resistance +1) Ref: 3 ....+2 ...+1.....+6 Will: 8 ... +1 ...+1.....+10 Weapon Attack Damage Critical rapier........ +5.....1d6+0... 18-20 x2 dagger ....... +5 ....1d4+0.... 19/20 x2 MW light crossbow +8 ....1d8+0...........19/20 x2 Languages: Common, gnome Abilities: Summon familiar Adaptive Learning (Speak Languages will always be considered a class skill) Paragon class skills: bluff, concentration, diplomacy, disguise, perform, intimidate, knowledge(nobility & royalty), speak languages, spellcraft, spot Proficiency with light armor, simple weapons, and one martial weapon (rapier) Feats: Improved initiative(1st), eschew materials(human bonus), Silent Spell(3rd), Empower Spell(6th), Arcane Awareness (shocking grasp)(paragon bonus), Arcane Tap(makes her effective Sorcerer level = to her class level) Skill Points: 45 Max Ranks: 13/6.5 Skills Ranks Mod Misc Total Bluff .5..... +6...+0..... +11 Concentration ..13 .... +2...+0..... +15 Disguise .......0..... +6.. +0..... +6 (+2 syn-Bluff for acting in character) Craft(alchemy). 5 .....+0...+0..... +5 Diplomacy.......3......+6..+2......+11 (incl +2 syn-Bluff) Knowledge(royalty & nobility).1..+0..+0..+1 Knowledge(geography)(cc).........1...+0..+0..+1 Knowledge(arcana)..1..+0..+0.... +1 Perform(dance). 1.....+6...+0..... +7 Speak Language (gnome)...1 Spellcraft..... 13..... +0...+0.....+13 Equipment carried: Cost Weight MW light crossbow - 4lbs 10 bolts, quiver --- 1lb 10 cold iron bolts, quiver - 1 lb travelers clothes 0 0 (doesn't count towards encumberance) signal whistle (around neck) 8sp 0 Hat of Disguise (on head as a bow) weight included in outfit Acrobat rod 5 pounds amulet of Charisma +2 no weight cloak of resistance +1 weight included in outfit - simple grey wool Handy Haversack (on back) 5 lbs Decanter of endless water -would be 4 lbs Scroll case w/scrolls of Haste and Fireball(5th level)* .5 lb 1 flask holy water 1 lb 1 potion of Cure moderate wounds. 0.1 lb 1 flask alchemist fire 1 lb everburning torch 1 lb rapier 20gp 2lb On horse: longspear 9 lbs morningstar 6 lbs 10 silvered bolts, quiver - 1 lb In saddlebags: -7 days trail rations 1.5 7lb -extra clothes 1 5 -soap 25cp .5lb -10 bolts 1 lb -dagger 1 lb Total Weight:18 lbs carried Lgt Med Hvy Lift Push Max Weight: 33 66 100 200 500 White Palfry(light riding horse) named Gwendolyn, taken from bandits outside the faerie woods. Gwendolyn comes equiped with bit, bridle, saddle, and saddlebags. *scrolls have been deciphered. Age: 18 Height: 5'4" Weight: 105lb Eyes: blue Hair: auburn Skin: pale
*Due to her eschew materials feat, none of her spells requires a material component unless noted.*
Familiar: Fridly, white owl
Description: Esmerelda now goes by her middle name, Persephone (pr. Per sef uh nee). She is stunningly attractive, with softly-curling strawberry blond hair cascading just past her shoulders. She’s taken great care to keep out of the sun to escape freckles and wrinkles; her skin is pale and fair. She has deep blue eyes. She stands 5 foot 4, and weighs 105 pounds. She took several plain dresses made of high-quality cotton, Linen or wool. She wears a simple grey cloak on top. She brought only one pair of rugged low leather boots, and constantly pines for her many fancy shoes left behind. She’s only 18, but carries herself with the regal self-confidence of an experienced adventurer, and former princess. She generally tries to hide her face in public, under her hood, both to avoid being taken advantage of, and for fear Medius and/or Philip is pursuing her.
Items: Persephone wears brown leather boots, grey wool skirt & cloak, a pink cotton shirt, and a sturdy leather belt. She generally wears her backpack under her cloak, and keeps her hood up over her face. A dagger and rapier are sheathed on her belt at her hips. Her crossbow hangs off her backpack. Her signal whistle hangs around her neck on a fine silver chain. Her other gear in in her backpack. She wears a long leather glove on her left hand, upon which her owl, Fridly, sometimes perches. Fridly often rides on her left shoulder, although he has strict instructions not to poop on her clothes. Fridly is a small white hoot owl.
NPCs of Note
Level up Notes:Spoiler:
A Merry Chase
01/17/04: 1500 exp 2nd Level!
