(Record) Official Character Thread

Lichtenhart

First Post
Code:
[COLOR=LightBlue]
[B]Name:[/B] Serene Wind
[B]Gender:[/B] Male
[B]Race:[/B] Human 
[B]Class:[/B] Monk 
[B]Alignment:[/B] Lawful Good 
[B]Deity:[/B] None

[B]Str:[/B] 14 +2 (6p.)      [B]Level:[/B] 2        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 (6p.)      [B]BAB:[/B] +1         [B]HP:[/B] 18 (2d8+4)
[B]Con:[/B] 14 +2 (6p.)      [B]Grapple:[/B] +3     [B]AC:[/B] 14 (+2 Dex, +2 Wis)
[B]Int:[/B] 12 +1 (4p.)      [B]Speed:[/B] 30'      [B]Touch AC:[/B] 14
[B]Wis:[/B] 14 +2 (6p.)      [B]Init:[/B] +2        [B]Flatfooted AC:[/B] 12
[B]Cha:[/B] 10 +0 (2p.)      [B]ACP:[/B] -0

[B]Saves   Base  Mod  Other  Total [/B]
[B]Fort:[/B]     3   +2           +5 
[B]Ref:[/B]      3   +2           +5 
[B]Will:[/B]     3   +2           +5 

[B]Weapons          Attack  Damage  Critical[/B]
Unarmed Attack     +3     1d6+2      x2 
Sling              +3     1d4        x2
                   +2     1d3        x2

[B]Languages:[/B] Common, Dwarven 

[B]Abilities:[/B] Unarmed Strike, Flurry of Blows, Monk AC bonus, Evasion

[B]Feats:[/B] Endurance, Run (Human bonus feat), Stunning Fist (Monk bonus feat),
Deflect Arrows (Monk bonus feat)

[B]Skill Points:[/B] 30      [B]Max Ranks:[/B] 4/2 

[B]Skills                Ranks  Modifer Other Total[/B] 
Balance                 2      +2     +2     +6
Climb                   3      +2            +5
Escape Artist           2      +2            +4
Hide                    3      +2            +5
Jump                    5      +2     +2     +9
Listen                  2      +2            +4
Move Silently           3      +2            +5
Spot                    3      +2            +5
Swim                    2      +2            +4
Tumble                  5      +2     +2     +9

[B]Equipment         Cost      Weight[/B]
Monk Outfit         -         -
Sack               1sp       0.5lb
-Waterskin         1gp       4lb
-Flint and Steel   1gp        -
-Soap              5sp       1lb
-3 Torches         3sp       3lb
-Whetstone         2cp       1lb
-3 Trail Rations  15sp       3lb
-Knife             2gp       1lb
-Sling              -         -
-10 Bullets        1sp       5lb
-Silk Rope (50ft) 10gp       5lb
-3 Candles         3cp        -
-3 Chalk Pieces    3cp        -
-3gp 4sp 2cp                 0.2lb  

[B]Total Weight:[/B]               23.7lb

                           [B]Lgt  Med   Hvy   Lift  Drag[/B]
[B]Max Weight:[/B]                58   116   175   350   875

[B]Age:[/B]17
[B]Height:[/B]5'7"
[B]Weight:[/B]150lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Usually shaven bald
[B]Skin:[/B] Copper
Appearance: Wind is a young man whose slender body and slim but iron
muscles seem just built for running. He's got that handsome and healthy look
that only harmonius training of body and mind since childhood can give. Usually
shaven bald in the summer, he lets his brown hair and beard grow a little in the
winter. He always wears a simple, weatherworn grey sleeveless dogi that shows
his skin touched with copper by the many exercises under the sun, and likes to
walk barefoot unless in extreme conditions.

Background: Serene Wind was born in a small peasant hamlet not far from
the Roaring Waters Monastery. His parents died when he was very young, so he
was raised by his grandparents until one of the Monastery's elders, Sure-footed
Elk, noticed the kid and brought him at the mountain. There the silent boy really
felt at home and began the training with a drive and dedication the teachers
never found in such a young pupil. Wind loved the Monastery's philosophy of
seeking harmony with the universe but first and foremost within one's self,
harmony that can only come with the realization of one's whole potential and
with the freedom from material belongings beyond the fullfillment of the basic
needs; he applied himself to his training with patience and perseverance, and
become one of the youngest disciples to pass the Trial of the Waterfall. Now his
basic training is complete, he has been given his mystic name at his rite of
passage, and he's ready to adventure in the world.[/color]
 
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Rathan

First Post
well... I thought my character was approved long ago..and started playing with him in a game already..I hope this doesn't cause a problem.....

