Velenne
Explorer
My group is currently embroiled in a debate about hyjinx at the table. This is an inevitable phenomenon anytime friends get together, but during a D&D session it can be disruptive to the flow of the game. Ultimately this can serve to detract from the atmosphere.
On the one hand, friends get together to have fun. Playing D&D is fun, but hey so is goofing around. Movie quotes, off-color comments, rough-housing, and general OOC are admittedly a source of enjoyment. Part of the reason we get together at all is to enjoy one-another's company, right? Why should there be a penalty for that?
On the other hand, you have a DM who puts in a great deal of time and effort into creating a world that is rich with detail, flavor and ultimately, potential enjoyment waiting to be discovered. But while one player may be RP'ing with the DM, the other players are goofing off and robbing the DM of seeing the fruits of his hard work. In this sense, you cheat yourselves of a more enriching game.
In the end I think it comes down to what you're looking for in your games. If you want a light-hearted escape from the weekly grind then by all means, sit back, drink some Dew and chat it up with your friends. If you want a deeper experience, you have to cut back on all that and focus on the game at hand.
All that said, if a DM wants to encourage more RP in his games and less goofing around, what are some good ways to go about it?
On the one hand, friends get together to have fun. Playing D&D is fun, but hey so is goofing around. Movie quotes, off-color comments, rough-housing, and general OOC are admittedly a source of enjoyment. Part of the reason we get together at all is to enjoy one-another's company, right? Why should there be a penalty for that?
On the other hand, you have a DM who puts in a great deal of time and effort into creating a world that is rich with detail, flavor and ultimately, potential enjoyment waiting to be discovered. But while one player may be RP'ing with the DM, the other players are goofing off and robbing the DM of seeing the fruits of his hard work. In this sense, you cheat yourselves of a more enriching game.
In the end I think it comes down to what you're looking for in your games. If you want a light-hearted escape from the weekly grind then by all means, sit back, drink some Dew and chat it up with your friends. If you want a deeper experience, you have to cut back on all that and focus on the game at hand.
All that said, if a DM wants to encourage more RP in his games and less goofing around, what are some good ways to go about it?