Gaming W/Jemal: Mutant High

kirinke

First Post
Funny you should mention...most of the powers I'm putting together now are at 10 or 11 ranks...they're fairly pricey. So yeah, your boosts would be awesome. :)

And yes, a mini black hole is one I have already created in my draft. :)

Lol. If you've ever played NWN, there is a spell called Implosion which looks like a mini-black hole. Hee. I can just see the jokes arising from that.....

That is until your character unleashes it.
 

log in or register to remove this ad

Shayuri

First Post
Victim, I have it as a Paralysis effect actually. Reflex save substituted and Perception range. :)

I also have a fairly powerful, wide area, selective gravity control power.

And a Nullify Field that should block other spatial powers fairly decently.

I'll post a draft of the crunch shortly.
 

Jemal

Adventurer
Serena..........................Electrical Controller
Eric Hassel.....................Booster
Miranda.........................Ghost-life force manipulator
Temper..........................The hellish tank
Nicolas Asher..................Matter Transformation
Spike.............................Wolverine knockoff, without the adamintine.
You forgot Ghost..............Regenerating Heal-bot. ;)

And yes, a gravity controller would work nicely. would certainly be less headache than a speed character. They're hella fun to play, but as a storyteller having your plans foiled by someone who can walk around the earth and come in the back door faster than it'd take to go through the security system out front is... frustrating.
 

Shayuri

First Post
Here's what I'm doing so far with Tessaract. Right now I'm assuming PL 11, 180 points. Let me know if that's wrong. Also, I know the current build is over 180 points. :) I'm still trimming.

Those caveats aside, let me know what you guys think. Comments are always appreciated!

[sblock=Tessaract]Real Name: Tessa Mathers
Super Alias: Tessaract

Description: Tessa is a pretty, young girl of perhaps seventeen. Her small frame and habit of dressing in slightly overlarge clothing gives her a somewhat waifish look, accentuated by her long bangs that often fall across her eyes. Her hair is an ordinary mouse-brown shade, typically only falling to the back of her neck or shoulders, though her bangs grow fast enough that they're often in her face. Her eyes are gorgeous, big and bright, with dark brown irises and naturally dark lashes.

Stats [18]
-----
STR 10
DEX 12
CON 14
INT 16
WIS 12
CHA 14

Combat [34]
Attack Bonus +6
Defense Bonus +11

Saves [27]
-----
Toughness +2 (+13 w/ff)
Fortitude +12 (10pts + 2 Con)
Reflex +8 (7pt + 1 Dex)
Will +12 (10pts + 2 Wis)

Combat Info
-----------
Melee +6
Ranged +6
Initiative +5
Defense 21
Speed 30
Hero Points 1/1

Skills [11] Rank Bonus Total
------ ---- ----- -----
Bluff 5 +2 +7 (+4)
Computers 9 +3 +12
Diplomacy 5 +2 +7 (+4)
Knowledge (Phys Sci) 8 +3 +11
Notice 10 +1 +11
Sense Motive 10 +1 +11

Feats [4]
-----
Attractive 1
Improved Initiative 1
Evasion 2 (emergency teleport)

[sblock=Powers Fluff]
-------------
Senses:
Tess can sense powers that affect the fabric of space in a radius at a range of thousands of feet. She can specifically sense any teleportation effect within hundreds of feet, and even track a teleporter if she finds the spot they left from. By sensing the minute 'pull' of surrounding matter, Tess can get a mental impression of her surroundings even if she cannot see. Tess is constantly aware of her precise position in space, as well as the relative location of anything else she can sense. This gives her absolute direction sense, and the ability to perfectly judge distances. She can also gauge the mass of objects by detecting their gravitational fields.

Defenses:
Tess immediately and instinctively counteracts gravitational effects on her own person, making her effectively immune to them. This doesn't mean she's not subject to normal gravitation of the Earth or environment. It applies primarily to dangerous, shorter term effects commonly associated with attacks. She is capable of warping space around herself to cause attacks to miss, and can even cause light to warp to make her image appear slightly displaced from her actual location. The cumuluative effects of these manipulations make up all of her enhanced Defense, Displacement, and Force Field powers.

Offenses:
"Stasis field" (Paralysis) - Reflex Save DC 21: Tessaract compresses space around a target, causing a distortion of distance. An inch of apparent distance can represent hundreds of feet or more of actual distance, causing the subject to appear to be trapped motionless. The compression field is not perfect however, and imperfections in it can allow subjects to escape (via Reflex save). At times the compression field isn't at as high a ratio as other times, meaning the subject is only dramatically slowed down instead of actually halted.

"Lockdown field" (Nullify) - Counter all "spatial" powers within 55 feet at +11: Tessaract has sufficient control over space/time in her immediate vicinity to attempt to undo or prevent the effects of other sources of tampering. This synergizes well with her ability to sense such tampering over a large area.