Here's my Char for you all to review:

Corix, male gnome Cnj1: Small-size Humanoid (gnome); HD 1d4+4; hp 8; Init +6; Spd 20 ft; AC 13 (+2 Dex, +1 Size); Melee +0 (-2); Ranged +0 (+2); SA spells; SQ gnome traits, summon familiar (?); AL N; SV Fort +4, Ref +2, Will +2; Str 6, Dex 14, Con 18, Int 15, Wis 10, Cha 12.
Skills and Feats: Alchemy +6 Concentration +7, Decipher Script +4 Knowledge (Arcana) +6 Knowledge (History) +5 Knowledge (Geography) +5 Spellcraft +5, Sense Motive +1; Improved Initiative, Scribe Scroll (B).
SQGnome Traits (Ex):
+2 Constitution, -2 Strength.
Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
Gnome base land speed is 20 feet.
Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
+2 racial bonus on saving throws against illusions.
Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.
+1 racial bonus on attack rolls against kobolds and goblinoids.
+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
+2 racial bonus on Listen checks.
+2 racial bonus on Craft (alchemy) checks.
Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or the like, see below). This ability is innate to gnomes. See the speak with animals spell description.
Spell-Like Abilities: 1/day-speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day-dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.

Wizard Spells Prepared (3/3) (Illusion and Enchantment banned):
0th: 3/day (All Known)
Acid Splash x1, Ray of Frost x1, Detect Magic x1
1st: 3/day (5 Known) [*= Spells Memed]
Mage Armor *
Magic Missle *
Identify
Ray of Refeeblement *
Burning Hands
Cause Fear

Equipment:
Small Quaterstaff -2 to hit 1d4-2 dmg 20x2 crit 2lbs. (B)
Light Crossbow +2 to hit 1d8 gmd 19-20x2 crit 4lbs (P) [50 x-bow bolts]
Backpack
Winter Blanket
Caltops x2
Scroll Case
Flint and Steel
Ink (5 oz.)
2 Inkpens
Paper (20 Sheets)
Trail Rations (3 Days)
2 Signet Rings
5 Sunrods
Belt Pouch x2
Waterskin
Spell Component Pouch
Travelers Outfit
GP: 31
SP: 4
CP: 7
 
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jasamcarl

First Post
Name: Draven 'The Caller'
Race: Human
Alignment: Chaotic Good
Class: Cleric of Grendath
Level: 1

Sex: Male
Age: 19
Height: 5'5"
Weight: 149 lbs
Hair: Brown
Eyes: Hazel

Str 9 (-1)

Dex 10 (+0)

Con 10 (+0)

Int 12 (+1)

Wis 17 (+3)

Cha 15 (+2)

HP: 8
AC: 13 (Armor +3, Dex +0)
Speed:20ft (Encumberance) Base:30ft
BAB:0
Attacks: Light Mace -1(BAB +0, Str -1) (1d6-1/x2)

Fort: +2 = Base: 2 + Stat: 0
Refl: +0 = Base: 0 + Stat: 0
Will: +5 = Base: 2 + Stat: 3
Init: +4 = Base: 4* + Stat: 0

*Improved Initiative

Skills:
Concentration +4 (Rank:4 + Con:0)
Diplomacy +6 (Rank:4 + Cha:2)
Knowledge(Religion) +3 (Rank:2 + Int:1)
Knowledge(The Planes) +3 (Rank:2 + Int:1)
Spellcraft +5 (Rank:4 +Int:1)

Feats:
Improved Initiative
Eschew Materials

Language:
Common, Celestial

Abilities/Traits:
Turn/Rebuke Undead(Su): (5/day)
Aura(Ex)
Spontaneous Casting
Domain Granted Powers [(Luck: Reroll 1/day) + (Good: +1 to Caster Level of Good Spells)]
Human Traits [(1 extra skill point/level) + (Bonus Feat) + (Multiclassing0]

