[T20] High Law and Low Justice, [Thread Closed]

Maerdwyn

First Post
Thought it was time to close the old OOC thread - getting a bit long at 20 pages.

I put a semi-interactive starmap up online - let me know if you think this would be helpful to continue updating. I'm working on the rest of the site as well, but it's not presentable yet. Plans are to have more information about each system, the campaign in general, and have a place for any of you to add notes, if desired.

http://home.comcast.net/~iliston05/daramm-region.html

It takes a while to load, and it's best viewed at 1024x768
There are hotspots for the following systems:

Daramm (Trelene's homeworld)
Dukh
Mur Mura
Sauma Forain (Saanath's home system)
Iseda (Tomas's home system, if that's okay with Tomas)
Tamandere(system the party is currently in)

Most of the other characters are from outside the Gateway domain or haven't specified yet - if you want to be from somewhere in Gateway, let me know :)
 
Last edited:

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Hey! I can see my Home(world)! Thanks. Very nice.

With a small screen it could be a little tricky to activate a world located off to the left and read the info on the right. Each of the map units is a sector right? Could you have a single sector map per page, perhaps linked to a larger collection of maps (say 2x2 sectors). But it would involve a little more clicking I suppose.

Or a 'click' system that allows you to click then scroll over?

Is there a homepage/key?
 

doghead said:
Hey! I can see my Home(world)! Thanks. Very nice.

With a small screen it could be a little tricky to activate a world located off to the left and read the info on the right. Each of the map units is a sector right? Could you have a single sector map per page, perhaps linked to a larger collection of maps (say 2x2 sectors). But it would involve a little more clicking I suppose.

Or a 'click' system that allows you to click then scroll over?

Is there a homepage/key?
It's in the works :)

As envisioned:

Domain map, with named sectors to click --> Sector with subsectors to click --> Single subsector with links to bordering subsectors --> hotspots with info and links to visted/notable systems

(Text-based link tree)
 


Thanks Seonaid.

I've lost track of who I have and haven't told. So just in case - I'll be away from the 14th to the end of the month. I'm not going to get much time to check in before I leave, so Maerdwyn, feel free to ghost Saanath from here. Basically, get Trelene, close the doors, get off this g-dd-mn ship. Cheers. the head of the dog.

PS: This is a really good read: Friends in High Places. Its from the Freelance Traveller Website.
 

Nice Job, All.

Tomas sticking to his gun and keeping the "close door" action readied, and Zaed tossing the line to Trelene, so she didn't have to stand up and present a viable target, were key in the last moments. Negotiations with NC were going to be a whole lot harder if the Hiranucops got the door stuck open.

To re-set the scene in the Hangar:

You've got Vyrkris lying down in one of the boats. Everyone else is nearby the Cargo Hold door.

A palette of medical equipment and two of oxygen supplies are wating to be loaded; there are four palette's of crates of other cargo which had previously been on the boats. The palettes are all magnetized, so they stay in place when the doors open instead of floating off into space, and they are equipped with weak grav disks for easy handling.

There are now three vacc suits on the boat carrying Vyrkris. There are seven more on the rack. Saanath has already prepped one boat for launch; the other is opened up, but not checked.
 

Two other quick things:

Wilphe, with Ruzz'koff conscious, I'll handle Darius again.

Seonaid, Saanath is indeed competent, but he's unfortunately being ghosted for a while while doghead is away ;)
 

Well, we're off the Keruuchan, which is an accomplishment in and of itself. We'll have as much, or as little time, as you'd all like on the rendezvous with the Dvonn. It might be a good time to get to know the other chracters, or maybe just come up with a plan for approaching the Dvonn.


Also, If you'd like to see any changes in how the game's going, let me know. :)


As for what's already come before, 6500xp for each character. The laser rifles were particularly nasty, and I apologize for that - I knew that T20 combat was deadly, but didn't quite internalize it until going through that fight. Good job keeping everyone alive and not allowing any captures.


I've started a new thread to continue the game as the old one got quite long.
 

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