Arkhandus
First Post
Here is Red Impulse's stats thus far. I might tweak a few things, and I might yet go with Spark instead once I work out his stats and see how they turn out.
However, I need to know before making a suitable background etc. for the game: how long have powers been around, or at least how long have our characters had powers?
Red Impulse
Male Human, Age 23, Height 5'-11", Weight 144 lbs.
Speaks, reads, and writes both English and Japanese
Power Level 10, Power Points 150, Spent 150, Hero Points 1
Max Attack/Save Difficulty +2/-2, Max Defense/Toughness -2/+2
Strength 12 (+1), Dexterity 14 (+2), Constitution 12 (+1)
Intelligence 14 (+2), Wisdom 10 (+0), Charisma 12 (+1)
Base Attack +3, Melee +8, Ranged +12, Grapple +4
Defense 18 (+3 Base, +5 Dodge), Flat-Footed 11
Initiative +10, Medium Size, Speed 30 ft.
Toughness +1/+12 (+1 Con, +0/+11 Force Field)
Fortitude +6 (+5 Base, +1 Con)
Reflex +10 (+8 Base, +2 Dex)
Will +4 (+4 Base, +0 Wis)
Skills: Acrobatics +5 (3 ranks, +2 Dex), Bluff +15 (14 ranks, +1 Cha), Climb +10 (9 ranks, +1 Str), Computers +10 (8 ranks, +2 Int), Concentration +7 (7 ranks, +0 Wis), Knowledge (Current Events) +5 (3 ranks, +2 Int), Knowledge (History) +5 (3 ranks, +2 Int), Knowledge (Popular Culture) +10 (8 ranks, +2 Int), Knowledge (Streetwise) +5 (3 ranks, +2 Int), Knowledge (Tactics) +5 (3 ranks, +2 Int), Knowledge (Technology) +5 (3 ranks, +2 Int), Language 1 (Japanese), Notice +12 (12 ranks, +0 Wis), Profession (Computer Programmer) +5 (5 ranks, +0 Wis), Search +10 (8 ranks, +2 Int), Sense Motive +10 (10 ranks, +0 Wis), Stealth +10 (8 ranks, +2 Dex), Swim +5 (4 ranks, +1 Str)
Feats: Attack Focus (Melee) 5, Attack Focus (Ranged) 9, Distract (Bluff) 1, Dodge Focus 5, Elusive Target, Equipment 1, Evasion 1, Improved Block 1, Improved Critical (Unarmed Strike) 1, Improved Initiative 2, Improved Throw, Improved Trip, Master Plan, Move-By Action, Precise Shot 2, Takedown Attack 1, Taunt
Equipment: Headquarters (EP 0, Diminutive Structure, Toughness 5, Fire Prevention System, Living Space, his apartment), Cell Phone (EP 1, Diminutive, kept at the apartment while out on vigilante escapades), Commlink (EP 1, Miniscule), Desktop Computer (EP 1, Large, kept at the apartment), Binoculars (EP 1, Small), Flashlight (EP 1, Tiny), Superhero Outfit (EP 0, red jumpsuit with blue and white trim, blue goggles, white bandana over his lower face, small blue fannypack for carrying binoculars and flashlight)
Current Load ? lbs.