Cleric Spells Prepared(3/2+1):
0-lvl(DC 13):Resistance, Guidance(2)
1-lvl(DC 14):Bless, Summon Monster I, *Protection from Evil

*Domain Spells

Equipment:
Light Mace 4lb
Studded Leather Armor 20lb
Backpack 2lb
Traveler's Outfit 5lb
Rations (2 days) 2lb
Waterskin 4lb
Holy Water (2 Flasks) 2lb
Wooden Holy Symbol
GP:167

Total Weight Carried: 58lbs
 

Thomas Hobbes

First Post
Code:
[B]Name:[/B] Fant of Lionel
[B]Class:[/B] Aristocrat 1/Fighter 1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] No divine patron

[B]Str:[/B] 14 +2 (6 p.)     [B]Level:[/B] 2        [B]XP:[/B] 2,591
[B]Dex:[/B] 10 +0 (2 p.)     [B]BAB:[/B] +1         [B]HP:[/B] 19 (1d8+1d10+4)
[B]Con:[/B] 14 +2 (6 p.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 14 +2 (6 p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B] 10 +0 (2 p.)     [B]Init:[/B] +0        [B]Spell Save:[/B] -
[B]Cha:[/B] 15 +2 (8 p.)     [B]ACP:[/B] -4         [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]             10    +4    +2     +0                      16
[B]Touch:[/B] 10              [B]Flatfooted:[/B] 16

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      +2   +2         +4
[B]Ref:[/B]                       +0   +0         +0
[B]Will:[/B]                      +2   +0         +2

[B]Weapon                  Attack   Damage     Critical[/B]
MW Longsword             +4       1d8+2     19-20/x2
Shortbow                 +1        1d6        20/x3
Dagger                   +3       1d4+2     19-20/x2

[B]Languages:[/B] Common, Elven, Gnoll.

[B]Abilities:[/B] None

[B]Feats:[/B] Negotiator, Combat Expertise, Improved Disarm

[B]Skill Points:[/B] 28 (Ari), 5 (Ftr)       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                  2     +2          +4
Diplomacy                 4     +2    +6    +12
Intimidate                5     +2          +7
Know: Geography           3     +2          +5
Know: History             3     +2          +5
Know: Nobility            5     +2          +7
Know: Warfare             4     +2          +6 
Sense Motive              5     +0    +2    +7

[B]Equipment:               Cost  Weight[/B]
MW Lonsword             315gp   4lbs
Scale Mail              50gp    30lb
Large Steel Shield      20gp    15lb
Shortbow                30gp    2lbs
20 Arrows               1gp     3lbs
Dagger                  2gp     1lb
Backpack                2gp     2lbs
Bedroll                 1sp     5lbs
Winter Blanket          5sp     3lbs
Scroll case             1gp     1/2lb
5 sheets paper          2gp     -
Inkpen                  1sp     -
Ink                     8gp     -
Sealing Wax             1gp     1lb
2 Belt pouches          2gp     1lb
Flint & Steel           1gp     -
Whetstone               2cp     1lb
Signet Ring             5gp     -
Waterskin               1gp     4lbs
Explorer's outfit       0gp     0lbs
Mule ("Thaddeus")       8gp     -
Pack Saddle*            5gp     15 lbs
7 day's feed*           35cp    70lbs
10 torches*             1gp     10lbs
28 day's trail rations* 14gp    28lbs
*These items are carried by Thaddeus.
[B]Total Weight:[/B]32.5 lbs      [B]Money:[/B] 1442gp 76sp 20cp

                           [B]Lgt         Med           Hvy         Lift  Push[/B]
[B]Max Weight:[/B]                 58         59-116        117-175     175    875

[B]Age:[/B] 21
[B]Height:[/B] 5'10"
[B]Weight:[/B] 140lbs
[B]Eyes:[/B] Grey
[B]Hair:[/B] Dark brown
[B]Skin:[/B] European skin tone, but not exceedingly pale.
Appearance: Fant (pronounced Faunt) is of middling height, with dark brown hair just long enough to pull into an iron-hard bun and kept out of the way. Fant's face is well-proportioned if not beautiful, with strong cheekbones and evenly set steel-grey eyes, all crowned with a widow's peak. The symmetry of her face is uncanny, and its resemblance to a marble statue a tad unnerving. Fant's body well proportioned and fit; she has trained it for strength and endurance. It is clad in breeches of dark grey dyed cotton, held up with a simple leather belt with a simple silver buckle. Her long-sleeved shirt is similarly of dyed grey cotton, and a long cloak of dark green wool. All of this is well-tailored and of high quality. Her boots are suitable for riding. She is rarely seen without her sword, which is of the finest make, with a silver-embossed hilt, high-quality brown leather wrapping around the grip, and a leaf-green gemstone at the pommel. The symbol on her signet ring is of a tree of indeterminate species spreading its leafy branches, the roots pointing towards her shoulder. She wears no other decoration.