05/11/04: 917 exp:
06/09/04: 600 exp 3rd Level!
08/06/04: 1000 exp
The Burning Tower
12/14/04: 1053 XP
The faerie woods
05/10/05: 1,140 XP 4th Level!
07/20/05: 2190 XP
10/12/05: 2160 XP 5th Level!
10/31/05: 225 XP:
Tomb of Chaos
03/08/06: : 2,456 XP (exact post lost)
08/09/06: 4,491 XPs Level 6!
12/22/06: 3,152 XPs for puzzle solving, combatting weird creatures & returning artifacts to sages.
01/04/07: 300 XP for one DM Credit. Level 7!
The Secret of Gemhold
06/13/07: 3210 XP for time, drakes, fungus, slithering tracker etc.
07/07/08: 12,730 XPs for huge battle at Gemhold. Level 8!
07/07/08: 8,127 XPs Time spent in Gemhold - maxed at 44,999. Level 9!
02/09/09: 5050 XPs for time spent & goblinoid battle. 10th Level!
333 gps as reward for A Merry Chase, split three ways.
566 +500 gps for The Faerie Woods.
2 gps - purchase of rapier
250 1 wand of CLW 250 of 750 gps
5 gps Long spear
8 gps morningstar
50 gps 2 vials of holy water
40 gps 2 vials of alchemist fire
21 gps 10 silvered bolts
2 gps 4 days rations
.1 gp 2 days horse feed
For Tombs of Chaos: 6,209.93 gps, everburning torch & 1 alchemist fire
Purchased +1 cloak of resistance for 850 gps from Nezrak (donated 50 craft points)
Purchased +2 amulet of charisma for 3,400 gps from Nezrak (donated 200 craft points)
Gained handy haversack, decanter of endless water & tomb of leadership & influence per last XP post of Gemhold.
Money: 2,983 gp 0sp 8cp. All but 100 gps kept at Joe's.
Last edited by Manzanita; Monday, 16th February, 2009 at 05:44 AM.
Wednesday, 15th October, 2003, 05:27 AM #45
Novice (Lvl 1)
- Join Date
- Feb 2003
- South Jersey
ø Ignore nimisgod
Ishmael, Knight of the Wooden Sword
Code:Ishmael of the Wooden Sword Class: Paladin/Sorceror/Fighter/Dragon Disciple Race: Deep Halfling Size: Small Gender: Male Alignment: Lawful Good Deity: None Str: 15 +2 (10p.) Level: 2/1/2/1 XP: 20736 Dex: 16 +3 (06p.) BAB: +4 HP: 050 (4d10+1d4+1d12+6) Con: 12 +1 (04p.) Grapple: +2 Craft Pts: 1500 Int: 12 +1 (04p.) Speed: 20' Spell Res: -- Wis: 08 -1 (00p.) Init: +3 Spell Save: +2 Cha: 14 +2 (06p.) ACP: -0 or -2 Spell Fail: 10% or 25% Base Armr Shld Dex Size Nat Misc Total Armor: 10 +5 +2 +3 +1 +1 +0 22 or 20 Touch: 14 Flatfooted: 18 Base.........Mod.........Total Fort:....8............+1................+11 Halfling Luck, Divine Grace Ref:.....0............+3................+6 Halfling Luck, Divine Grace Will:....4............-1.................+6 or +8* Halfling Luck, Divine Grace *Versus fear Weapon......................................Attack.......Damage..Critical Warhammer +1....................................+8..........1d06+3 20x3 Dart.........................................+9..........1d03+2 20x2 Kukri.......................................+7............1d03+2 18-20x2 Longsword................................+7.............1d6+1 19-20x2 Lance$*......................................+8*.........1d06+2 20x3 *+1 from horseback, $ Reach Weapon Languages: Common, Draconic, Halfling, Dwarven Abilities: Deep Halfling Traits -- Small Size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on bullrush, grapple, overrun and trip rolls, lifting and carrying limits 3/4 those of Medium characters. -- Base Speed: 20 feet. -- Darkvision 60 feet. -- Favored Class: Rogue. -- Halfling Weapon Skills. +1 to hit with Slings or Thrown Weapons -- Keen Ears. +2 Racial bonus to Listen Checks -- Halfling Luck. +1 racial bonus on all saving throws. -- Halfling Courage. +2 morale bonus on saving throws against fear. -- Stonecunning. -- Deep