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Sacred Cows for any edition

Which Sacred Cows are required to feel like D&D?

  • Six Ability Scores

    Votes: 144 87.3%
  • Alignment

    Votes: 61 37.0%
  • Hit Points

    Votes: 141 85.5%
  • Armor Class

    Votes: 132 80.0%
  • Saving Throws

    Votes: 87 52.7%
  • Cleric Domains

    Votes: 11 6.7%
  • Eight Schools of Magic

    Votes: 16 9.7%
  • Levels

    Votes: 155 93.9%
  • Skill Ranks

    Votes: 13 7.9%
  • Other (post your sacred cow below)

    Votes: 41 24.8%

Thasmodious

First Post
Odd that you would include a few items that aren't a part of most editions of D&D, like cleric domains and skill ranks. Kind of hard for those to be sacred cows when they weren't in the game for three or four editions.
 

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Stoat

Adventurer
AC
Hit Points, and
Levels

Ability Scores on a 3-18 bell curve. I prefer the traditional six ability scores, but I think the game would be the same if there were eight or five.

Classes and Races.
 

Olli

First Post
AC
Saving Throws
Classes & Levels


and dare i say it: some kind of resourcemanagment (so no shifty daily/encounter/at -wills).

Olli
 


Wicht

Hero
Character classes (Fighter, magicuser, cleric, rogue), elves, dwarves, halflings, character levels, monsters, spells (magic missile, fireball), resource management, character death, coins, magic items
 



Thasmodious

First Post
and dare i say it: some kind of resourcemanagment (so no shifty daily/encounter/at -wills).

Olli

Translation: some kind of resource management (so no resource management).

Doesn't make much sense, does it? Powers, healing surges, etc., are resources and require management.
 

Nymrohd

First Post
Race/Class/Level. Six abilities. I'd like for AC to go the way of the dodo or even better to represent avoidance with a separate defense score for mitigation.
 

Hjorimir

Adventurer
Yeah, the only thing you left out was classes. I don't consider six ability scores a must, because there was a time D&D had seven and it still felt like D&D to me.
 

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