Official D&D Sage Advice Compendium Updated

Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium. New things: [NEW] Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature...

Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium.

New things:

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature. Your choice for the racial trait is your actual ancestor, while the choice for the class feature could be your ancestor figuratively—the type of dragon that bestowed magic upon you or your family or the kind of draconic artifact or location that filled you with magical energy.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Do the benefits from Bardic Inspiration and the [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell stack? Can they be applied to the same roll? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes, different effects stack if they don’t have the same name. If a creature makes an ability check while it is under the effect of a [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell and also has a Bardic Inspiration die, it can roll both a d4 and a d6 if it so chooses.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is the intent that a bard gets to know the number rolled on an attack roll or ability check before using Cutting Words, or should they always guess? If used on a damage roll, does Cutting Words apply to any kind of damage roll including an auto-hit spell like [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]
You can wait to use Cutting Words after the roll, but you must commit to doing so before you know for sure whether the total of the roll or check is a success or a failure. You can use Cutting Words to reduce the damage from any effect that calls for a damage roll (including [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]) even if the damage roll is not preceded by an attack roll.


[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does the fighter’s Action Surge feature let you take an extra bonus action, in addition to an extra action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Action Surge gives you an extra action, not an extra bonus action. (Recent printings of the [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Player’s Handbook [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]no longer include the wording that provoked this question.)




[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a bound and gagged druid simply use Wild Shape to get out? It’s hard to capture someone who can turn into a mouse at will. [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Transforming into a different size can be an effective way of escaping, depending on the nature of the bonds or confinement. All things considered, someone trying to keep a druid captive might be wise to stash the prisoner in a room with an opening only large enough for air to enter.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a monk use Stunning Strike with an unarmed strike, even though unarmed strikes aren’t weapons? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. Stunning Strike works with melee weapon attacks, and an unarmed strike is a special type of melee weapon attack. The game often makes exceptions to general rules, and this is an important exception: that unarmed strikes count as melee weapon attacks despite not being weapons.


[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can the rogue’s Reliable Talent feature be used in conjunction with Remarkable Athlete or Jack of All Trades? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. Each of these features has a precondition for its use; Reliable Talent activates when you make an ability check that uses your proficiency bonus, whereas the other two features activate when you make an ability check that doesn’t use your proficiency bonus. In other words, a check that qualifies for Reliable Talent doesn’t qualify for Remarkable Athlete or Jack of All Trades. And Remarkable Athlete and Jack of All Trades don’t work with each other, since you can add your proficiency bonus, or any portion thereof, only once to a roll.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The Shield Master feat lets you shove someone as a bonus action if you take the Attack action. Can you take that bonus action before the Attack action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. The bonus action provided by the Shield Master feat has a precondition: that you take the Attack action on your turn. Intending to take that action isn’t sufficient; you must actually take it before you can take the bonus action. During your turn, you do get to decide when to take the bonus action after you’ve taken the Attack action. This sort of if-then setup appears in many of the game’s rules. The "if" must be satisfied before the "then" comes into play.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is there a hard limit on how many short rests characters can take in a day, or is this purely up to the DM to decide? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The only hard limit on the number of short rests you can take is the number of hours in a day. In practice, you’re also limited by time pressures in the story and foes interrupting.