Halfling Craft skills. +2 racial bonus on Appraise checks and Craft checks that are related to stone or metal. Paladin Abilities -- Aura of Good. Moderate (2) -- Divine Inquisition. Detect Evil as Spell-Like ability (at will) -- Smite Evil. +2 to hit and +2 to damage (1/day) -- Divine Grace. + CHA bonus (+2) to all saving throws -- Lay on Hands (4hp) Sorceror Abilities -- Arcane Spellcasting -- Spells Known: 4/2 Spells per Day: 5/4+1 -- Cantrips: Arcane Mark, Detect Magic, Prestidigitation, Read Magic -- 1st Level: Swiftstrider (Expeditious Retreat), True Strike -- Summon Familiar Fighter Abilities -- Fighter Training: see feats Dragon Disciple Abilities -- Draconic Bloodline: Blue -- Natural Armor +1 -- Bonus Spells (see spells per day) Feats: -- Level 1: Power Attack -- Level 3: Dodge -- Bonus Fighter Feat: Cleave -- Bonus Fighter Feat: Mobility -- Level 6: Spring Attack Skill Points: Pal:15 Sor: 3 Ftr: 6 Max Ranks: 8/4 Skills Ranks Total Diplomacy 4 +8 Sense Motive Synergy Handle Animal 1 +3 Jump 0 -4 Movement Penalty Knowledge (Arcana) 8 +9 Listen 0 +1 Racial Bonus Ride 1 +4 Sense Motive 5 +4 Spot 1 +0 Equipment.............................Weight Wooden Heavy Shield...................5.0Lb +1 Mithral Mail Hauberk.................05 Lb Sling.................................--- Belt Belt Pouch............................0.12Lb Warhammer +1......................2.5Lb Silver Longsword....................02Lb Cold Iron Kukri.......................01Lb Flint & Steel..........................--- Cold Iron Darts (2)....................0.5Lb Vial of Antitoxin (2)........................02Lb
Flask of Alchemist's Fire (2).............02LbSling Bullets (10)...................2.5Lb Scroll Case...................................0.5Lb -- Magic Weapon (CL1) Healing Salve (2 doses) Wand of Cure Light Wounds (17 charges) Party's Wand of Cure Light Wounds (50 -27 charges) Potion of Bull's Strength (CL3) .............1Lb Potion of Barkskin (CL3).............1LbBack pack.............................0.5Lb Winter Blanket.......................0.75Lb Rations (10)..........................2.5Lb Waterskin.............................01Lb Bedroll...............................1.25Lb Journal (Spellbook)....................03Lb Ink Vial(Black)........................--- Inkpen.................................--- Chalk (5)..............................--- 50 feet of Silk Rope................05Lb Total Weight:40.12Lb Money: 726gp 20sp 47cp Lgt Med Hvy Lift Push Max Weight: 49.5 99.75 150 300 750 Warpony "Courage" Rider plus Carried Items.............55.12Lb Scalemail Barding.....................30Lb Bit and Bridle.........................01Lb Riding Saddle..........................25Lb Saddlebags.............................08Lb Waterskin..............................01Lb Soap (1)................................01Lb +1 Glaive................................05lbLance..................................05Lb Sling Bullets (39)...................10Lb Flask of Holy Water (4)...................04Lb Feed (2)................................20Lb Total Weight:143.12Lb Lgt Med Hvy Lift Push Max Weight: 100 200 300 600 1500 Age: 25 Height: 2'01" Weight: 031lb Eyes: Blue and Gold with cat-slits Hair: Dark Skin: Pale Courage the Warpony Medium Animal Hit Dice: 2d8+4 (13 hp) Initiative: +1 Speed: 30 ft. (6 squares), 40 ft. base Armor Class: 17 (+1 Dex, +2 natural, +4 armor), T 11, FF 16 BAB/Grapple: +1/+3 Attack: Hoof +3 melee (1d3+2) Full Attack: 2 hooves +3 melee (1d3+2) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +4, Will +0 Abilities: Str 15, Dex 13, Con 14, Int 2, Wis 11, Cha 4 Skills: Listen +5, Spot +5 Feats: Endurance
