[LPF] No Loitering

FrancisJohn

Explorer
[sblock=Mini Stats]Siddhartha the Hunter
HP: 9/9
AC: 18 FF:14 T:14
CMB: 5 CMD: 19
Fort: 1 Reflex: +4 Will: +3
Perception: +3 Initiative: +6
Armed: Longbow (Deadly Aim) +4 d8+2 (Point-Blank +1/+1)
Unarmed: Longsword +5 d8+4
Arrows: 99/100[/sblock]

[sblock=Attack roll = 10]Attack roll with deadly aim against the spider near Wilmorn: 1D20+4 = [5]+4 = 9
I forgot the +1 from point-blank but that shouldn't matter.[/sblock]

Siddhartha takes a step forward, making sure he is in the middle of the path to avoid the possibility of further hidden spider attacks. He knocks an arrow but was hasty in its release; the arrow sails over the head of spider attacking Wilmorn. Unfazed and focused, he draws another ready to fire again.

Map
 

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GlassEye

Adventurer
Kepli Stormborn, shaman

[section]
Kepli begins muttering and her hair begins to wave as if she is standing in a stiff breeze.

"Oh, Stribog, Grandfather Wind, aid my friend Wilmorn now!"

She throws her hand out pointing at the spider attacking Wilmorn. A wind rushes from her making the grass and branches bend in the wake of its passage. On reaching the spider wind and rain swirl around it obstructing its ability to move effectively. As the spirit does its work Kepli draws out her sling.

Scuttle begins flying about looking for other enemies.

[/section]
New Map
[sblock=OOC]Standard: Stormburst (see Spirit Ability; acts as if opponents have concealment, 20% miss, for 1 round)
Move: draw sling[/sblock]
[sblock=MiniStats][size=+1]Kepli[/size] Aasimar Shaman 1
Initiative: +1 Perception: +10 (+12 w/ Alertness); Darkvision 60 ft.

AC: 13 (11 touch; 12 flat-footed)
HP: 12 Current: 12
CMB: +1 CMD: 12 Fort: +1 Ref: +1 Will: +5

In Hand: sling
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Cure Light Wounds, Sleep
  • Orisons: Daze, Detect Magic, Guidance
Special:
Concentration +6
Spirit Magic: Charm Animal 1/1
Stormburst: 5/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Alchemist's Fire 2/2 (w/ Aszar)

[size=+1]Scuttle[/size] Seagull Spirit Animal
Initiative: +2 Perception: +6

AC: 15 (14 touch; 13 flat-footed)
HP: 6 Current: 6
CMB: +0 CMD: 6 Fort: +1 Ref: +4 Will: +4

In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +4 (1d3-4); 0 ft reach
Improved Evasion

[/sblock]
 
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grtrtle

First Post
Wilmorn, human male

[sblock=MiniStats][SIZE=+1]Wilmorn[/SIZE] Human Ranger 1
Initiative: +2 Perception: +6

AC: 15 (12 touch; 13 flat-footed)
HP: 12 Current: 11
CMB: +5 CMD: 17 Fort: +3 Ref: +4 Will: +2

In Hand: Morningstar
Conditions: Poisoned, reduced strength (-2, plus a second failed save)
Favored Enemy:
  • Human +2
  • Bluff, Knowledge, Perception, Sense Motive and Survival
  • Weapon Attack and Damage
  • May ID creature untrained (look, it's a human!)
Wild Empathy: 1d20-1
Skills:

Acrobatics +7, Handle Animal +2, K(Dungeoneering) +5, K(Geography) +5, K(Nature)+5, Perception +6, Stealth +6, Survival +6, Survival(Track) +7
[/sblock]

Wilmorn begins to take a step back to create the necessary space for his bardiche, when he hears Erin coordinating the attack. He just manages not to back into the tiefling as he drops the polearm, pulls the morningstar and attempts to knock the spider out. The flurry of motions proves too much for him to handle, and the ranger's clumsy swing comes nowhere near the menacing spider.

He nearly trips trying to recover, and feels his strength flowing away from him. The faltering ranger stares at the spider opposing him, his eyes clearly betraying fear. Against this fear, Wilmorn clenches his jaw, his teeth grinding audibly in the process, refusing to give voice to his struggles against the enemy before him.

[sblock=Actions]Drop bardiche (FA), quickdraw morningstar (FA), attack (SA), at +4 (reflecting lower str)
Attack with morningstar, 2 handed: 1D20+4 = [2]+4 = 6

FORT Save: 1D20+3 = [3]+3 = 6

[/sblock]
 
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Voda Vosa

First Post
OOC: Sorry about that, Aszar will slither the lame 5ft towards the spiders and draw a spear to throw at them, given the range is 15 I think I should have bought something with larger range...
 

jkason

First Post
The party rallies to end the vermin before they can end them, but only Kepli's masking magics and Erin's blade seem to find purchase in the arachnid flesh.

