Hi! I'm struggling to realize a concept:
I basically want to create a Wizard that isn't a library-dweller, but someone who is a bit more grounded and versatile in real-life situations. I mean proficiencies like perception, thieves tools, stealth, persuasion, deception, acrobatics, maybe even survival. Someone who is some kind of magical special agent, but still a full caster (with 9th level spells). Someone who isn't too dependent on his party, but can be a backup face or skillmonkey when needs arise.
I know I could build a Bard, that's what I did before. But I'd like to have a spellbook this time (or at least another base class).
Ideas I came up with are a single-classed Wizard with the "skilled" feat and criminal background (or urban bounty hunter).
Or a two-level dip in rogue for the skills and cunning action.
I also thought about a three-level-dip into Arcane Trickster, but then I realized that the 3rd level really hurts for spell progression.
Whatever I do, none of the options seems especially appealing, the opportunity cost is always kinda high. Nothing has the "wow" synergy a build like bard/hexblade offers.
Any recommendations for a really good/synergystic/spicy build?
I like the concept! When I envision characters, I think about how they will be from level 4 to level 12. I don't worry about higher, because one spends little time playing there, nor lower as levels 2 and 3 typically fly by. With that in mind, the first thing your idea makes me think about is its MAD nature. For instance, say we take -
Variant-Human with
Prodigy. That will get you one skill, one tool and one language, with expertise in a skill of your choice (that you are proficient in).
Spy then gets you Charisma (Deception) and Dexterity (Stealth). Say we go
Wizard and take Intelligence (Investigation) and Wisdom (Insight). All useful skills, relevant to our nefarious interests, but reliant on four different abilities!
So I think one has to narrow. Investigation seems to me a gimme, for an arcanist. Everyone else is terrible at it, you will be great at it! Skill-happiness achieved. Say we take -
Wizard and take Intelligence (Investigation) and Intelligence (Arcana).
Noble (disgraced, obviously) to get Intelligence (History) and Charisma (Persuasion).
Variant-human and take Prodigy for Dexterity (Stealth), Thieves Tools, a language, putting expertise into Intelligence (Investigation).
The character can find stuff out, especially arcane stuff, but also political stuff wherever history comes into it. We can sneak, unlock doors without spells, and persuade creatures. Also we can gamble... not very well, recently. It's MAD, needing three decent stats. I suggest Intelligence highest, Dexterity second (instead of the more usual Constitution) and Charisma third.
Diviner is tempting, but how about taking
Enchantment? We can (eventually) find things out, make other creatures our cats paws, and have them forget it ever happened.
So that's how I might take it. Doubling down on strengths (Intelligence!) and using utility spells to oil the gears. Mage Hand, Charm Person, Disguise Self, Sleep and so on. Invisibility and Misty Step. Rope Trick, Suggestion. Nondetection. That sort of thing. Perhaps a pacifist, preferring Hypnotic Pattern to Fireball?
EDIT - re: later feats. I expect at 4th an ASI might turn out best. It depends on your stats. At 8th, I think interesting feats to look at include
Actor (+1 CHA and other reasons explained by another poster above),
Observant (+1 INT and +5 passive Investigation?! you know things you have no darned right to know),
Alert (it never hurts to go first),
Warcaster (I think it likely you will have concentration spells you wouldn't enjoy the consequences of dropping) or
Resilient (Con), or
Lucky (seeing as some of your rolls will be very clutch to make, rather than fail!)