"Wherever I go, I always have Courage with me"
Kills, Experience and Rewards Log
Leveling up notesSpoiler:
Last edited by nimisgod; Saturday, 30th December, 2006 at 01:40 PM. Reason: update for xp total
Friday, 17th October, 2003, 08:09 AM #46
Acolyte (Lvl 2)
- Join Date
- Aug 2002
- San Francisco, CA
ø Ignore Guilt Puppy
Appearance: Sturm is essentially a box, and usually a rather dirty box at that. His armor is old and worn, his trousers are old and worn... His scythe is almost pristine, however, and has a tendency to wave dangerously back and forth as he totters around with it strapped to his back. He has more scars than he could possibly know what to do with, and not a one among them is from any remotely glorious exploit.Code:Name: Sturm Gerwycht Class: Barbarian Race: Dwarf Size: Medium Gender: Male Alignment: Chaotic Good Deity: Grendath Str: 19 +4 (16p.) Level: 4 XP: 6450 Dex: 10 +0 (02p.) BAB: +4 HP: 055 (4d12+16) Con: 18 +4 (10p.) Grapple: +8 Dmg Red: N/A Int: 08 -1 (00p.) Speed: 30' Spell Res: N/A Wis: 10 +0 (02p.) Init: +0 Spell Save: N/A Cha: 06 -2 (00p.) ACP: -3 Spell Fail: N/A Base Armor Shld Dex Size Nat Misc Total Armor: 10 +6 +0 +0 +0 +0 +0 16 Touch: 10 Flatfooted: 16 Base Mod Misc Total Fort: +4 +4 +8 Ref: +1 +0 +1 Will: +1 +0 +1 Weapon Attack Damage Critical +1 Scythe +10 2d4+7 20x4 (Raging) +12 2d4+10 20x4 Languages: Common, Dwarven Abilities: Rage (2/day; 9 rounds), Uncanny Dodge, Trap Sense +1, Dwarf characteristics Feats: Weapon Focus (Scythe), Power Attack Skill Points: 15 Max Ranks: 5/2.5 Skills Ranks Mod Misc Total Climb 3 +4 +7 Craft (Stonemasonry) 5 -1 +2 +6 Listen 6 +0 +6 Survival 7 +0 +7 Equipment: Cost Weight Traveler's outfit -- 5lb Owlbear Cloak w/ Brooch 250gp -- Beltpouch 1gp 1/2lb Inkpen 1sp -- Ink 8gp -- Coinage 20108sp 4.5lb (Total for Beltpouch 20529sp 5lb) Backpack 2gp 2lb Bedroll 1sp 5lb Paper x10 sheets 4gp -- Silk Rope 10gp 5lb Throwing Axe x2 16gp 4lb (Total for Backpack 321sp 16lb) Gerwycht Signet Ring 5gp -- Masterwork Scythe 318gp 10lb +1 Scythe 2318gp 10lb +1 Breastplate 1350gp 30lb Total Weight:76lb Money: 200pp 40gp 7sp 10cp Total Wealth inc. Items: 6356gp Lgt Med Hvy Lift Push Max Weight: 100 200 300 600 1500 Age: 47 Height: 4'0" Weight: 152lb Eyes: Brown Hair: Dark Red Skin: Light
Background: Sturm hails from Down Thrusch, the deepest and most secluded region of a proud Dwarven kingdom. There when Common is spoken it's a rather unique brand of Common, which is made more evident by Sturm's colorful abuse of the language.
While there, he enlisted and trained to become a Dwarven Battle-Rager, much feared in the deep and largely unheardof above land. Unfortunately, when it came time to prove his worthiness to serve in battle, Sturm didn't make the cut.
Undaunted, or at least relatively undaunted, the young dwarf set out to the surface, to seek fame, fortune, and glory on his own. Thus far, he's found only more embarrassing scrapes, but he's too stubborn (or maybe just not smart enough) to let that stop him.
800 XP from Tiggle's Order
300 XP; 400 XP; 400 XP from The Monastery of St. Feragon
700 XP from Feral Smackdown Battle Royale
750 XP; 2600 XP from The Haunted Halls of Stonepike
500 XP from Of Eggs and Desires
Sunday, 19th October, 2003, 01:56 AM #47
Novice (Lvl 1)
- Join Date
- Jan 2002
- Naples, FL
ø Ignore dpdx
Meet Rurik Axebender.
