thecasualoblivion
First Post
I don't think it was just the GSL. I think Clark was assuming more of a continuation of the open gaming environment of the 3E era, as Necromancer games prided itself on the old school feel. 4E is a very specific sort of game, far more so than any previous edition of D&D. It doesn't really lend itself to alternate interpretations or the "old school" Necromancer feel, and the GSL basically disallows you to reinvent the wheel with 4E. So the combination of the GSL being restricting in a business/IP sense, 4E being contrary to the "flavor" of Necromancer, and the GSL restricting the ability to rewrite 4E failed to live up to Necromancer's expectations.