"Gravitational Flux" (Gravity Control) - Increase or Decrease weight of any/all objects selectively by up to 12 tons within a 250' radius anywhere in perception range: Gravitation is essentially a distortion in space/time caused by the presence of mass. Tessaract can cause warping of space/time directly to either increase the apparent gravity, decrease it, or even create gravity or "antigravity" where there would normally be none. Her ability to control gravity is incredibly refined, allowing her to affect some targets and not others, or even to affect different targets simultaneously with different gravities.

"Black Hole" (...black hole) - Creates two overlapping zones that share a common centerpoint. The first zone encountered is a Telekinetic "explosion" that pulls everything in its area towards the center. The total radius is 100 feet, however the pull is very weak at the outer limits, having a strength of 5. For every 10 feet closer to the center than the outermost limit, add 5 to the effective strength. This effect will drag all objects up to the current effect's Heavy Load towards the center. Living creatures can fight it with a contest of Strength. The second zone is an area only 15' in radius with the same center as the 'gravity field' described above. Anything and everything in the second zone is subject to a Disintegrate effect at rank 6 (Fort save DC 16 to resist Toughness drain, damage save DC 21) each turn, while Tessaract maintains the effect by concentrating. This represents the effects of crushing gravitational shear forces within the black hole's event horizon. Targets that fail their saves by 20 or more are not atomized per normal Disintegrate rules; they are compressed to microscopic size and effectively gone forever. Targets not destroyed in the center remain once the effect ceases.
-- Useful range benchmarks:
70' - Strong enough to drag an unresisting human being (Str 15, weight 200lbs)
60' - Strong enough to reliably drag resisting human beings of normal strength (Str 20, weight 400lbs)
30' - Strong enough to suck in small cars (Str 35, weight 1.5 tons)
20' - Strong enough to suck in large cars/small trucks (Str 40, weight 3 tons)
15' - Edge of Event Horizon (disintegrate effect), Can suck in up to 6 tons (strength 45).
10' or less - Within Event Horizon, holds all objects within this range with a Strength of 50 (12 tons)

"Tessaract" (Dimensional Pocket) - Selectively affects any object or creature in an area consisting of up to 10 5x5 "squares" of which at least one must be adjacent to Tesses, allowing creatures a Reflex save at DC 20 to avoid, and a Will save at DC 20 to escape once captured. Can hold up to 2,500 tons of material. Anything within the tessaract may be ejected as a move action: This pocket universe is 'anchored' to Tess. She can manifest a wormhole that forms a selectively permeable boundry between it and the normal universe. This wormhole boundary can be moved within a course she defines. Her control over this effect makes it possible to delicately place a single thing within, or to simply indiscriminately vacuum up everything...or anything in between.

"D-shift" (Teleport) - Teleport self and up to 2500lbs 1200' as a move action, or up to 20 million miles as a full round action. Velocity and direction can be adjusted in transit. She can perform a single standard action between two jumps that do not cumulatively exceed 1200' between them. Long range transit does not disorient: Tessaract can access 'higher' dimensions where distance between spaces is comparatively miniscule, and time flows at a much slowed rate. This allows her to transit locations in the normal universe at apparently instantaneous speeds and without seeming to cross the intervening space.

"Wormhole" (Teleport Attack) - Affect any target in perception with an involuntary teleport effect (reflex save DC 20 to avoid, affects up to 500lbs). Range 1000' as standard action, or up to 250,000 miles (to the moon) as a full round action. Blocked by intangibility, an ability to teleport, or energy force fields: Tessaract has learned to create wormholes that collapse around matter, dragging it into the same upper dimension she uses to teleport through. The wormhole dissolves quickly then, causing whatever it carried to transition back into the normal universe...but somewhere else. Energy fields can cause the wormhole to collapse prematurely, missing the target, and targets that do not have mass don't trigger the collapse in the first place. A quick target can avoid the wormhole as it starts to form.[/sblock]

Power Crunch [95]
--------------
Super Senses +17
Spatial Descriptor Awareness, Radius, Extendedx2 4pp
Teleport Effect Awareness, Radius, Extended 3pp
Spatial Awareness (mental), Radius, Ranged, Accurate 4pp
Direction Sense 1pp
Distance Sense 1pp
Mass Sense 1pp
Teleport Trace, 1pp

Immunity: Gravitation Effects 2pp
Force Field +11, 11pp
Displacement (Visual concealment, limited) +2, 4pp

Arrays
Spatial Distortions Array 47
Paralysis 11 [Extra: Perception (+2), Alt Save: Reflex (+0); 4pp/rank; 44pp] Cost 44pp
-- PF: Affects Insubstantial
-- AP: Nullify 11 [Any Spatial/Dimen, Extra: Null Field (+0), Sustained (+2); 4pp/rank; 44pp] Cost 1pp
-- AP: Gravity Control 10 [Extra: Selective Attack, Perception; 4/rank = 40pp +4pp] Cost 1pp
---- PF: Subtle, Precise, Progression (Area Size) x2
-- AP: "Black Hole" [Linked powers, Concentration, Full Action, total cost: 40pp+1pp] Cost 1pp
---- Power 1: Disintegrate 6 +1 burst area, +1 duration, -1 action; 5pp/rank (PF: Progression (Reduce Area size)
---- Power 2: Telekinesis 10 +1 expl area, -1 duration, -1 action, 1pp/rank

