Armageddon: Rise of the Nephilim [Closed - Interested Alternates Possible]


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Rybaer

First Post
Well, I've hit on another concept that I'm working up. This one is a gambler of sorts - Luck, Precognition, Etc. Very wealthy, but has also acquired a long list of enemies. I think he'd be quite a bit more versatile than the ex-boxer I've developed...and it looks like the party may already have a couple concepts developed around strength and melee combat.

Mordane76 - are you going to use the optional wealth feat? How would you handle that, or is it even worth taking for such a concept in your game? As I see it, a gambler with the Luck power could turn any casino or gambling den into a personal ATM machine. Just want to reflect that.

I haven't completely abandoned the ex-boxer, but I'm looking for something that may have a bit more interesting options outside of a fight.
 

WizWrm

First Post
On the other hand, I'd suspect you'd be quietly escorted out of a lot of casinos when you start winning so much, even though you're not cheating. The stock market might be another good choice financially for a supernaturally lucky character, especially one with Precognition. Although I bet that would earn you a lot of enemies too, especially among those who are more established and more experienced.
 

Rybaer

First Post
WizWrm said:
On the other hand, I'd suspect you'd be quietly escorted out of a lot of casinos when you start winning so much, even though you're not cheating. The stock market might be another good choice financially for a supernaturally lucky character, especially one with Precognition. Although I bet that would earn you a lot of enemies too, especially among those who are more established and more experienced.


Oh, absolutely. I'm sure this guy would have a short welcome pretty much anywhere. And "gambler" would be a very loose sort of term for him, as he'd have dabbled in traditional gambling as well as just about any other endeavor in which luck could be useful. He would have realized by now that he had a special gift, seeing lines of probability spreading out from each event, and knowing which the more favorable ones were. To him, it's no longer gambling or luck, but riding the right probability lines.

After all the enemies he'd have made, or blacklists on which he'd gained membership, he's probably ready for a change of pace...and thus the answering of his true calling.
 

Mordane76

First Post
Rybaer said:
Mordane76 - are you going to use the optional wealth feat? How would you handle that, or is it even worth taking for such a concept in your game? As I see it, a gambler with the Luck power could turn any casino or gambling den into a personal ATM machine. Just want to reflect that.


If memory serves, I intend to use the optional wealth feats, but I'll have to look over that again and make sure. I'll post a definite answer later, when I get home from work.

As an idea, you could mix your concepts -- a ex-prize fighter who got in trouble when he started making bets... and winning. It would probably require you to tone down your Strength side, but would give you options outside of the standard beating people and taking their stuff... :D
 

Mordane76

First Post
For Wealth, use the optional feats listed on page 103 of the core rulebook; one can also have Independent Income.

Also -- as I was reading, and Xeoble was asking -- Super Strength will default to dealing Lethal Damage. One can take the power stunt to have the option of dealing stun damage instead.


ALSO -- powers in this setting come from one of three sources:
Mystical, Mutation, or Training. Alien, Psionic, and Super-Science are out; except in the department of Weapons and other devices, where science is an obvious necessity.
 
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WizWrm

First Post
What are we looking at for a timeline in regards to getting characters in and starting the game? I've been holding off so I can pick a power selection that will fit best with the party, but I can have a character ready as soon as tomorrow evening if that would help.

Also, a question: one of the options for Absorption is to be able to Boost the rank of one of your powers. Does this mean you could (temporarily) use that to boost a power to, say, rank 16 (power rank 8 plus boost 8)? The description under the Boost power seems to concern ability scores only, with a reference to "Stacking Power Bonuses," which talks about limiting the bonuses that come from super-attributes (it only talks about ability scores) plus other powers that improve the same statistic.
 

Lagomorph

First Post
Name: Serendipity

Str: 10 +0
Dex: 20 +5
Con: 16 +3
Int: 12 +1
Wis: 12 +1
Cha: 10 +0

Dmg: +5
Fort: +6
Ref: +8
Will: +5

Movement: 30'
Init: +5
Hero Points: 8

Base Attack Bonus: +4
Melee: +4
Ranged: +10

Base Defense: +0
Defense: 15
Flat Footed: 10

Skills:
Acrobatics [+8/3]
Computers [+4/3]
Disable Device [+4/3]


Feats:
All Out Attack
Attack Focus: Ranged
Detect: Nephilim
Heroic Surge
Hero's Luck
Hero's Luck
Hero's Luck
Hero's Luck
Multishot
Point Blank Shot
Power Attack
Precise Shot
Rapidshot
Toughness

Powers:
Amazing Save: Fort +3
(Mystical, extra: Reflex, Will; 3pp/rank, 9 total)

Luck +8
(Mystical; 5pp/rank, 40 total)

Armor +8
(Super Science; 1pp/rank, 8 total)

Weapon (ranged) +8
(Super Science, extra: Autofire, flaw: Full Damage, PS: Dazzle, Stun; 1pp/rank, 10 total)


Weakness: Bravado: Serendipity is far too confident in her own abilities, as a result she almost invariably rushes headlong into any situation, even when she's clearly in over her head. She sees and understands danger, but simply disregards it and her own personal safety.

Background to come later.
 
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Rybaer

First Post
Uh, er, I guess maybe the Lucky gambler might be a bit redundant now. Lagomorph, is the Seredipity character replacing the Giant/Strong concept? Just trying to figure out which direction I should be going so that I can offer some variety.
 

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