Light Load 43, Medium Load 86, Heavy Load 130
Maximum Load 260, Push/Drag 500
Powers:
1. Psychokinetic Bolt (Blast 8, Mutant, Psionic, Effect: Attack, Action: Standard, Range: Ranged, Duration: Instant, Cost: 20, Saving Throw: Toughness, Power Feat: Affects Insubstantial 1, Power Feat: Alternate Power 2, Power Feat: Split Attack 1, ranged energy attack dealing damage of +8)
--->1a. Focused Psychokinetic Bolt (Blast 8, Mutant, Psionic, Effect: Attack, Action: Full, Range: Ranged, Duration: Instant, Equivalent Cost: 18, Saving Throw: Toughness, Extra: Penetrating, Flaw: Action, Power Feat: Affects Insubstantial 2, ranged energy attack dealing damage of +8)
--->1b. Psychokinetic Barrage (Blast 8, Mutant, Psionic, Effect: Attack, Action: Full, Range: Ranged, Duration: Instant, Equivalent Cost: 17, Saving Throw: Toughness, Extra: Autofire 2/Interval, Flaw: Action, Flaw: Distracting, Power Feat: Affects Insubstantial 1, ranged energy attack dealing damage of +8)
2. Psychokinetic Push (Leaping 3, Mutant, Psionic, Effect: Movement, Action: Move, Range: Personal, Duration: Instant, Cost: 3, jumps 10 times normal distance with a sudden push by his psychokinetic field, no damage from landing after any jump within his maximum jumping distance)
3. Psychokinetic Dive (Swimming 1, Mutant, Psionic, Effect: Movement, Action: Move, Range: Personal, Duration: Sustained, Cost: 1, swims at 2.5 MPH or 25 ft. with a directed pulse from his psychokinetic field)
4. Psychokinetic Shield (Force Field 11, Mutant, Psionic, Effect: Defense, Action: Free, Range: Personal, Duration: Sustained, Cost: 22, crackling red energy field protects him from harm with +11 to Toughness saves, Extra: Impervious)
5. Psychokinetic Strike (Strike 4, Mutant, Psionic, Effect: Attack, Action: Standard, Range: Touch, Duration: Instant, Cost: 7, Saving Throw: Toughness, Power Feat: Affects Insubstantial 1, Power Feat: Extended Reach 1, Power Feat: Mighty, deals an extra +4 damage with a melee attack by launching himself psychokinetically and maintaining the psychokinetic field around him for a moment)
6. Psychokinetic Surge (Speed 1, Mutant, Psionic, Effect: Movement, Action: Move, Range: Personal, Duration: Sustained, Cost: 1, moves at 10 MPH with a burst of psychokinetic propulsion)
However, I need to know before making a suitable background etc. for the game: how long have powers been around, or at least how long have our characters had powers?
Red Impulse
Male Human, Age 23, Height 5'-11", Weight 144 lbs.
Speaks, reads, and writes both English and Japanese
Power Level 10, Power Points 150, Spent 150, Hero Points 1
Max Attack/Save Difficulty +2/-2, Max Defense/Toughness -2/+2
Strength 12 (+1), Dexterity 14 (+2), Constitution 12 (+1)
Intelligence 14 (+2), Wisdom 10 (+0), Charisma 12 (+1)
Base Attack +3, Melee +8, Ranged +12, Grapple +4
Defense 18 (+3 Base, +5 Dodge), Flat-Footed 11
Initiative +10, Medium Size, Speed 30 ft.