[Rurik carries his food, gold and ale within the saddlebags of the horse, his tools in the pack, and his armor and weaponry on his person. Packed, he is at medium encumbrance - mounted or unpacked, he is at light.]Code:Name: Rurik Axebender Class: Fighter Race: Dwarf Size: M Gender: Male Alignment: Neutral Good Deity: Chennet' Str: 18 +4 (13p.) Level: 5 XP: 10914 Dex: 12 +1 ( 4p.) BAB: +5 HP: 47 (5d10+10) Con: 15 +2 ( 5p.) Grapple: +9 Dmg Red: N/A Int: 10 +0 ( 2p.) Speed: 20' Spell Res: 0 Wis: 10 +0 ( 2p.) Init: +1 Spell Save: N/A Cha: 10 +0 ( 4p.) ACP: -5 Spell Fail: N/A Base Armor Shld Dex Size Nat Misc Total Armor: 10 +6 +1 +1 +0 +0 +0 18 Touch: 11 Flatfooted: 17 Base Mod Misc Total Fort: 4 +2 +2* +8*/+6 *Racial bonus vs. spells/-like effects Ref: 1 +1 +2* +4*/+2 Will: 1 +0 +2* +3*/+1 Weapon Attack Damage Critical Dwarven Waraxe, +1 +11 1d10+7 20-x3 Dwarven Waraxe, MW +11 1d10+6 20-x3 Shortbow (60') +6 1d6 20-x3 Languages: Common, Dwarven Abilities: 20' movement in M/H loads, armor; 60' darkvision; Stonecunning; Weapon Familiarity dwarven waraxe, urgrosh; Stability; +2 saves vs. poison; +2 saves vs. spells; +1 to attack vs. orcs, half-orcs, goblinoids; +4 dodge bonus to AC vs. giants; +2 to Appraise stone or metal; +2 to Craft stone or metal; Favored class: Fighter. Feats: Power Attack, Quick Draw, Cleave, Weapon Focus: Dwarven waraxe, Weapon Specialization: Dwarven Waraxe Skill Points: 16 Max Ranks: 10/5 Skills Ranks Mod Misc Total Climb 2 +4 -5 1 Craft (Weaponsmith) 7 +0 +2* +9*/+7 *stone/metal only Craft (Armorsmith) 5 +0 +2* +7*/+5 " " Jump 2 +4 -5 1 Equipment: Cost Weight Clothes -- 2lb Cloak, Owlbear -- 5lb +1 Dwarven Waraxe 330gp 8lb MW Dwarven Waraxe 330gp 8lb Shortbow 30gp 2lb -Arrows, 18 1gp 3lb -Arrows +2, 1 - 0lb Chainmail +1 1300gp 40lb Lt. Steel Shield 9gp 6lb Backpack 2gp 2lb Bedroll 1sp 5lb Whetstone 2cp 1lb Explorer's Outfit - 0lb Waterskin (full) 1gp 4lb Flint and Steel 1gp 0lb Healing Salve, 1 jar - 0lb Rations, 14 days 7gp 14lb Rope, hempen, 50 ft. 1gp 10lb Grappling hooks (2) 2gp 8lb Miner's Pick 3gp 10lb Hammer 5sp 2lb Crowbar 2gp 5lb Clay Jug (Mom's ale, 2) 3cp 9lb Clay Jug, 3 (Dwarven ale) 1gp 9lb Sacks, cloth (3) 3sp 2lb (rounded up from 1.5) Clan Axebender Journal - 10lb ----- Horse, heavy 200 gp Bit and Bridle 2 gp Saddle, riding 10 gp Saddlebags (pair) 4 gp Feed (twelve days) 7 cp, minus usage Total Weight (not counting mount): 154lb Money: 3131gp 1sp 1cp Lgt Med Hvy Lift Push Max Weight: 100 200 300 600 1500 Age: 49 Height: 4' 2" Weight: 190lb Eyes: Blue Hair: Dishwater Blond, queued in back Skin: Chapped Pink
Appearance: Rurik is a 'mountain' dwarf, the stereotypes of which account for about 80% of what there is to say about his appearance and manner. The differences come with his usual attire: an owlbear cloak with gold and silver opal clasp, and royal blue piping to distinguish his cloak from those of the other heroes of the Haunted Halls of Stonepike.
Other than that, and the magical chainmail he bought with the subsequent reward, Rurik is in all other aspects the image of a 4' 2", portly Viking, only distinguishable by his scant reputation amongst those friends with whom he has adventured, if they yet live, and his pack, an assortment of tools Rurik has mostly never used, and may never use yet.
This state of affairs is usual and proper among the sons of Hrynnar and Eloisa Axebender; if it can be forged, and used to fight evil, it should be forged, and carried in the backpack of any Axebender son sent surfaceward.
Background: Rurik hails, like most mountain dwarves, from a Clan - Axebender, as alluded to earlier. Rurik's history is the last 49 years of Clan Axebender's history: worship Chennet', make and sell weapons, tools and armor, eat meats roasted over open flame, drink copious quantities of malted beverages, have loud and spirited 'discussions', sleep, repeat.
This cycle is broken once in a great while when an Axebender son is sent surfaceward, as Rurik was several months ago, ostensibly to 'gather information' on weaponry and armor for his parents.
When this led to his participation in the incidents at St. Feragon Monastery and Stonepike Hall, Rurik, more focused on doing his part to slay evil beasts and hold himself highly accountable to the dwarf/human/halfling next to him on the battle line, neglected to document the information he was sent to gather.
Upon his return to Axebender Hall, Eloisa, upon noting next to nothing new in the 10-pound Clan Axebender Journal taking pack space for the purpose, saw to it personally that Rurik contributed his information. In typical 'dwarven-mother' fashion, she forbade him from venturing again surfaceward until every bit had been gleaned and recorded from his all-too-dwarven memory.
In time Rurik was allowed surfaceward once again, where he made a new friend and helped to rid a mine of an undead infestation (Fort Knocks). Rurik sold his interest in that mine and returned to the forge and hearth of his Clan once again, where he is currently at work on a weapon for his new friend, a devotee of Hryag named Eusebius.
