TallIan
Explorer
Thanks, I realised last night what my mistake was on the earlier post. The one I linked to shows the probability of rolling exactly that number, not greater than that number. I know you say it's not that but if you add all the % under the DC you want you get the same answer in both tables.I'm an electrical engineer who's made a few posts on this topic and I cannot follow what the chart in that post is doing. It's right at the ends, but very badly wrong in the middle. Whatever it's showing isn't a 'chance to roll this number or higher' which is the critical question of advantage (lower for disadvantage) and it's not chance to roll that exact number (which isn't interesting at all) so...
It's kinda handy to do quick on the fly maths mid-session, as long as you understand how inaccurate it is. A flat bonus is also closer to =/-3 rather than 5. I think the idea of a +/-5 bonus comes passive skill checks getting +5 for advantage and -5 for Advantage.Now, please keep in mind that the equivalent bonus is a bad way to think about advantage/disadvantage because you can't reduce a normal distribution to a bonus to a flat distribution, but that's nerd math talk. Just know you're wrong to do it, but it's still kinda handy for a general rule of thumb.
I'm have a Bachelor's of Electrical Engineering (BSEE) from an ABET accredited institution with 10+ years experience in the field of communications technology and a particular interest in statistical analysis. Advantage/disadvantage is not a flat +/- 5, although it resembles such (if you squint and are okay being wrong) between 8 and 12. Given many rolls are in this range for bounded accuracy, it's probably why the designers chose to shorthand it as +5/-5 for passive checks. Makes it easy.
But going back to the OP's question requires us to look at specific situations, and squinting at highly inaccurate approximations of a bonus won't help with that
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