Kepli's magics appear to confound the creature by Wilmorn, as its dripping maw comes nowhere close to Wilmorn. Erin isn't so lucky, and feels the painful sting of her spider's mandibles, as well as the burning, weakening sensation of its poison.

[sblock=Kepli]Kepli registers an emotional shift through her empathic link with Scuttle, but it's not the adrenal rush she would associate with further danger. Instead, it's more reminiscent of those times when the seagull has had his eye drawn by something bright and shiny on the waterfront.[/sblock]

UPDATED MAP


[sblock=Action Crunch]@FrancisJohn , it didn't matter last round because it was a miss either way, but keep in mind that Siddhartha doesn't have the Precise Shot feat, so making ranged attacks into melee gives him an extra -4 to his ranged attack rolls.

Wilmorn takes 1 more STR damage from the poison.

Spider 1 hits this time, for 2 damage on Erin. She fails her Fort save and takes 2 STR damage.

Spider 2 misses.

Both Erin and Wilmorn should make Fort saves again. DC 14 stops further damage from the poison.

I moved Aszar based on his last post, so I believe the link above should be a correct map.

Party's up[/sblock]

[sblock=General Combat Notes]Trees / Green squares are Difficult Terrain (take double movement, no charging, no 5' steps)

Remember to post an updated map link when you update for moves.

Status
Code:
[b]Wilmorn[/b]    11/12, Str 15/18, poison 2/4 rounds remain 
 (DC 14 Fort save to end further poison)
[b]Erin[/b]       6/8, Str 10/12, poison 3/4 rounds remain 
 (DC 14 Fort save to end further poison)
[b]Siddhartha[/b] 9/9 
[b]Kepli[/b]     12/12 
[b]Scuttle[/b]    6/6 
[b]Aszar[/b]      8/8 
[b]Klot'Kar[/b]   3/3 
[b]Horsie[/b]    15/15 

[b]Resources used:[/b] Stormburst 5/6 remaining

Spider 1   07/11 AC 13 [T 13, FF 11] 
Spider 2   11/11 AC 13 [T 13, FF 11]
[/sblock]
 

Voda Vosa

First Post
Aszar Kzolp, Merfolk witch

Aszar throws his spear up, and grabs it again in launching position above his head, he twists back and then throws the spear with deadly aim and thrust. The polearm impales the spider near Wilmourn, leaving it at the brink of death. Calmly, the merman retrieves another spear from the bundle at his back.

MAP

OOC: Actually, Aszar was at that position earlier when he dismounted, so I moved him two squares down, on from last round, and one from the move action of this turn. Standard action:Spear throw: 17 to hit, 6 dmg. Minor: retrieve another spear.
 

Anastrace

First Post
Erin Vaneese

175px-Erin_vaneese_cropped.png

Though the mandibles of the spider hurt as they clamp down, it's the burn of it's poison that hurts Erin the most. (High Landellian) "This ends now! I will not falter, I will not fail!" Chanting rapidly and flashing quick moves with her right hand, she unleashes a barrage of rapid strikes with her blade and a bolt of freezing cold at the spider attacking her.

[sblock=Cast Defensively 21]
Concentration Check, Cast Defensively: 1D20+5 = [16]+5 = 21

[/sblock]

[sblock=Attack Roll=23, Critical Threat, Threat Confirmation 23]
Attack Roll (Modified for lowered strength): 1D20+4 = [19]+4 = 23

Threat Confirmation: 1D20+4 = [19]+4 = 23

[/sblock]

[sblock=Ranged Touch Attack 21]
Ranged Touch, Ray of Frost: 1D20+4 = [17]+4 = 21

[/sblock]

[sblock=Ray of Frost Damage 2]
Ray of Frost: 1D3 = [2] = 2

[/sblock]

[sblock=Wakazashi Damage (critical) 4]
_: 1D6 = [2] = 2
1D6 = [2] = 2
[/sblock]

[sblock=Fortitude Save=8]
[url=http://roll.coyotecode.net/lookup.php?rollid=76555]Fortitude Save vs Poison: 1D20+2 = [6]+2 = 8

[/sblock]

[sblock=Erin Vaneese Mini Stats]

Erin Vaneese
AC:16 (11 flat-footed, 15 touch)
HP: 8/8
CMB: +1 CMD: 15

Fort: +2 Reflex: +4 Will: +1
Perception: -1 Sense Motive: -1
Initiative: +4

Concentration: +5
Level 0 Spells Prepared: Prestidigitation, Ray of Frost
Level 1 Spells Prepared: 1/1 Mirror Strike