+1 to STR at 4th lvl.
5614 from Fort Knocks
2000 from Monastery of St. Feragon and Feral Smackdown Battle Royale
3350 from the Haunted Halls of Stonepike
Craft Points: Rurik is down any number of Craft Points for construction of a masterwork spiked chain, a gift to his boon companion Eusebius. At 5th, with a +9 to Craft:Weap when the object is metal, he would appreciate some help from someone who knows how many Craft Points would have been expended, and how many he might have left. If there is a deficit, Rurik will pay the difference in gold (which has already been decremented 2000 gp for the casting of a Flaming enchantment on the weapon).
Last edited by dpdx; Friday, 7th July, 2006 at 04:33 AM.
Thursday, 30th October, 2003, 12:52 AM #48
- Join Date
- Sep 2003
- Montréal Québec
ø Ignore GPEKO
Appearance: Ugly even for an half-orc, Gath looks and sounds like he took to many hits on the head. His face is covered with scars, his nose was clearly broken once, and his mouth is missing some teeth. Gath always wears his new chain shirt and his large polearm is easy to notice.Code:Name: Gath Stonefist Class: Barbarian/Fighter Race: Half-Orc Size: Medium Gender: Male Alignment: Chaotic Neutral Deity: None for now Str: 18 +4 (10p.) Level: 2/1 XP: 3460 Dex: 14 +2 (6p.) BAB: +3 HP: 36 (2d12+1d10+9) Con: 16 +3 (10p.) Grapple: +7 Dmg Red: -/- Int: 6 -2 (0p.) Speed: 40' Spell Res: - Wis: 10 +0 (2p.) Init: +2 Spell Save: +- Cha: 8 -1 (2p.) ACP: -2 Spell Fail: -% Base Dex Armor Total Armor: 10 +2 +4 16 Touch: 10 +2 12 Flat: 10 +2 +4 14 Base Mod Misc Total Fort: 5 +3 +8 Ref: 0 +2 +2 Will: 0 +0 +0 Weapon Attack Damage Critical Glaive +7 1d10+6 x3 Unarmed Strike* +7 1d3+6 x2 Javelin +4 1d6+4 x2 *Gath can deal normal or subdual damage, does not provoke an AoO, and adds 1.5 time is str bonus to damage, with his unarmed strikes. Languages: Common, Orc (Gath is illiterate and sometimes confuses the 2 languages) Abilities: - Darkvision (60 ft.) - Uncanny Dodge - Rage (1/day): While raging, Gath's stats change as followed: hp 42; AC 14, touch 10, flat-footed 14; Grapple +9; Atk +9 melee (1d10+9/x3, glaive) or +9 melee (1d3+9/x2, unarmed strike); SV Fort +10, Will +2; Str 22, Con 20, Jump +7, Swim +4. Lasts 8 rounds, then fatigued (-2 Str, -2 Dex): hp 36; AC 15, touch 11, flat-footed 15; Grapple +5; Atk +6 melee 1d10+4/x3, glaive) or +6 melee (1d3+4/x2, unarmed strike); Str 16, Dex 12, Jump +4, Swim +1, Can't run or charge. Feats: Improved unarmed strike, Power Attack, Mighty Punch Skill Points: 11 Max Ranks: 6/3 Skills Ranks Mod Misc* Total Intimidate 6 -1 +5 Jump 3 +4 -2 +5 Swim 2 +4 -4 +2 *Armor check penalty Equipment: Cost Weight Traveler outfit - 5lb Chain shirt 100gp 25lb Glaive 8gp 10lb Javelin (2) 2gp 4lb Backpack 2gp 2lb Bedroll 1sp 5lb Sledge 1gp 10lb Trail Ration (2 days) 1gp 2lb Waterskin (2) 2gp 8lb Total Weight: 75lb Money: 203gp 8sp 10cp Lgt Med Hvy Lift Push Max Weight: 100 200 300 600 1500 Age: 17 Height: 6'0" Weight: 242lb Eyes: Dark Brown Hair: Black Skin: Lightly grayish
Background: Gath is the son of a female orc slave who used to serve an unscrupulous human merchant. Some think that orcs don't make good slaves since they are wild but this merchant did find they had advantages. First, they are cheap and, more importantly, there is few peoples who worry about their treatement and fewer still who would try to save them. Gath never knew who his father was but it was probably one of the merchant's guards. Gath first served his master as a page but, at the age of 12, he was already too wild and strong for the job. The merchant decided to make a pugilist out of him. Gath would fight (and with his rage and strenght often win) and the merchant would take the money. However, one night, Gath fought with a large man that probably had some ogre blood in him and was almost beaten to death. The merchant thought there was no more profits to make out of the half-orc and left him on the side of a road, to die. But Gath was (and still is) tough so he recovered. Since then, he's been working as a guard but he keeps losing his job as he always gets into fights.
