GlassEye
Adventurer
Kepli Stormborn, shaman
[section]
New Map
[sblock=OOC/Actions]
Move: as on map
Standard: atk w/shortspear 1d20+1=16 for 1d6+1=4 dmg.[/sblock]
[sblock=MiniStats][size=+1]Kepli[/size] Aasimar Shaman 1
Initiative: +1 Perception: +10 (+12 w/ Alertness); Darkvision 60 ft.
AC: 13 (11 touch; 12 flat-footed)
HP: 12 Current: 12
CMB: +1 CMD: 12 Fort: +1 Ref: +1 Will: +5
In Hand: sling (9/10 bullets)
Conditions: None yet
Spells Prepared:
Concentration +6
Spirit Magic: Charm Animal 1/1
Stormburst: 5/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Alchemist's Fire 2/2 (w/ Aszar)
[size=+1]Scuttle[/size] Seagull Spirit Animal
Initiative: +2 Perception: +6
AC: 15 (14 touch; 13 flat-footed)
HP: 6 Current: 6
CMB: +0 CMD: 6 Fort: +1 Ref: +4 Will: +4
In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +4 (1d3-4); 0 ft reach
Improved Evasion
[/sblock]
[section]

Kepli moves around to get in position on the surviving spider. Scuttle lets out a piercing 'Pay attention to me!' squawk when Kepli moves away and he flaps wings in agitation.
"Quiet, you!" she scolds the seagull.
Once in reach of the spider Kepli jabs out with her spear and is rewarded with a satisfying crunch as her spear pierces chitin. She wrenches her spear from the wound, surprise quite evident on her face that she actually managed to hit the spider. Even more surprising, it wobbles and collapses in the dirt.
[/section]"Quiet, you!" she scolds the seagull.
Once in reach of the spider Kepli jabs out with her spear and is rewarded with a satisfying crunch as her spear pierces chitin. She wrenches her spear from the wound, surprise quite evident on her face that she actually managed to hit the spider. Even more surprising, it wobbles and collapses in the dirt.
New Map
[sblock=OOC/Actions]
Move: as on map
Standard: atk w/shortspear 1d20+1=16 for 1d6+1=4 dmg.[/sblock]
[sblock=MiniStats][size=+1]Kepli[/size] Aasimar Shaman 1
Initiative: +1 Perception: +10 (+12 w/ Alertness); Darkvision 60 ft.
AC: 13 (11 touch; 12 flat-footed)
HP: 12 Current: 12
CMB: +1 CMD: 12 Fort: +1 Ref: +1 Will: +5
In Hand: sling (9/10 bullets)
Conditions: None yet
Spells Prepared:
- 1st level (DC 14): Cure Light Wounds, Sleep
- Orisons: Daze, Detect Magic, Guidance
Concentration +6
Spirit Magic: Charm Animal 1/1
Stormburst: 5/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Alchemist's Fire 2/2 (w/ Aszar)
[size=+1]Scuttle[/size] Seagull Spirit Animal
Initiative: +2 Perception: +6
AC: 15 (14 touch; 13 flat-footed)
HP: 6 Current: 6
CMB: +0 CMD: 6 Fort: +1 Ref: +4 Will: +4
In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +4 (1d3-4); 0 ft reach
Improved Evasion
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