Class Skills: Knowledge (Arcana) +8, Knowledge (Planes) +8, Linguistics +9, Profession (Cook) +3, Spellcraft +8, Stealth +11

Current Weapon in Hand: Wakazashi, +5, 1d6+1, 18-20, S or P
Current Conditions in Effect:
Temporary items in possession:
Items not currently in possession:
Items depleted: none
[/sblock]


[sblock=ooc]

Dang it, I forgot to add the -2 to hit for using spell combat. Luckily it didn't matter this time. I'll be more careful. First time playing a magus. :/
[/sblock]
 
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grtrtle

First Post
Wilmorn, human male

[sblock=MiniStats][SIZE=+1]Wilmorn[/SIZE] Human Ranger 1
Initiative: +2 Perception: +6

AC: 15 (12 touch; 13 flat-footed)
HP: 12 Current: 11
CMB: +5 CMD: 17 Fort: +3 Ref: +4 Will: +2

In Hand: Morningstar
Conditions: Poisoned, reduced strength (-3)
Favored Enemy:
  • Human +2
  • Bluff, Knowledge, Perception, Sense Motive and Survival
  • Weapon Attack and Damage
  • May ID creature untrained (look, it's a human!)
Wild Empathy: 1d20-1
Skills:

Acrobatics +7, Handle Animal +2, K(Dungeoneering) +5, K(Geography) +5, K(Nature)+5, Perception +6, Stealth +6, Survival +6, Survival(Track) +7
[/sblock]

Flustered by the first miss, Wilmorn overcorrects himself and follows with an even wilder swing with his morningstar.
[sblock=Actions]Attack (SA), at +3 (reflecting lower str)
Attack (morningstar, 2H): 1D20+3 = [2]+3 = 5

FORT Save: 1D20+3 = [11]+3 = 14


By the way, the spider by Wilmorn is the undamaged one, Aszar.
[/sblock]
 
Last edited:

GlassEye

Adventurer
Kepli Stormborn, shaman

[section]
Kepli drops a stone into the pouch of her sling and whirls it at the spider on Wilmorn. For a moment she believes she has actually struck the spider but some imperfection in the stone or a gust of wind or some bit of bad luck knocks the missile off target and it goes clattering into the woods behind the spider. She frowns and takes a step forward as she begins fumbling for another sling stone.

'Shiny!' Scuttle dives for whatever interesting tidbit he's discovered totally losing interest in the combat that is occurring just feet from him.

[/section]
New Map
[sblock=OOC/Actions]Anastrace, could you please put your combat rolls in one sblock instead of half a dozen?

Move: load sling
Standard: atk spider 1d20-3=10
5 ft step[/sblock]
[sblock=MiniStats][size=+1]Kepli[/size] Aasimar Shaman 1
Initiative: +1 Perception: +10 (+12 w/ Alertness); Darkvision 60 ft.

AC: 13 (11 touch; 12 flat-footed)
HP: 12 Current: 12
CMB: +1 CMD: 12 Fort: +1 Ref: +1 Will: +5

In Hand: sling (9/10 bullets)
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Cure Light Wounds, Sleep
  • Orisons: Daze, Detect Magic, Guidance
Special:
Concentration +6
Spirit Magic: Charm Animal 1/1
Stormburst: 5/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Alchemist's Fire 2/2 (w/ Aszar)

[size=+1]Scuttle[/size] Seagull Spirit Animal
Initiative: +2 Perception: +6

AC: 15 (14 touch; 13 flat-footed)
HP: 6 Current: 6
CMB: +0 CMD: 6 Fort: +1 Ref: +4 Will: +4

In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +4 (1d3-4); 0 ft reach
Improved Evasion

[/sblock]
 

FrancisJohn

Explorer
[sblock=Mini Stats]Siddhartha the Hunter
HP: 9/9
AC: 18 FF:14 T:14
CMB: 5 CMD: 19
Fort: 1 Reflex: +4 Will: +3
Perception: +3 Initiative: +6
Unarmed: Longbow (Deadly Aim) +4 d8+2 (Point-Blank +1/+1)
Armed: Longsword +5 d8+4
Arrows: 99/100[/sblock]

Watching Wilmorn fumble around, Siddhartha decides to take more aggressive action. He drops his bow and shouts back to the shaman, "Kepli, watch my bow." He hustles towards the spider attacking the ranger, drawing his longsword in the process. He takes a violent swing at the arachnid. He is confused at his own lack of focus, as the sword lands narrowly wide of the spider.

[sblock=Attack Roll = 12]Attack +5: 1D20+5 = [7]+5 = 12
[/sblock]

Map after Siddhartha
 

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