600 XP from The Bastards of XXX Bluerun
960 XP from The Bastards of XXX Bluerun
1900 XP from The Bastards of XXX Bluerun
Total: 3460 XP
Unique living ENWorld feat:
Last edited by GPEKO; Saturday, 9th October, 2004 at 03:10 PM.
Thursday, 30th October, 2003, 04:05 AM #49
Novice (Lvl 1)
- Join Date
- Feb 2002
ø Ignore buzzard
Appearance: A big ugly brute. His appearance is the result of countless barehanded fights, some for money, some for survival. He has a nose broken a multitude of times and cauliflower ears. His face is a mass of scars from his fights. Ugly is a far too mild description to get the point across. However this does reflect his ability to command fear. His towering mass of muscles would generally be enough to intimidate anyone. He, using all his dim intellect, has focused on maximizing the ability to psyche out opponents. When the issue of who you don't want to meet in a dark alley comes up, Lupic is what you picture.Code:Name: Lupic StrongArm Class: Fighter Race: Half-Orc Size: Medium Gender: Male Alignment: Nuetral Deity: [don't know what pantheon is used] Str: 21 +5 (16p.) Level: 4 XP: 6710 Dex: 14 +2 (6p.) BAB: +4 HP: 35 (XdX+XX) Con: 12 +1 (4p.) Grapple: +13 Dmg Red: 0 Int: 8 -1 (2p.) Speed: 20' Spell Res: 0 Wis: 10 +0 (2p.) Init: +2 Spell Save: 0 Cha: 6 -2 (0p.) ACP: -5 Spell Fail: 30% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5 +2 +0 +0 +0 +0 17 Touch: XX Flatfooted: XX Base Mod Misc Total Fort: 3 +1 +4 Ref: 1 +2 +3 Will: 1 +0 +1 Weapon Attack Damage Critical Fist +9 1d3+5 20x2 armor spike +9 1d6+5 20-x3 Languages:common, orcish Abilities: Darkvision 60' Feats: Improved Unarmed Strike, Improved Grapple, Power Attack, weapon focus grapple, weapon specialization grapple Skill Points: 4 Max Ranks: 4/1 Intimidate 6 +5 +11 Ride 1 +2 +3(-2 with ACP) Equipment: Cost Weight Spiked Chain Mail 250gp 40lb Total Weight:40lb Money: 500gp 0sp 0cp Lgt Med Hvy Lift Push Max Weight: Age: 18 Height: 6'4" Weight: 242lb Eyes: brown Hair: nlack Skin: white
Background: Lupic was the result of an orcish raid on an outlying settlement. Born to a widowed peasant woman we was forced to stand up for his family from a very early age. He used his great strength in many menial tasks to provide food for the table. He was generally without friends owing to his background. In fact, he got in many fights owing to his race. However his great strength generally helped him stand up for himself. Over time he learned to handle himself with more than brute strength. His mother, a moral person, managed to prevent Lupic from giving into a misanthropic outlook, however she was unable to introduce charity into his nature.
His fighting ability eventually got him noticed. He got hired by tavernkeepers as the bouncer. This was a job that he excelled at. One tavern keeper decided to make more use of him. He became an attraction. The tavern staged barehanded fights where Lupic became the favorite among patrons. He was reigning champion for quite some time until a visiting adventurer was cajoled into fighting the match. Lupic was schooled in the finer points of fighting, and was beaten soundly for the first time in his memory.
Lupic, not being the brightest star in the firmament, decided that if an adventurer could handle him so easily, that he must become an adventurer himself, thus learning to be mightier. He saved up his money from fights and his salary as a bouncer. Scrimping and saving he eventually comissioned a suit of chain mail in his size, adorned with wicked spikes. He thought the spikes would make a nice touch for psyching out whatever he would come across. Of course now he's broke and has to start that adventuring since otherwise he'll have to go back to bouncing to avoid starving. Having heard that many adventurers frequented the Red Dragon Inn he went there as soon as his armor was ready. Somehow he never quite had an inkling that adventurers need equipment beyond armor.
Last edited by buzzard; Wednesday, 9th May, 2007 at 03:08 PM.