Toughness +1/+12 (+1 Con, +0/+11 Force Field)
Fortitude +6 (+5 Base, +1 Con)
Reflex +10 (+8 Base, +2 Dex)
Will +4 (+4 Base, +0 Wis)
Skills: Acrobatics +5 (3 ranks, +2 Dex), Bluff +15 (14 ranks, +1 Cha), Climb +10 (9 ranks, +1 Str), Computers +10 (8 ranks, +2 Int), Concentration +7 (7 ranks, +0 Wis), Knowledge (Current Events) +5 (3 ranks, +2 Int), Knowledge (History) +5 (3 ranks, +2 Int), Knowledge (Popular Culture) +10 (8 ranks, +2 Int), Knowledge (Streetwise) +5 (3 ranks, +2 Int), Knowledge (Tactics) +5 (3 ranks, +2 Int), Knowledge (Technology) +5 (3 ranks, +2 Int), Language 1 (Japanese), Notice +12 (12 ranks, +0 Wis), Profession (Computer Programmer) +5 (5 ranks, +0 Wis), Search +10 (8 ranks, +2 Int), Sense Motive +10 (10 ranks, +0 Wis), Stealth +10 (8 ranks, +2 Dex), Swim +5 (4 ranks, +1 Str)
Feats: Attack Focus (Melee) 5, Attack Focus (Ranged) 9, Distract (Bluff) 1, Dodge Focus 5, Elusive Target, Equipment 1, Evasion 1, Improved Block 1, Improved Critical (Unarmed Strike) 1, Improved Initiative 2, Improved Throw, Improved Trip, Master Plan, Move-By Action, Precise Shot 2, Takedown Attack 1, Taunt
Equipment: Headquarters (EP 0, Diminutive Structure, Toughness 5, Fire Prevention System, Living Space, his apartment), Cell Phone (EP 1, Diminutive, kept at the apartment while out on vigilante escapades), Commlink (EP 1, Miniscule), Desktop Computer (EP 1, Large, kept at the apartment), Binoculars (EP 1, Small), Flashlight (EP 1, Tiny), Superhero Outfit (EP 0, red jumpsuit with blue and white trim, blue goggles, white bandana over his lower face, small blue fannypack for carrying binoculars and flashlight)
Current Load ? lbs.
Light Load 43, Medium Load 86, Heavy Load 130
Maximum Load 260, Push/Drag 500
Powers:
1. Psychokinetic Bolt (Blast 8, Mutant, Psionic, Effect: Attack, Action: Standard, Range: Ranged, Duration: Instant, Cost: 20, Saving Throw: Toughness, Power Feat: Affects Insubstantial 1, Power Feat: Alternate Power 2, Power Feat: Split Attack 1, ranged energy attack dealing damage of +8)
--->1a. Focused Psychokinetic Bolt (Blast 8, Mutant, Psionic, Effect: Attack, Action: Full, Range: Ranged, Duration: Instant, Equivalent Cost: 18, Saving Throw: Toughness, Extra: Penetrating, Flaw: Action, Power Feat: Affects Insubstantial 2, ranged energy attack dealing damage of +8)
--->1b. Psychokinetic Barrage (Blast 8, Mutant, Psionic, Effect: Attack, Action: Full, Range: Ranged, Duration: Instant, Equivalent Cost: 17, Saving Throw: Toughness, Extra: Autofire 2/Interval, Flaw: Action, Flaw: Distracting, Power Feat: Affects Insubstantial 1, ranged energy attack dealing damage of +8)
2. Psychokinetic Push (Leaping 3, Mutant, Psionic, Effect: Movement, Action: Move, Range: Personal, Duration: Instant, Cost: 3, jumps 10 times normal distance with a sudden push by his psychokinetic field, no damage from landing after any jump within his maximum jumping distance)
3. Psychokinetic Dive (Swimming 1, Mutant, Psionic, Effect: Movement, Action: Move, Range: Personal, Duration: Sustained, Cost: 1, swims at 2.5 MPH or 25 ft. with a directed pulse from his psychokinetic field)
4. Psychokinetic Shield (Force Field 11, Mutant, Psionic, Effect: Defense, Action: Free, Range: Personal, Duration: Sustained, Cost: 22, crackling red energy field protects him from harm with +11 to Toughness saves, Extra: Impervious)
5. Psychokinetic Strike (Strike 4, Mutant, Psionic, Effect: Attack, Action: Standard, Range: Touch, Duration: Instant, Cost: 7, Saving Throw: Toughness, Power Feat: Affects Insubstantial 1, Power Feat: Extended Reach 1, Power Feat: Mighty, deals an extra +4 damage with a melee attack by launching himself psychokinetically and maintaining the psychokinetic field around him for a moment)
6. Psychokinetic Surge (Speed 1, Mutant, Psionic, Effect: Movement, Action: Move, Range: Personal, Duration: Sustained, Cost: 1, moves at 10 MPH with a burst of psychokinetic propulsion)