XP Log:

1,300 expierience for an aborted attempt at Slaying the Dreamer
238 experience for a brief foray towards Crocodile Rock
1053 xp experience dousing the Burning Tower.

Description and Background:
[sblock] Fant was born in early January, along with her twin brother, Ruvon, to the Rioc, Count of Lionel. Her brother was born mere seconds before her, but that short span vexes her almost beyond belief. In the kingdom in which the county of Lionel is placed, all property and hereditary rights belong to the first born. Although he has done nothing to wrong her, and Fant hates herself for her weakness, she has never been able to forgive Ruvon for leaving the womb before her.

Since only his wife (who died shortly after), the midwife, a servant, and himself witnessed the birth, the Count quickly had Fant taken to the household of his cousin Felix, Baronet of Owir to avoid any possible political capital from being made of the hazy inheritance. The Baronet himself was a younger son who had started out with little but earned his title through marriage after a distinguished adventuring career. Until her father succumbed to a bad heart in her 19th year and Ruvon assumed his father's mantle uncontested, Fant stayed with the Baronet Felix. He taught her everything he knew about adventuring, nobility, and (since Owir was a border barony, periodically plagued by Gnolls) soldiering. By the time she returned to her ancestral home, Fant had led many patrols and, once, been in a skirmish in which she and her troops had held their own.

Fant found life in the county of Lionel unbearable. She was an unneeded appendage to her brother's household, and with his wife having already born two children, she had no hope of one day rising to a place of power. There were no battles to fight in the peaceful county. She had no friends in the keep; nobles do not associate with servants and she has essentially just met her brother. The relations between he and his wife and Fant remained distant. When Fant could bear it no longer, she decided to follow in foster father's footsteps. Writing in one of her regular letters to him of her intention, she received in return directions to, and a description of, the Red Dragon inn. After visiting Felix (with whom she continues to correspond) one last time, she set out determined to fulfill her dream- a barony at the very least, but in her ambitious heart hide dreams of empire.

Fant is ambitious almost to the point of ruthlessness in seeking her goals and proud almost to the point of arrogance about her skills. She can fight, she can negotiate, she direct troops in battle, and her education is extensive. She has learned egalitarianism both from her foster father's stories (the sorcerer he traveled with, with whom he was as close as a brother, was a farmer's son) and from her own position- she knows that merit may be possessed by any rank. Despite what it has done to her, she believes in maintaining the current system of hereditary power. Her logic goes that, in order to be viable, a leader needs legitimacy, and that the best way to be seen as legitimate is to continue in traditions. Thus, although any system of inherited power will sometimes allow incompetence to rise to power and merit to stagnate, she believes that government, or at least it's structure, should be preserved.[/sblock]
 
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ES2

First Post
Garrick Blackbeard for Review

Garrick Blackbeard
Half-Orc Necromancer (wizard specialist) level 1
Alignment: NE

Str: 14 +2 (4 pts)
Dex: 12 +1 (4 pts)
Con: 14 +2 (6 pts)
Int: 14 +2 (10 pts)
Wis: 10 +0 (2 pts)
Cha: 10 +0 (4 pts)

Initiative: +1
Armor Class: 11 (+1 Dex)/15 (with Mage Armor spell)
Flat-footed AC: 10 / 14 (with Mage Armor spell)
Touch AC: 11 / 11 (with Mage Armor spell)
Fortitude: +2
Reflex: +1
Will: +2
Hit Points: 6

Skills: (16 pts)
Concentration +6/4 pts
Craft - sculpting +4/2 pts
Decipher Script +5/3 pts
Knowledge: arcana +5/3 pts
Spellcraft +6(+8 w/ Necromancy spells)/4 pts

Feats and Class Abilities:
Summon Familiar (class ability)
Scribe Scroll (bonus class feat)
Spell Focus (Necromancy): +1 to all my Necromancy spell DC's that require saves.

