Scott DeWar Prof. Emeritus-Supernatural Events/Countermeasure Mar 16, 2015 #1,662 Deuce Traveler said: About 90 feet from John and Grok. Click to expand... John starts to cast a spell. It takes a rather intensely long time to cast, his voice starting in a low whisper and it raises to a loud thunder badger info: http://www.d20srd.org/srd/monsters/badger.htm Range: 30 feet Badger action next round: move 55 feet [sblock=badger stats W/ augment feat] Str {12}, Dex 17, Con {19}, Int 2, Wis 12, Cha 6 hp: 12 AC: 15 touch: 14 FF: 12 [/sblock]
Deuce Traveler said: About 90 feet from John and Grok. Click to expand... John starts to cast a spell. It takes a rather intensely long time to cast, his voice starting in a low whisper and it raises to a loud thunder badger info: http://www.d20srd.org/srd/monsters/badger.htm Range: 30 feet Badger action next round: move 55 feet [sblock=badger stats W/ augment feat] Str {12}, Dex 17, Con {19}, Int 2, Wis 12, Cha 6 hp: 12 AC: 15 touch: 14 FF: 12 [/sblock]
D Deuce Traveler Adventurer Mar 17, 2015 #1,663 John's spell goes off without a hitch, and a large and very angry badger appears. OOC: Badger Initiative [roll0] The dragonkin leader holds action again, as he wants to avoid an AoO from Tuk's weapon if he closes. OOC: Tuk, Scrag and Roderic up! Rounds until dragonkin can use breath weapon again. [roll] 1d4 [/roll] Init: Rosalia 27 (missed Guard C) Kobold Elite Guard C 19 (missed Rosalia) John 16 (Cast's Cat's Grace, +4 to Dex; Summoned Honey Badger) Baraz Mahk the Dragonkin 13 (holding action) -12 Tuk 13 -7 Scrag 12 -3 Roderic 12 Kobold Elite Guard A 11 Kobold Elite Guard D 11 Grok 6 Kobold Elite Guard B 4
John's spell goes off without a hitch, and a large and very angry badger appears. OOC: Badger Initiative [roll0] The dragonkin leader holds action again, as he wants to avoid an AoO from Tuk's weapon if he closes. OOC: Tuk, Scrag and Roderic up! Rounds until dragonkin can use breath weapon again. [roll] 1d4 [/roll] Init: Rosalia 27 (missed Guard C) Kobold Elite Guard C 19 (missed Rosalia) John 16 (Cast's Cat's Grace, +4 to Dex; Summoned Honey Badger) Baraz Mahk the Dragonkin 13 (holding action) -12 Tuk 13 -7 Scrag 12 -3 Roderic 12 Kobold Elite Guard A 11 Kobold Elite Guard D 11 Grok 6 Kobold Elite Guard B 4
Scott DeWar Prof. Emeritus-Supernatural Events/Countermeasure Mar 17, 2015 #1,664 ooc: that was supposed to say "celstial". sorry.
Leif Adventurer Mar 17, 2015 #1,665 OOC: "Honey Badger" ain't celestial, and he don't give a #%$@, either!
Scott DeWar Prof. Emeritus-Supernatural Events/Countermeasure Mar 17, 2015 #1,666 But he is so berry sweet . . . sweet as honey!
KirayaTiDrekan Adventurer Mar 17, 2015 #1,667 OOC: What can Scrag do at this point? I'm not sure of the positioning. Is he stuck on the ceiling, can he get to the bad guys to crunch them?
OOC: What can Scrag do at this point? I'm not sure of the positioning. Is he stuck on the ceiling, can he get to the bad guys to crunch them?
D Deuce Traveler Adventurer Mar 18, 2015 #1,668 Roderic, Tuk and Scrag are all within range to walk 15 or 20 feet and engage the lead dragonkin kobold. You could also provoke an AoO and move 30 feet to go past him and attack the crossbowmen behind him.
Roderic, Tuk and Scrag are all within range to walk 15 or 20 feet and engage the lead dragonkin kobold. You could also provoke an AoO and move 30 feet to go past him and attack the crossbowmen behind him.
KirayaTiDrekan Adventurer Mar 18, 2015 #1,669 Scrag moves up to axe the kobold a question. Attack and damage (1d20+7=9, 1d12+9=16)
Voda Vosa First Post Mar 19, 2015 #1,670 OOC: Would you allow Tuk to use his rolled attack from last round?