Spatial Disruptions Array 46
Dimensional Pocket 10 [Extra: Shapeable Area, Selective Attack; 4/rank = 40pp+4pp] Cost 44pp
---- PF: Affects Insubstantial, Progression (Capacity) x3
-- AP - Teleport +12 [Extra: Accurate, 3pp/rank; 36+8pp] Cost 1pp
---- PF: Velocity Adjust, Direction Adjust, Turnabout, Easy, Progression x4 (2500lbs)
-- AP - Teleport +10 [Extra: Attack, Perception (+2); 4pp/rank; 40+4pp] Cost 1pp
---- PF: Adjust Speed, Adjust direction, Progression x2 (500lbs)

Point Totals 189
Attributes 18
Combat 34
Saves 27
Skills 11
Feats 4
Powers 95

[sblock=Background]
-----------
Pending[/sblock]
[/sblock]
 
Last edited:

Jemal

Adventurer
The students have gained a PL increase and more pp, and will be gaining more as soon as the current situation is dealt with, so I figured I'll keep you kind of caught up.
Character creation used to be:
Abilities 25pp, Combat/Saves 35pp, Skills/Feats 20pp, Powers 60pp, Freebies: 40pp (PL 11, total 180pp)
I'm uping it to the following for Tesseract (And any others I add in after this):
Abilities 30pp, combat/saves 40pp, skills/feats 20pp, Powers 70pp, Freebies: 40pp (PL 12, 200 pp).


Also, I'm pretty sure I made a new Rogues Gallery, didn't I? The link I have is to the one filled with out of date characters, and I can't seem to find any other.. Can anybody help me out?
 

Jemal

Adventurer
A few notes about Tess:

I'm going to say no to the teleport awareness/tracing for game purposes. Nightcrawler's going to be a fairly large part of this and the ability to track & detect him so easily would have too large of an effect on the game. (It'd be something along the lines of 'magnetic control powers don't function within 1000 feet of me.. oh look, it's Magneto. *innocent whistle*' ;))

For similar reasons, I've got problems with high ranks of teleport, and I'm going to require that you use the short range only flaw.

Also, I'm not getting how you figured the Telekinesis part of your black hole.
 

Shayuri

First Post
A few notes about Tess:

I'm going to say no to the teleport awareness/tracing for game purposes. Nightcrawler's going to be a fairly large part of this and the ability to track & detect him so easily would have too large of an effect on the game. (It'd be something along the lines of 'magnetic control powers don't function within 1000 feet of me.. oh look, it's Magneto. *innocent whistle*' ;))

For similar reasons, I've got problems with high ranks of teleport, and I'm going to require that you use the short range only flaw.

Also, I'm not getting how you figured the Telekinesis part of your black hole.

Smee. Okay. Can I keep the other super senses then? Spatial awareness and so on? And is the Nullify Field okay? I'm not trying to optimize the character to specifically take out a particular foe, but some of those abilities are fairly thematic... In fact, if you don't like the concept in general, I can come up with something else.

As far as Teleport goes, short range only is a little disappointing, but isn't all that big a deal, I guess. I'll adjust the powers and repost.

The TK is fairly standard. I started with a Rank 10 TK, then gave it an Explosive area effect. This means it drops off 1 rank every 10 feet in radius, past the first 10 feet. So it's at full 10 ranks within 10 feet of the center...then it drops to 9 ranks for the next 10 feet...and so on.

Each rank of TK converts to 5 Strength. The TK is conceptualized as always pulling inward towards the center of the area. It doesn't grapple or move things in any way except to pull them towards the center.

Does that help?
 

kirinke

First Post
With the new PP increase, I'd like to give Serena ranks in magnetic control and maybe Gestalt depending on what you decide is going on with Serena and Serena. (At a guess, she did merge with Cerebro, hence the split, so gestalt might be feasible in that case.
 

Relique du Madde

Adventurer
Hmm... It looks like I'll gut and tweek Miranda's Bio-manipulation array to make her more of a ranged threat :D.


Jemal,
I'm thinking of giving Miranda a "any one character stat" type of drain, so would I have to give it a "Only effects living creatures" flaw, or would that be included on her "Bio-kinetic Manipulation" descripter?
 

kirinke

First Post
Hmmm. Shauri, since your character basically warps space/time, how about Singularity instead of Tesseract? Also, Jemal, if you could since Serena's change is a plot change, could we go over it so I have an idea on how I'm going to work her stats out?
 
Last edited:

Remove ads

Top