Prohibited schools: Abjuration and Enchantment.

Spellbook (spells in book):
Cantrips - Acid Splash, Detect Poison, Detect Magic, Read Magic, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation.

1st level - Necromancy: Cause Fear, Chill Touch, Ray of Enfeeblement. Evocation: Burning Hands. Conjuration: Mage Armor.

Spells Prepared (as of his entry into the Red Dragon and 1st day adventuring):
Cantrips (4 allowed +bonus specialty) - Read Magic, Touch of Fatigue x2 (Necromancy), Prestidigitation, Detect Magic.
1st level (2 allowed +bonus specialty) - Mage Armor, Ray of Enfeeblement (Necromancy), Burning Hands.

DC's for spells:
Cantrips - DC 12/13 for Necromancy.
1st level - DC 13/14 for Necromancy.

Equipment: (max gold 120 1st level).
Quarterstaff, spellbook, dirty black robes w/ hood, 3 daggers under robes, heavy crossbow w/ 20 bolts, backpack w/ 5 days rations, map case, scroll case, mirror, 3 belt pouches, waterskin w/ water, inkpen & vial of ink, spell component pouch, artisans tools, 10 sheets parchment, tobacco pipe w/ tobacco. Total spent: 89 gold, 11 silver.

Money left:
Gold - 29
Silver - 8
Copper - 10

Languages Known: Common, Orc, Draconic, Dwarf.

Background: Still thinking on it.

Appearance:
Garrick Blackbeard is a well fit and muscled Half-Orc with greenish skin, slight pig-snout nose, and usual orcish incisors that protrude from his mouth and end in sharp points. Not as tall as other Half-Orcs most have probably met, he's about 5'6" tall, but his shoulders are broad and he moves with confidence. He has black eyes, wears an earing in his left ear, but his most striking feature is his black beard, which covers his face and reaches down six inches. Coupled with his constant penchant for having a tobacco pipe in his mouth, and the scar that starts from under his right eyes and goes down his face, he's not the most kindly looking being that has ever entered the Red Dragon. He wears a dirty black cloak/robe and wears the hood up over his head so unless he shifts it down no one see's how long his hair reaches (middle of his back).
 

Kahuna Burger

First Post
Code:
[B]Name:[/B] Kirin
[B]Gender:[/B] female
[B]Race:[/B]  Gnome
[B]Class:[/B] cleric
[B]Alignment:[/B] neutral good 
[B]Deity:[/B] None (mortalist)

[B]Str:[/B] 10 +0 (4p.)      [B]Level:[/B] 2        [B]XP:[/B] 2000
[B]Dex:[/B] 14 +2 (6p.)      [B]BAB:[/B] +1         [B]HP:[/B] 18 (2d8+4)
[B]Con:[/B] 14 +2 (4p.)      [B]Grapple:[/B] -3     [B]AC:[/B] 17 (+2 Dex, +1 size, +3 armor, +1 shield)
[B]Int:[/B] 14 +2 (6p.)      [B]Speed:[/B] 20'      [B]Touch AC:[/B] 13
[B]Wis:[/B] 15 +2 (8p.)      [B]Init:[/B] +2        [B]Flatfooted AC:[/B] 15
[B]Cha:[/B] 10 +0 (2p.)      [B]ACP:[/B] -2

[B]Saves   Base  Mod  Other  Total [/B]
[B]Fort:[/B]     3   +2           +5 
[B]Ref:[/B]      0   +2           +2 
[B]Will:[/B]     3   +2           +5 

[B]Weapons          Attack  Damage  Critical[/B]
Sickle            +2           1d4         x2 
Sling              +4          1d3         x2
                   

[B]Languages:[/B] Common, Gnome, Draconic, Celestial

[B]Abilities:[/B] Low light vision, Spell like abilities (gnome),+2 to save vs. illusions, +1 to hit kobolds and goblinoids, +4 dodge bonus to AC vs. giants and +1 to the save DCs of illusion spells cast. Cleric spells (4, 3+1), Knowlege and Protection Domains, Turn undead 3/day, Spontaneous casting (cure)