Friday, 31st October, 2003, 01:47 PM #50
Acolyte (Lvl 2)
- Join Date
- Jan 2002
- Eindhoven, the Netherlands
ø Ignore Hof
Appearance: Dioran Uthelem is a rather unusual young man. He stands out easily with his reddish goatee, but otherwise totally bald head. Upon closer inspection a line of black and white spots form a waving line across the top of his head and down the neck, until they fade as they near his spine. Dioran's clothing was obviously not designed with the intent to blend in. Beneath a long, dark red coat riddled with pockets he wears a slightly puffy pair of trousers, a leather vest and a shirt with intricate designs. Various scarfs and adornments are scattered about his person. He made his clothing himself, with great care, and values the ensemble greatly. He is loathe to wear anything not created by his own hands, although he will not tell anyone why exactly.Code:Name: Dioran Uthelem Class: Sorcerer Race: Human Size: Medium Gender: Male Alignment: True Neutral Deity: None as yet Str: 11 0 ( 3p.) Level: 3 XP: 4,773 Dex: 10 0 ( 2p.) BAB: +1 HP: 13 (3d4+3) Con: 12 +1 ( 4p.) Grapple: +1 Dmg Red: N/A Int: 14 +2 ( 6p.) Speed: 30' Spell Res: N/A Wis: 10 0 ( 2p.) Init: +0 Spell Save: 13 + spell level Cha: 17 +3 (13p.) ACP: 0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +0 +0 +0 +0 10 Touch: 10 Flatfooted: 10 Base Mod Misc Total Fort: 0 +1 +1 Ref: 0 +0 +0 Will: 3 +0 +3 Weapon Attack Damage Critical Quarterstaff +1 1d4 20/x2 Sling 50' range inc. +1 1d4 20/x2 Languages: Abyssal, Celestial, Common Abilities: Medium size; 30ft. move; 1 Bonus Feat at level 1; +4 skill points at level 1; +1 skill point per level above 1; Favored Class: any. Feats: Eschew Materials, Eschew Arcane Focus, Spell Focus (Conjuration) Skill Points: 30 Max Ranks: 6/3 Skills Ranks Mod Misc Total Concentration 6 1 +7 Craft ( Weaving ) 6 2 +8 Knowledge [Arcana] 6 2 +8 Knowledge [The Planes] 3 2 +5 Spellcraft 6 2 +8 Craft Points: 550 Spells Llv per day Known 0: 6 4: Acid Splash, Detect Magic, Mending, Prestidigitation, Read Magic 1: 6 2: Ray of Enfeeblement, Summon Monster I, Mage Armor Equipment: Cost Weight * Clothing 1 gp 0lb Quarterstaff 0 gp 4lb Sling 0 gp 0lb -bullets (10) 1 sp 5lb * Backpack (2) 4 gp 4lb Artisans tools 5 gp 5lb Total Weight:18lb Money: 887gp 5sp 32cp Lgt Med Hvy Lift Push Max Weight: 38 76 115 230 575 Age: 17 Height: 5'10" Weight: 158lb Eyes: Grey/Green Hair: Reddish Brown or autumn Skin: Olive-tanned
He generally regards the world with a slight smile, seeming somewhat distracted most of the time. But, at unpredictable times, he seems to come 'into focus'. This is when he radiates a sense of presence which few can beat.
( I had envisioned his self made coat to be riddled with pockets, as well as have a pair of reinforced compartments on the back. This is represented by the two backpacks in his equipment, one for the pockets, one for the compartments. If this is too weird, he'll just travel with one backpack and 4 belt pouches instead. )
Background: Dioran was born as the fifth son in a large farming family. He found himself better suited to the life of an artisan, and was apprenticed to the local tailor at an early age. He would probably have taken over the shop in time if not for Tresios the Green - a conjuror of no small repute. Dioran had delivered various articles of clothing to the wizard over time, and the latter recognized Diorans intellect and magical aptitude early on. Withing a few months, Tresios had convinced Dioran to learn the Art.
All went well, although Dioran did not pick up the more abstract principals of magic as fast as they both had hoped. Not long before he was to try his first true spellcasting disaster struck. A summoning ritual turned ugly, resulting in both a Demonic and an Angelic presence infesting the poor boys mind. Tresios' spells were ineffective in removing them, so he had to leave Dioran within the protective wards what still functioned while he would get help. Almost a full day later Tresios returned with a priest, but he was too late.
Dioran had survived. The conflicting forces in his soul had fought fiercely, with little regard for the boys well-being. Yet when the dust had settled, somehow, Dioran had come out on top. He was free of the outsiders, but his soul was scarred deeply and his mind never fully regained its balance. Ever since that day Dioran has been fluent in Abyssal and Celestial. He has also gained a greatly enhanced intuitive grasp of magic.
Tresios sent him away after a while. Dioran developed in a different direction now, and the wizard grew ever more uncomfortable around him. Without a second thought, Dioran set out to find a destiny to call his own.
The Eschew Arcane Focus:
As Eschew Materials, except it removes the need for foci of 1 gp or less with arcane spells.
Last edited by Hof; Wednesday, 3rd August, 2005 at 11:56 PM. Reason: Experience gained, Money received.
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