[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]If the damage from [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]reduces a half-orc to 0 hit points, can Relentless Endurance prevent the orc from turning to ash? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. The [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell turns you into dust only if the spell’s damage leaves you with 0 hit points. If you’re a half-orc, Relentless Endurance can turn the 0 into a 1 before the spell can disintegrate you.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What happens if a druid using Wild Shape is reduced to 0 hit points by [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? Does the druid simply leave beast form? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The druid leaves beast form. As usual, any leftover damage then applies to the druid’s normal hit points. If the leftover damage leaves the druid with 0 hit points, the druid is disintegrated.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Using 5-foot squares, does [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]affect a single square? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT](5 ft. cube) can affect more than one square on a grid, unless the DM says effects snap to the grid. There are many ways to position that cube.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What actions can monsters use to make opportunity attacks? Are Multiattack and breath weapon actions allowed? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A monster follows the normal opportunity attack rules ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]PH[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 195), which specify that an attack of opportunity is one melee attack. That means a monster must choose a single melee attack to make, either an attack in its stat block or a generic attack, like an unarmed strike. Multiattack doesn’t qualify, not only because it’s more than one attack, but also because the rule on Multiattack ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]MM[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 11) states that this action can’t be used for opportunity attacks. An action, such as a breath weapon, that doesn’t include an attack roll is also not eligible.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]stinking cloud [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell says that a creature wastes its action on a failed save. So can it still use a move or a bonus action or a reaction? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Correct. The gas doesn’t immobilize a creature or prevent it from acting altogether, but the effect of the spell does limit what it can accomplish while the cloud lingers.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does a creature with Magic Resistance have advantage on saving throws against Channel Divinity abilities, such as Turn the Faithless? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Channel Divinity creates magical effects (as stated in both the cleric and the paladin). Magic Resistance applies.





I wish the reply on stinking cloud had been more precise - since losing action loses you your bonus action too. Movement and reactions are fine but *technically* spending your action stretching is not the same as losing your action or cannot take action so this reply means...

Inside stinking cloud with failed save, I can still use bonus action abilities and spells that are otherwise legal.

If that's the actual intent, fine, but it seems off.
 

Ovinomancer

No flips for you!
I can see there will be no reasoning with you.
There is no rule on actions being indivisible, but you will maintain that they are.
There are examples of actions being divisible, but you will merely claim they're exceptions that prove your imaginary rule.
Where does it say actions are divisible? Yoi're holding out a test you can't pass.

Meanwhile, holding that the examples are exceptions is valid because they are specific and called out whereas if actions are freely divisible they would not need to be so. Further, under your analysis tool, I can have a fly speed because it's not said I don't, there are only examples of a fly speed.
 

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5ekyu

Hero
Where does it say actions are divisible? Yoi're holding out a test you can't pass.

Meanwhile, holding that the examples are exceptions is valid because they are specific and called out whereas if actions are freely divisible they would not need to be so. Further, under your analysis tool, I can have a fly speed because it's not said I don't, there are only examples of a fly speed.
It's a catch-22.

We have a bonus action rule that says you choose when to take your bonus action on your turn unless the timing is specified.

We have taking an attack action tied to making an attack.

We have a phantom indivisible rule.

But every specific case of sure you can do this in attacks that is explicit enough to matter is simply deemed and dismissed as an exception somehow proving the phantom menace of indivisible actions.

So, let's be clear,

If we drink the kool-aid on the phantom indivisible we **cannot** drop a weapon between attacks in an attack action to free a hand to draw another, right? Dropping a weapon is not an interaction. So it doesnt get in there. Without a rule saying we **can** drop a weapon inside an attack action, phantom indivisible applies, right?

If we drink the kool-aid on the phantom indivisible, we cannot drop concentration between attacks in an attack action, right? It says we can drop concentration anytime but does not give us the ability to intervene between attacks explicitly.

So, I could... "drop my concentration when our fighter moves towards the fog cloud" even on the fighter's turn without a ready (sage iirc confirmed concentration anytime drop was not limited to your turn) but if the fighter had teo attacks, spent one on a goblin, then moved to attack someone in the fog the drop concentration would count as breaking up the indivisible action so... no go.

Of course the phantom indivisible menace rule might have explicit wording that says "any time" means you can insert into the indivisible and that "choose when" does not allow that... but that would require actually reading that phantom indivisible rule.

It's impossible to argue with the shadow of the memory of a phantom rule that has always existed to some - even tho now the indivisible ruling is classified as unofficial by subsequent official responses.