[B]Feats:[/B] Combat casting

[B]Skill Points:[/B] 20     [B]Max Ranks:[/B] 5/2.5 

[B]Skills                Ranks  Modifer Other Total[/B] 
Concentration       2       +2      (+4)      +4 (+8 when casting defensivly)                 
Diplomacy          3        +0               +3      
Heal               3       +2                +5          
Hide               0      +2      +4 -2      +4
Know. (Arcana)     4       +2                +6          
Know. (Religion)    4      +2                +6          
Know. (Nature)      2      +2                +4           
Know. (Planes)      1      +2               +3          
Know. (Geography)   1      +2                +3          
Listen              0      +2      +2       +4



[B]Equipment         Cost      Weight[/B]
-10 Trail Rations  5gp       *
-Sickle (small)   6gp     1lb
-Knife             2gp       0.5lb
-Sling              -         -
-30 Bullets        2sp       5lb*
-10 Candles        1sp        -
-3 Chalk Pieces    3cp        -
-Studded Leather  25gp    10lb
-Light wooden shield 3gp      3lb
-Wooden Divine Focus 1gp      -
-Silver divine focus  25gp    1lb
-wand of cure light wounds (50 charges) 750gp
-Divine scroll of dispel magic  375gp
-2 scrolls of lesser restoration 300gp
-2 tanglefoot bags 100gp    8lb
-Tent                10gp     *
-2 bedrolls          2sp      *
-Riding Dog (Cirus)  75gp     -
-Saddle             10gp     *      
-Saddlebags         4gp      *       
48gp, 2sp, 7cp
[B]Total Weight:[/B]        23.5 lb   *carried by Cirus

                           [B]Lgt  Med   Hvy   Lift  Drag[/B]
[B]Max Weight:[/B]                25   50   75   150   375

[B]Age:[/B] 45
[B]Height:[/B] 3'1"
[B]Weight:[/B] 40 lb
[B]Eyes:[/B] Dark blue
[B]Hair:[/B] platinum
[B]Skin:[/B] brown
 
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Mithreander

Explorer
Code:
[B]Name:[/B] Quickwhip 
[B]Class:[/B] Fighter 
[B]Race:[/B] Human 
[B]Size:[/B] Medium 
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Good
[B]Deity:[/B] None

[B]Str:[/B] 12 +1 (4p.)      [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 18 +4 (16p.)     [B]BAB:[/B] +1         [B]HP:[/B] 10 (1d10+0) 
[B]Con:[/B] 10 +0 (2p.)      [B]Grapple:[/B] +3     [B]Dmg Red:[/B] XX/XXXX 
[B]Int:[/B] 14 +2 (6p.)      [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0 
[B]Wis:[/B] 8 -1  (0p.)      [B]Init:[/B] +8        [B]Spell Save:[/B] +0 
[B]Cha:[/B] 10 +0 (2p.)      [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0% 

[B]             Base Dex Total[/B] 
[B]Armor:[/B]       10  +4   14 
[B]Touch:[/B]       10  +4   14 
[B]Flatfooted:[/B]   10       10

[B]         Base Mod Misc Total[/B] 
[B]Fort:[/B] 2   +0         +2
[B]Ref:[/B]  0   +4         +4
[B]Will:[/B] 0   -1         -1

[B]Weapon  Attack Damage Critical[/B] 
Greatsword   +3 2d6+1 19-20x2


[B]Languages:[/B] Comman 

[B]Abilities:[/B] None 

[B]Feats:[/B] Quick Draw, Weapon Focus(Greatsword), Improved Initiative 

[B]Skill Points:[/B] 20 [B]Max Ranks:[/B] 4/2 

[b]Skills             Ranks Mod Misc Total [/b]
Intimidate           4   +0  +0    +4 
Gather Information   2   +0  +0    +2
Search               2   +4  +0    +6
Tumble               2   +4  +0    +6
Knowledge(Riverwold) 4   +2  +0    +6

[B]Equipment:       Cost     Weight[/B] 
-Kilt and Baldric     -cp       -lb 
-Belt                 -sp       -lb 
-Pouch                1gp     3.0lb
-Greatsword          50gp     8.0lb 
-Flint and Steel      1gp     0.1lb 
[B]Total Weight:[/B]         11.1lb 

[B]Money:[/B] 188gp 0sp 0cp 

                          [B]Lgt Med Hvy Lift Push[/B] 
[B]Max Weight:[/B]          58 116 175  350  875 

[B]Age:[/B] 16
[B]Height:[/B] 5'9" 
[B]Weight:[/B] 163lb 
[B]Eyes:[/B] Brown 
[B]Hair:[/B] Long straight brown
[B]Skin:[/B] Tanned

Appearance: A normal looking lad with a plain red cotton kilt and a baldric on that holds his sword. Those and his sandles are the only items he wears. Over the center of his brow is the tattoo of a single sword. Over his write eyelid is another tattoo, this one a quill, and over his left eyelid is the last. Another sword. The sword mark on his forehead marks his rank in the Swordsmen. The mark over his eyelids mark him as the son of a swordsman (father) and a wizard (mother).

Background: Coming from a land to the south only known to it's people as the Riverlands, wear very little clothes due to the very warm and tropical climate. Called a Swordsman there, Quickwhip held a place of respect. The Swordsmen were the judge, police and executioners of that land. Now, moving north, he finds that not only is he no longer respected, and even is riticuled.
 
Last edited:

Inez Hull

First Post
Code:
[B]Name:[/B] Borlund Gracie
[B]Class:[/B] Wizard [Necromancer]
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] N
[B]Deity:[/B] None

[B]Str:[/B] 10 +0 (2p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 10 +0 (2p.)     [B]BAB:[/B] +0         [B]HP:[/B] 6 (1d4+2)
[B]Con:[/B] 14 +2 (6p.)     [B]Grapple:[/B] +0     [B]Dmg Red:[/B] -
[B]Int:[/B] 16 +3 (10p.)    [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 14 +2 (6p.)     [B]Init:[/B] +0        [B]Spell Save:[/B] -
[B]Cha:[/B] 12 +1 (4p.)     [B]ACP:[/B] -          [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +0    +0    +0    +0    10
[B]Touch:[/B] 10          [B]Flatfooted:[/B] 10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +2          +2
[B]Ref:[/B]                       0    +0          +0
[B]Will:[/B]                      2    +2          +4

[B]Weapon                  Attack   Damage     Critical[/B]
Dagger                    +0      1d4       19-20/x2

[B]Languages:[/B] Common, Draconic, Dwarven, Elven

[B]Abilities:[/B] Bonus Feat [Human], Bonus Skills [Human], Familiar

[B]Feats:[/B] Diehard, Endurance, Scribe Scroll

[B]Skill Points:[/B] 24       [B]Max Ranks:[/B] 4/2
[B]Skills                    Ranks  Mod  Misc  Total[/B]
Concentration               4    +2          +6
Heal [cc]                   2    +2    +2    +6
Knowledge [Arcana]          4    +3          +7
Knowledge [Geography]       2    +3          +5
Knowledge [History]         2    +3          +5
Knowledge [Religion]        4    +3          +7
Spellcraft                  4    +3          +7

[B]Specialisation: [/B] Necromancy     [B]Prohibited Schools:[/B]  Enchantment and Illusion
[B]Spells/Day[/B]  0 Level: 3+1; 1st Level: 2+1
[B]Spells Known[/B]  0 Level: All [excepting Enchantment/Illusion]; 1st Level: Cause Fear, Chill Touch, Detect Undead, Mage Armour,
Ray of Enfeeblement, Shocking Grasp

[B]Familiar:[/B]  Owl [+3 to Spot checks in Shadow/Darkness]

[B]Equipment:               Cost  Weight[/B]
Backpack                  2gp   2lb
Bedroll                   1sp   5lb
Rations [1 week]         35sp   7lb
Waterskin                 1gp   4lb
Flint & Steel             1gp   0lb
Lantern [Hooded]          7gp   2lb
Oil [5]                   5gp   5lb
Ink                        8p   0lb
Inkpen                    1sp   0lb
Paper [5]                 2gp   0lb
Healers Kit              50gp   1lb
Spellbook                 0gp   3lb
Component Pouch           5gp   3lb
Dagger                    2gp   1lb

[B]Total Weight:[/B]33lb      [B]Money:[/B] 37gp 8sp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                 33    66   100   200   500