Oh well.
 

epithet

Explorer
...
Don't fall into the trap (as I have done previously) of interpreting houserule < RAW. "Houserule" is not an insult and anyone trying to use it that way overtly or subtly may have need for a little introspection.

At the end of the day, the DM's job is interpreting the RAW anyway. As RL humans, we're all going to bring our own biases to the table, so to speak, in how we interpret and apply the rules. The end goal for our table is to have fun, not debate the rules and hold up the flow of the game.
...
You are completely right, but I think it is worthwhile to note an important distinction. You can interpret the published rule in a way different than Crawford does, and it is still the published rule. Only when you change it (like you have by removing the Attack Action requirement like I did, too) have you made a "house rule." When you interpret the rule as it is written, that is a ruling, and every DM's ruling is exactly as valid and applicable in his game as Jeremy Crawford's is on his tabletop.

A number of people in this thread, like [MENTION=6787503]Hriston[/MENTION] a page or two back, have provided very reasonable interpretations and rulings of the rule (as it is written) that do not change it at all, but are not the same as the new and revised Crawford advice.
 

Ovinomancer

No flips for you!
It's a catch-22.

We have a bonus action rule that says you choose when to take your bonus action on your turn unless the timing is specified.

We have taking an attack action tied to making an attack.

We have a phantom indivisible rule.

But every specific case of sure you can do this in attacks that is explicit enough to matter is simply deemed and dismissed as an exception somehow proving the phantom menace of indivisible actions.

So, let's be clear,

If we drink the kool-aid on the phantom indivisible we **cannot** drop a weapon between attacks in an attack action to free a hand to draw another, right? Dropping a weapon is not an interaction. So it doesnt get in there. Without a rule saying we **can** drop a weapon inside an attack action, phantom indivisible applies, right?

If we drink the kool-aid on the phantom indivisible, we cannot drop concentration between attacks in an attack action, right? It says we can drop concentration anytime but does not give us the ability to intervene between attacks explicitly.

So, I could... "drop my concentration when our fighter moves towards the fog cloud" even on the fighter's turn without a ready (sage iirc confirmed concentration anytime drop was not limited to your turn) but if the fighter had teo attacks, spent one on a goblin, then moved to attack someone in the fog the drop concentration would count as breaking up the indivisible action so... no go.

Of course the phantom indivisible menace rule might have explicit wording that says "any time" means you can insert into the indivisible and that "choose when" does not allow that... but that would require actually reading that phantom indivisible rule.

It's impossible to argue with the shadow of the memory of a phantom rule that has always existed to some - even tho now the indivisible ruling is classified as unofficial by subsequent official responses.

Oh well.
Totally uninterested in conversing with you if you start that conversation by equating one of my arguments with "drinking the kool-aid." You are free to consider this as you winning the internet.
 

5ekyu

Hero
Totally uninterested in conversing with you if you start that conversation by equating one of my arguments with "drinking the kool-aid." You are free to consider this as you winning the internet.
Yawn.

A few facts.

Kool-aid wasnt the stsrt of the conversatiin, not even close.

For both kool-aid references they were preferenced with "if we" followed by an example and then clised with "right?"

They were questions, not equations. Google might help if those two terms are confusing.

But hey, whatever...
 


Ovinomancer

No flips for you!
Yawn.

A few facts.

Kool-aid wasnt the stsrt of the conversatiin, not even close.

For both kool-aid references they were preferenced with "if we" followed by an example and then clised with "right?"

They were questions, not equations. Google might help if those two terms are confusing.

But hey, whatever...
Problem solved.
 

epithet

Explorer
Where does it say actions are divisible? Yoi're holding out a test you can't pass.

Meanwhile, holding that the examples are exceptions is valid because they are specific and called out whereas if actions are freely divisible they would not need to be so. Further, under your analysis tool, I can have a fly speed because it's not said I don't, there are only examples of a fly speed.