[B]Age:[/B] 23
[B]Height:[/B] 5’11"
[B]Weight:[/B] 178lb
[B]Eyes:[/B] Grey
[B]Hair:[/B] Black with touches of grey at the sides
[B]Skin:[/B] Olive, prematurely careworn
Appearance: Pleasant, open looking features but often marked by a brooding frown which draws sympathy rather than intimidation

Background: Borlund was born into a loving family, the 3rd child of middle class shopkeepers in the artisans district of Ithyria. He was raised a devout follower of Hyrag and was on the way to becoming a hard working, sensible and generous young man in the mould of his parents when Ithyria was struck by the Grim Cackle. His parents and siblings all died of the horrible laugh-like wheeze that the disease inflicts, but Borlund touched death’s door and returned, reborn to a hatred of the Gods. He pushed through his bitterness and loss by tirelessly dedicating himself to help others suffering from the disease, his own brush with death having granted him immunity. His grief was assuaged by the good he was able to do and after the plague years finished their toll on Ithyria, Borlund chose to take on the role of a healer for his adult life. However, he would have no contact with the false Gods and instead sold the family business to pay for his apprenticeship to a wizard, where surely he would learn the power over life and death. Borlund was a driven pupil and would accept none of his master’s assurances that the priesthoods had the monopoly on healing magic. He would pore over magic texts with fervour, especially those that promised the secret mastery over death. But Borlund read too widely and too deeply of the black bound books of dark lore and was changed. He could see death in everything, every plant, every animal, every person but was convinced that he was on the verge of a breakthrough. He realised almost too late that the breakthrough would have been the taking of his soul by the darkness and was able to pull himself back from the precipice. Realising he could not find the answers he wanted from his master, he left his studies and began to wander the world, looking for the secret to arcane healing and perhaps even to an escape from the pain and loss his life has become. Borlund is driven in his melancholy, and despite having a good nature he has become amoral and pragmatic in his search. In his rare moments of contentment he wonders where his obsession will take him, if he can continue to balance his desire to heal with his desperate methods.
 
Last edited:

ferretguy

First Post
Hallandor Conderson Race: Half-Elf Class: Paladin Speed: 30'

Str: 15 +2 (8 pts)
Dex: 10 0 (2 pts)
Con: 12 +1 (4 pts)
Int: 13 +1 (5 pts)
Wis: 13 +1 (5 pts)
Chr: 14 +2 (6 pts)

Racial Abilities:
Immunity to sleep, +2 vs Enchantments, Low light vision, +1 listen search spot checks, + 2 Diplomacy /Gather information

Paladin Abilities:
Aura of Good, Detect Evil (at will), Smite Evil (1/day)

Feats:
Combat Expertise

Saves: Stat Class Total Initative: 0
Fort: +1 +2 +3
Ref: +0 +0 0
Will: +1 +0 +1

AC: 16 (Chain Shirt: +4 Heavy Wooden Shield: +2)Touch: 10 Flat Footed: 16
BAB: +1 Melee: +3 Range: +1

Languages:
Elven, Commen, Dwarven

Skills: Stat: Rank Mod Total:
Diplomacy 2 2 2 6
Ride 0 2 2
Sense Motive 1 1 2
Know(Nobility/Royalty) 1 1 2
Know(Religion) 1 1 2
Handle Animal 2 1 3
Listen(cc) 1 1 1 3
Spot(cc) 1 1 1 3

Weapons:
Scimitar: 1d6+2 (18-20/x2)
Flail: 1d8+2 (x2)
Kukri: 1d4+2(18-20/x2)

Equipment: Cost Weight
Kukri(x3) 24gp 6#
Scimitar 15gp 4#
Flail 8gp 5#
Chain Shirt 100gp 25#
Heavy Wooden Shield 7gp 15#
Travelers Outfit(x2) 2gp 10#
Backpack 2 gp 2#
Flint and Steel 1gp -----
Rope, Silk 10gp 5#
Waterskin(x2) 2gp 8#
Holy Water Flask (x2) 50 gp 2#
Wooden Holy Symbol 1 gp
Whetstone 2 cp
6 Days Travel Rations 3 gp 5#

Gold: 14 gp Silver: 9 sp Copper: 8 cp

87# Encumberance (moderate)

Appearance to Follow.....
 

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