Is it not the case that you can (for an action that is not instantaneous, like dodge) divide your action with pretty much anything that can be done on your turn? Movement, flourish, interaction, communication, Reaction... all of those can be done between attacks in an Attack Action, certainly. It seems that you are singling out bonus actions as the only thing that cannot divide attacks within an Attack Action, and so if there is a rule that states an Action to be indivisible by Bonus Actions (when it is divisible by, as far as I can see, everything else) I would expect that rule to be clearly and unequivocally written.
 

5ekyu

Hero
Is it not the case that you can (for an action that is not instantaneous, like dodge) divide your action with pretty much anything that can be done on your turn? Movement, flourish, interaction, communication, Reaction... all of those can be done between attacks in an Attack Action, certainly. It seems that you are singling out bonus actions as the only thing that cannot divide attacks within an Attack Action, and so if there is a rule that states an Action to be indivisible by Bonus Actions (when it is divisible by, as far as I can see, everything else) I would expect that rule to be clearly and unequivocally written.
Part of some of the arguments were hinging on the specific exception for movement being read as needed because of the indivisible action. That if action were divisible that movement rule would never be needed.

So it sure seems like the indivisible phantom ghost of a rule applies to more than just bonus actions from its birth in the movement exceptiin, right?

We should realky tho check the fine print on the indivisible rule tho... Oh wait.
 

Ovinomancer

No flips for you!
Is it not the case that you can (for an action that is not instantaneous, like dodge) divide your action with pretty much anything that can be done on your turn? Movement, flourish, interaction, communication, Reaction... all of those can be done between attacks in an Attack Action, certainly. It seems that you are singling out bonus actions as the only thing that cannot divide attacks within an Attack Action, and so if there is a rule that states an Action to be indivisible by Bonus Actions (when it is divisible by, as far as I can see, everything else) I would expect that rule to be clearly and unequivocally written.

Actually, flourish/speaking/object interaction are specifically called out:

Other Activity on Your Turn

Your Turn can include a variety of flourishes that require neither your action nor your move.

You can communicate however you are able, through brief utterances and gestures, as you take Your Turn.

You can also interact with one object or feature of The Environment for free, during either your move or your action. For example, you could open a door during your move as you stride toward a foe, or you could draw your weapon as part of the same action you use to Attack.

If you want to interact with a second object, you need to use your action. Some Magic Items and other Special Objects always require an action to use, as stated in their descriptions.

The GM might require you to use an action for any of these activities when it needs Special care or when it presents an unusual obstacle. For instance, the GM could reasonably expect you to use an action to open a stuck door or turn a crank to lower a drawbridge.

So, yes, I am singling out Bonus Actions, because, besides taking a move and an Action, that's the only other thing in a turn.

Look, it's pretty simple. For the vast majority of Actions, we can all agree they encompass single, specific actions that aren't divisible. Dash, Dodge, Cast a Spell, even (although that might be arguable with things like EB or scorching ray). The issue here is the Attack Action, and really then only after you get multiple attacks. But, the thing is, Extra Attacks is a modifier to the Attack action itself, not a new extended Attack action that becomes divisible. It modifies 'one attack' to 'more than one attack'. That's it.

Now, there's another form of argument that is declaring an Attack action sets a game term flag that immediately enables all things that would key off of that. But, this is entirely devoid of any indication in the rules and is a form of reading into the rules an increased specificity of flow that's absent from both the RAW and the RAI. This edition intends less gamey reading, so assuming that declaring an attack action is separate from taking the Attack action, or that taking the Attack action is a concrete substep, isn't mandated by the rules at all. Instead, on your turn, you move and take one action. What you do when you take an action is listed under that action -- that's what happens when you take that action. It isn't a new stack of things that gets resolved LIFO, it is a discrete unit of game that resolves entirely before moving on, outside of explicit exceptions. Like talking, object interactions, and spending your move.

I read the line of taking your bonus action when you want as a reference to the timing -- you can take an untimed bonus before or after your action. Taking it during would require exceptional reading.
 

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